Put forces into a folder. Added soft b3MouseForce
This commit is contained in:
parent
dddfba5b21
commit
0393933ecf
@ -20,10 +20,12 @@
|
||||
|
||||
b3ClothDragger::b3ClothDragger(b3Ray3* ray, b3Cloth* cloth)
|
||||
{
|
||||
m_spring = false;
|
||||
m_staticDrag = true;
|
||||
m_ray = ray;
|
||||
m_cloth = cloth;
|
||||
m_triangle = nullptr;
|
||||
m_km = 10000.0f;
|
||||
m_kd = 0.0f;
|
||||
}
|
||||
|
||||
b3ClothDragger::~b3ClothDragger()
|
||||
@ -42,7 +44,8 @@ bool b3ClothDragger::StartDragging()
|
||||
}
|
||||
|
||||
m_mesh = m_cloth->GetMesh();
|
||||
m_triangle = m_mesh->triangles + rayOut.triangle;
|
||||
m_triangleIndex = rayOut.triangle;
|
||||
m_triangle = m_mesh->triangles + m_triangleIndex;
|
||||
m_x = rayOut.fraction;
|
||||
|
||||
b3Particle* p1 = m_cloth->GetParticle(m_triangle->v1);
|
||||
@ -68,42 +71,7 @@ bool b3ClothDragger::StartDragging()
|
||||
m_u = m_v = 0.0f;
|
||||
}
|
||||
|
||||
if (m_spring)
|
||||
{
|
||||
b3ParticleDef pd;
|
||||
pd.type = e_staticParticle;
|
||||
pd.position = B;
|
||||
|
||||
m_particle = m_cloth->CreateParticle(pd);
|
||||
|
||||
{
|
||||
b3SpringForceDef sfd;
|
||||
sfd.p1 = m_particle;
|
||||
sfd.p2 = p1;
|
||||
sfd.restLength = 0.0f;
|
||||
sfd.structural = 10000.0f;
|
||||
m_s1 = (b3SpringForce*)m_cloth->CreateForce(sfd);
|
||||
}
|
||||
|
||||
{
|
||||
b3SpringForceDef sfd;
|
||||
sfd.p1 = m_particle;
|
||||
sfd.p2 = p2;
|
||||
sfd.restLength = 0.0f;
|
||||
sfd.structural = 10000.0f;
|
||||
m_s2 = (b3SpringForce*)m_cloth->CreateForce(sfd);
|
||||
}
|
||||
|
||||
{
|
||||
b3SpringForceDef sfd;
|
||||
sfd.p1 = m_particle;
|
||||
sfd.p2 = p3;
|
||||
sfd.restLength = 0.0f;
|
||||
sfd.structural = 10000.0f;
|
||||
m_s3 = (b3SpringForce*)m_cloth->CreateForce(sfd);
|
||||
}
|
||||
}
|
||||
else
|
||||
if (m_staticDrag)
|
||||
{
|
||||
m_t1 = p1->GetType();
|
||||
p1->SetType(e_staticParticle);
|
||||
@ -114,6 +82,27 @@ bool b3ClothDragger::StartDragging()
|
||||
m_t3 = p3->GetType();
|
||||
p3->SetType(e_staticParticle);
|
||||
}
|
||||
else
|
||||
{
|
||||
b3ParticleDef pd;
|
||||
pd.type = e_staticParticle;
|
||||
pd.position = GetPointA();
|
||||
|
||||
m_particle = m_cloth->CreateParticle(pd);
|
||||
|
||||
b3ClothTriangle* triangle = m_cloth->GetTriangle(m_triangleIndex);
|
||||
|
||||
b3MouseForceDef def;
|
||||
def.particle = m_particle;
|
||||
def.triangle = triangle;
|
||||
def.w2 = m_u;
|
||||
def.w3 = m_v;
|
||||
def.w4 = (1.0f - m_u - m_v);
|
||||
def.mouse = m_km;
|
||||
def.damping = m_kd;
|
||||
|
||||
m_mf = (b3MouseForce*)m_cloth->CreateForce(def);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -127,11 +116,7 @@ void b3ClothDragger::Drag()
|
||||
|
||||
b3Vec3 dx = B - A;
|
||||
|
||||
if (m_spring)
|
||||
{
|
||||
m_particle->SetPosition(B);
|
||||
}
|
||||
else
|
||||
if (m_staticDrag)
|
||||
{
|
