Pass color to shader

This commit is contained in:
Irlan 2019-06-11 22:19:04 -03:00
parent 80aa6b6b7f
commit 00819d015a

View File

@ -625,6 +625,7 @@ struct DrawWire
b3Mat44 m3 = g_glProjectionMatrix;
b3Mat44 m = m3 * m2 * m1;
glUniform4fv(m_colorUniform, 1, &c.r);
glUniformMatrix4fv(m_projectionUniform, 1, GL_FALSE, &m.x.x);
glBindBuffer(GL_ARRAY_BUFFER, m_sphere.m_vboId);