128 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  *
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|  * Copyright (c) 2002-2012, NVIDIA Corporation.
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|  *
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|  *
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|  *
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|  * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
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|  * of your agreement to the following terms, and your use, installation,
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|  * modification or redistribution of this NVIDIA software constitutes
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|  * acceptance of these terms.  If you do not agree with these terms, please do
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|  * not use, install, modify or redistribute this NVIDIA software.
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|  *
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|  *
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|  *
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|  * In consideration of your agreement to abide by the following terms, and
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|  * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
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|  * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
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|  * Software"), to use, reproduce, modify and redistribute the NVIDIA
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|  * Software, with or without modifications, in source and/or binary forms;
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|  * provided that if you redistribute the NVIDIA Software, you must retain the
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|  * copyright notice of NVIDIA, this notice and the following text and
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|  * disclaimers in all such redistributions of the NVIDIA Software. Neither the
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|  * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
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|  * to endorse or promote products derived from the NVIDIA Software without
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|  * specific prior written permission from NVIDIA.  Except as expressly stated
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|  * in this notice, no other rights or licenses express or implied, are granted
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|  * by NVIDIA herein, including but not limited to any patent rights that may be
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|  * infringed by your derivative works or by other works in which the NVIDIA
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|  * Software may be incorporated. No hardware is licensed hereunder.
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|  *
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|  *
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|  *
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|  * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
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|  * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
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|  * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
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|  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
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|  * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
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|  *
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|  *
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|  *
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|  * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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|  * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
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|  * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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|  * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
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|  * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
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|  * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
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|  * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
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|  * OF THE POSSIBILITY OF SUCH DAMAGE.
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|  *
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|  */
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| 
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| #ifndef __CGD3D10_H__
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| #define __CGD3D10_H__
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| 
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| #ifdef _WIN32
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| 
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| #pragma once
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| 
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| #include <windows.h>
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| #include <d3d10_1.h>
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| 
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| #include "Cg/cg.h"
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| 
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| /* Set up for either Win32 import/export/lib. */
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| 
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| #ifdef CGD3D10DLL_EXPORTS
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| # define CGD3D10DLL_API __declspec(dllexport)
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| #elif defined(CG_LIB)
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| # define CGD3D10DLL_API
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| #else
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| # define CGD3D10DLL_API __declspec(dllimport)
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| #endif
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| 
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| #ifndef CGD3D10ENTRY
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| # ifdef _WIN32
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| #  define CGD3D10ENTRY __cdecl
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| # else
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| #  define CGD3D10ENTRY
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| # endif
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| #endif
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| 
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| #ifdef __cplusplus
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| extern "C"
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| {
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| #endif
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| 
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| #ifndef CGD3D10_EXPLICIT
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| 
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| CGD3D10DLL_API ID3D10Device * CGD3D10ENTRY cgD3D10GetDevice(CGcontext Context);
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| CGD3D10DLL_API HRESULT CGD3D10ENTRY cgD3D10SetDevice(CGcontext Context, ID3D10Device *pDevice);
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| CGD3D10DLL_API void CGD3D10ENTRY cgD3D10SetTextureParameter(CGparameter Parameter, ID3D10Resource *pTexture);
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| CGD3D10DLL_API void CGD3D10ENTRY cgD3D10SetSamplerStateParameter(CGparameter Parameter, ID3D10SamplerState *pSamplerState);
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| CGD3D10DLL_API void CGD3D10ENTRY cgD3D10SetTextureSamplerStateParameter(CGparameter Parameter, ID3D10Resource *pTexture, ID3D10SamplerState *pSamplerState);
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| CGD3D10DLL_API HRESULT CGD3D10ENTRY cgD3D10LoadProgram(CGprogram Program, UINT Flags);
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| CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY cgD3D10GetCompiledProgram(CGprogram Program);
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| CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY cgD3D10GetProgramErrors(CGprogram Program);
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| CGD3D10DLL_API CGbool CGD3D10ENTRY cgD3D10IsProgramLoaded(CGprogram Program);
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| CGD3D10DLL_API HRESULT CGD3D10ENTRY cgD3D10BindProgram(CGprogram Program);
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| CGD3D10DLL_API void CGD3D10ENTRY cgD3D10UnloadProgram(CGprogram Program);
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| CGD3D10DLL_API void CGD3D10ENTRY cgD3D10UnbindProgram(CGprogram Program);
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| CGD3D10DLL_API ID3D10Buffer * CGD3D10ENTRY cgD3D10GetBufferByIndex(CGprogram Program, UINT Index);
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| CGD3D10DLL_API void CGD3D10ENTRY cgD3D10RegisterStates(CGcontext Context);
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| CGD3D10DLL_API void CGD3D10ENTRY cgD3D10SetManageTextureParameters(CGcontext Context, CGbool Flag);
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| CGD3D10DLL_API CGbool CGD3D10ENTRY cgD3D10GetManageTextureParameters(CGcontext Context);
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| CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY cgD3D10GetIASignatureByPass(CGpass Pass);
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| CGD3D10DLL_API CGprofile CGD3D10ENTRY cgD3D10GetLatestVertexProfile(void);
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| CGD3D10DLL_API CGprofile CGD3D10ENTRY cgD3D10GetLatestGeometryProfile(void);
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| CGD3D10DLL_API CGprofile CGD3D10ENTRY cgD3D10GetLatestPixelProfile(void);
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| CGD3D10DLL_API CGbool CGD3D10ENTRY cgD3D10IsProfileSupported(CGprofile Profile);
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| CGD3D10DLL_API DWORD CGD3D10ENTRY cgD3D10TypeToSize(CGtype Type);
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| CGD3D10DLL_API HRESULT CGD3D10ENTRY cgD3D10GetLastError(void);
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| CGD3D10DLL_API const char ** CGD3D10ENTRY cgD3D10GetOptimalOptions(CGprofile Profile);
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| CGD3D10DLL_API const char * CGD3D10ENTRY cgD3D10TranslateCGerror(CGerror Error);
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| CGD3D10DLL_API const char * CGD3D10ENTRY cgD3D10TranslateHRESULT(HRESULT hr);
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| CGD3D10DLL_API CGbuffer CGD3D10ENTRY cgD3D10CreateBuffer(CGcontext Context, int size, const void *data, D3D10_USAGE bufferUsage);
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| CGD3D10DLL_API CGbuffer CGD3D10ENTRY cgD3D10CreateBufferFromObject(CGcontext Context, ID3D10Buffer *obj, CGbool manageObject);
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| CGD3D10DLL_API ID3D10Buffer * CGD3D10ENTRY cgD3D10GetBufferObject(CGbuffer buffer);
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| 
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| #endif /* CGD3D10_EXPLICIT */
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif /* _WIN32 */
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| 
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| #endif
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