||||
b3Particle* p1 = m_cloth->GetParticle(m_triangle->v1);
|
||||
p1->ApplyTranslation(dx);
|
||||
@ -142,11 +127,15 @@ void b3ClothDragger::Drag()
|
||||
b3Particle* p3 = m_cloth->GetParticle(m_triangle->v3);
|
||||
p3->ApplyTranslation(dx);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_particle->SetPosition(B);
|
||||
}
|
||||
}
|
||||
|
||||
void b3ClothDragger::SetSpring(bool bit)
|
||||
void b3ClothDragger::SetStaticDrag(bool bit)
|
||||
{
|
||||
if (bit == m_spring)
|
||||
if (bit == m_staticDrag)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -156,26 +145,24 @@ void b3ClothDragger::SetSpring(bool bit)
|
||||
StopDragging();
|
||||
}
|
||||
|
||||
m_spring = bit;
|
||||
m_staticDrag = bit;
|
||||
}
|
||||
|
||||
void b3ClothDragger::StopDragging()
|
||||
{
|
||||
B3_ASSERT(IsDragging() == true);
|
||||
|
||||
if (m_spring)
|
||||
{
|
||||
m_cloth->DestroyForce(m_s1);
|
||||
m_cloth->DestroyForce(m_s2);
|
||||
m_cloth->DestroyForce(m_s3);
|
||||
m_cloth->DestroyParticle(m_particle);
|
||||
}
|
||||
else
|
||||
if (m_staticDrag)
|
||||
{
|
||||
m_cloth->GetParticle(m_triangle->v1)->SetType(m_t1);
|
||||
m_cloth->GetParticle(m_triangle->v2)->SetType(m_t2);
|
||||
m_cloth->GetParticle(m_triangle->v3)->SetType(m_t3);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_cloth->DestroyForce(m_mf);
|
||||
m_cloth->DestroyParticle(m_particle);
|
||||
}
|
||||
|
||||
m_triangle = nullptr;
|
||||
}
|
||||
|
@ -23,7 +23,8 @@
|
||||
#include <bounce/cloth/cloth.h>
|
||||
#include <bounce/cloth/cloth_mesh.h>
|
||||
#include <bounce/cloth/particle.h>
|
||||
#include <bounce/cloth/spring_force.h>
|
||||
#include <bounce/cloth/cloth_triangle.h>
|
||||
#include <bounce/cloth/forces/mouse_force.h>
|
||||
|
||||
// A cloth triangle dragger.
|
||||
class b3ClothDragger
|
||||
@ -32,9 +33,17 @@ public:
|
||||
b3ClothDragger(b3Ray3* ray, b3Cloth* cloth);
|
||||
~b3ClothDragger();
|
||||
|
||||
void SetSpring(bool bit);
|
||||
void SetStaticDrag(bool bit);
|
||||
|
||||
bool GetSpring() const;
|
||||
bool GetStaticDrag() const;
|
||||
|
||||
void SetMouseStiffness(float32 k);
|
||||
|
||||
float32 GetMouseStiffness();
|
||||
|
||||
void SetMouseDamping(float32 k);
|
||||
|
||||
float32 GetMouseDamping();
|
||||
|
||||
bool IsDragging() const;
|
||||
|
||||
@ -53,22 +62,42 @@ private:
|
||||
|
||||
b3Cloth* m_cloth;
|
||||
const b3ClothMesh* m_mesh;
|
||||
u32 m_triangleIndex;
|
||||
b3ClothMeshTriangle* m_triangle;
|
||||
float32 m_u, m_v;
|
||||
|
||||
bool m_spring;
|
||||
|
||||
float32 m_km;
|
||||
float32 m_kd;
|
||||
b3Particle* m_particle;
|
||||
b3SpringForce* m_s1;
|
||||
b3SpringForce* m_s2;
|
||||
b3SpringForce* m_s3;
|
||||
b3MouseForce* m_mf;
|
||||
|
||||
bool m_staticDrag;
|
||||
b3ParticleType m_t1, m_t2, m_t3;
|
||||
};
|
||||
|
||||
inline bool b3ClothDragger::GetSpring() const
