2022-05-30 11:11:06 +02:00

47 lines
1.7 KiB
Python

from conans import CMake, ConanFile, tools
from conans.tools import os_info
class DiscordGameSDKConan(ConanFile):
name = "discord-game-sdk"
author = "Edgar Edgar@AnotherFoxGuy.com"
settings = "os", "compiler", "build_type", "arch"
exports_sources = "CMakeLists.txt"
generators = "cmake"
_cmake = None
def _configure_cmake(self):
if self._cmake:
return self._cmake
self._cmake = CMake(self)
self._cmake.configure()
return self._cmake
def source(self):
tools.get(**self.conan_data["sources"][self.version], destination="src")
def build(self):
cmake = self._configure_cmake()
cmake.build()
def package(self):
cmake = self._configure_cmake()
cmake.install()
if os_info.is_windows:
if self.settings.arch.__contains__('64'):
self.copy("*.lib", src="src/lib/x86_64", dst="lib", keep_path=False)
self.copy("*.dll", src="src/lib/x86_64", dst="bin", keep_path=False)
else:
self.copy("*.lib", src="src/lib/x86", dst="lib", keep_path=False)
self.copy("*.dll", src="src/lib/x86", dst="bin", keep_path=False)
elif os_info.is_macos:
self.copy("*.bundle", src="src/lib/x86_64", dst="lib", keep_path=False)
self.copy("*.dylib", src="src/lib/x86_64", dst="bin", keep_path=False)
self.copy("*.so", src="src/lib/x86_64", dst="lib", keep_path=False)
else:
self.copy("*.so", src="src/lib/x86_64", dst="lib", keep_path=False)
def package_info(self):
self.cpp_info.name = "DiscordGameSDK"
self.cpp_info.libs = tools.collect_libs(self)