24 lines
1.1 KiB
Markdown
24 lines
1.1 KiB
Markdown
# AutoBounds
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AutoBounds's purpose is to make easier to set the bounds of skinned mesh renderers so that they don't disappear in your peripherals especially when the avatar is not in a standing pose
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# How To Use
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Menu items can be found in the top left corner of the Unity Editor window
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[DreadTools > Utility > AutoBounds]
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## Automatic
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This will set all the skinned mesh renderers of the target to the same automatically calculated bounds and sets the hip/root bone as the target.
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1- Select the root of your avatar.
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2- Press the menu item: [DreadTools > Utility > AutoBounds > Auto]
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## Sample
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This will set all the skinned mesh renderers that are children to the top most parent of the target to the same bounds and root bone as the target.
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1- Select the target that you want to sample from.
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2- Press the menu item: [DreadTools > Utility > AutoBounds > Sample]
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### Before
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[<img src="https://raw.githubusercontent.com/Dreadrith/AutoBounds/main/_media/Before.png">]()
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### After
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[<img src="https://raw.githubusercontent.com/Dreadrith/AutoBounds/main/_media/After.png">]()
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