|
||||
inline bool b3ClothDragger::GetStaticDrag() const
|
||||
{
|
||||
return m_spring;
|
||||
return m_staticDrag;
|
||||
}
|
||||
|
||||
inline void b3ClothDragger::SetMouseStiffness(float32 k)
|
||||
{
|
||||
m_km = k;
|
||||
}
|
||||
|
||||
inline float32 b3ClothDragger::GetMouseStiffness()
|
||||
{
|
||||
return m_km;
|
||||
}
|
||||
|
||||
inline void b3ClothDragger::SetMouseDamping(float32 k)
|
||||
{
|
||||
m_kd = k;
|
||||
}
|
||||
|
||||
inline float32 b3ClothDragger::GetMouseDamping()
|
||||
{
|
||||
return m_kd;
|
||||
}
|
||||
|
||||
inline bool b3ClothDragger::IsDragging() const
|
||||
|
@ -68,9 +68,11 @@
|
||||
#include <bounce/cloth/cloth.h>
|
||||
#include <bounce/cloth/particle.h>
|
||||
#include <bounce/cloth/cloth_triangle.h>
|
||||
#include <bounce/cloth/strech_force.h>
|
||||
#include <bounce/cloth/shear_force.h>
|
||||
#include <bounce/cloth/spring_force.h>
|
||||
|
||||
#include <bounce/cloth/forces/strech_force.h>
|
||||
#include <bounce/cloth/forces/shear_force.h>
|
||||
#include <bounce/cloth/forces/spring_force.h>
|
||||
#include <bounce/cloth/forces/mouse_force.h>
|
||||
|
||||
#include <bounce/cloth/garment/sewing_pattern.h>
|
||||
#include <bounce/cloth/garment/garment.h>
|
||||
|
@ -163,6 +163,7 @@ private:
|
||||
friend class b3ShearForce;
|
||||
friend class b3StrechForce;
|
||||
friend class b3SpringForce;
|
||||
friend class b3MouseForce;
|
||||
friend class b3ClothContactManager;
|
||||
|
||||
// Compute mass of each particle.
|
||||
|
@ -44,6 +44,7 @@ private:
|
||||
friend class b3Particle;
|
||||
friend class b3ShearForce;
|
||||
friend class b3StrechForce;
|
||||
friend class b3MouseForce;
|
||||
friend class b3ClothContactManager;
|
||||
friend class b3ParticleTriangleContact;
|
||||
friend class b3ClothSolver;
|
||||
|
@ -32,6 +32,7 @@ enum b3ForceType
|
||||
e_strechForce,
|
||||
e_shearForce,
|
||||
e_springForce,
|
||||
e_mouseForce,
|
||||
};
|
||||
|
||||
struct b3ForceDef
|
140
include/bounce/cloth/forces/mouse_force.h
Normal file
140
include/bounce/cloth/forces/mouse_force.h
Normal file
@ -0,0 +1,140 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B3_MOUSE_FORCE_H
|
||||
#define B3_MOUSE_FORCE_H
|
||||
|
||||
#include <bounce/cloth/forces/force.h>
|
||||
|
||||
class b3ClothTriangle;
|
||||
|
||||
struct b3MouseForceDef : public b3ForceDef
|
||||
{
|
||||
b3MouseForceDef()
|
||||
{
|
||||
type = e_mouseForce;
|
||||
}
|
||||
|
||||
// Particle
|
||||
b3Particle* particle;
|
||||
|
||||
// Triangle
|
||||
b3ClothTriangle* triangle;
|
||||
|
||||
// Barycentric coordinates on triangle
|
||||
float32 w2, w3, w4;
|
||||
|
||||
// Mouse stiffness
|
||||
float32 mouse;
|
||||
|
||||
// Damping stiffness
|
||||
float32 damping;
|
||||
};
|
||||
|
||||
// Mouse force acting on a particle and triangle.
|
||||
class b3MouseForce : public b3Force
|
||||
{
|
||||
public:
|
||||
bool HasParticle(const b3Particle* particle) const;
|
||||
|
||||
b3Particle* GetParticle() const;
|
||||
|
||||
b3ClothTriangle* GetTriangle() const;
|
||||
|
||||
float32 GetMouseStiffness() const;
|
||||
|
||||
float32 GetDampingStiffness() const;
|
||||
|
||||
b3Vec3 GetActionForce1() const;
|
||||
|
||||
b3Vec3 GetActionForce2() const;
|
||||
|
||||
b3Vec3 GetActionForce3() const;
|
||||
|
||||
b3Vec3 GetActionForce4() const;
|
||||
private:
|
||||
friend class b3Force;
|
||||
friend class b3Cloth;
|
||||
|
||||
b3MouseForce(const b3MouseForceDef* def);
|
||||
~b3MouseForce();
|
||||
|
||||
void Apply(const b3ClothForceSolverData* data);
|
||||
|
||||
// Solver shared
|
||||
|
||||
// Particle
|
||||
b3Particle* m_particle;
|
||||
|
||||
// Triangle
|
||||
b3ClothTriangle* m_triangle;
|
||||
|
||||
// Barycentric coordinates
|
||||
float32 m_w2, m_w3, m_w4;
|
||||
|
||||
// Mouse stiffness
|
||||
float32 m_km;
|
||||
|
||||
// Damping stiffness
|
||||
float32 m_kd;
|
||||
|
||||
// Action forces
|
||||
b3Vec3 m_f1, m_f2, m_f3, m_f4;
|
||||
};
|
||||
|
||||
inline b3Particle* b3MouseForce::GetParticle() const
|
||||
{
|
||||
return m_particle;
|
||||
}
|
||||
|
||||
inline b3ClothTriangle* b3MouseForce::GetTriangle() const
|
||||
{
|
||||
return m_triangle;
|
||||
}
|
||||
|
||||
inline float32 b3MouseForce::GetMouseStiffness() const
|
||||
{
|
||||
return m_km;
|
||||
}
|
||||
|
||||
inline float32 b3MouseForce::GetDampingStiffness() const
|
||||
{
|
||||
return m_kd;
|
||||
}
|
||||
|
||||
inline b3Vec3 b3MouseForce::GetActionForce1() const
|
||||
{
|
||||
return m_f1;
|
||||
}
|
||||
|
||||
inline b3Vec3 b3MouseForce::GetActionForce2() const
|
||||
{
|
||||
return m_f2;
|
||||
}
|
||||
|
||||
inline b3Vec3 b3MouseForce::GetActionForce3() const
|
||||
{
|
||||
return m_f3;
|
||||
}
|
||||
|
||||
inline b3Vec3 b3MouseForce::GetActionForce4() const
|
||||
{
|
||||
return m_f4;
|
||||
}
|
||||
|
||||
#endif
|
@ -19,7 +19,7 @@
|
||||
#ifndef B3_SHEAR_FORCE_H
|
||||
#define B3_SHEAR_FORCE_H
|
||||
|
||||
#include <bounce/cloth/force.h>
|
||||
#include <bounce/cloth/forces/force.h>
|
||||
|
||||
class b3ClothTriangle;
|
||||
|
@ -19,7 +19,7 @@
|
||||
#ifndef B3_SPRING_FORCE_H
|
||||
#define B3_SPRING_FORCE_H
|
||||
|
||||
#include <bounce/cloth/force.h>
|
||||
#include <bounce/cloth/forces/force.h>
|
||||
|
||||
struct b3SpringForceDef : public b3ForceDef
|
||||
{
|
@ -19,7 +19,7 @@
|
||||
#ifndef B3_STRECH_FORCE_H
|
||||
#define B3_STRECH_FORCE_H
|
||||
|
||||
#include <bounce/cloth/force.h>
|
||||
#include <bounce/cloth/forces/force.h>
|
||||
|
||||
class b3ClothTriangle;
|
||||
|
@ -123,6 +123,7 @@ private:
|
||||
friend class b3StrechForce;
|
||||
friend class b3ShearForce;
|
||||
friend class b3SpringForce;
|
||||
friend class b3MouseForce;
|
||||
|
||||
b3Particle(const b3ParticleDef& def, b3Cloth* cloth);
|
||||
~b3Particle();
|
||||
|
@ -20,10 +20,9 @@
|
||||
#include <bounce/cloth/cloth_mesh.h>
|
||||
#include <bounce/cloth/particle.h>
|
||||
#include <bounce/cloth/cloth_triangle.h>
|
||||
#include <bounce/cloth/force.h>
|
||||
#include <bounce/cloth/strech_force.h>
|
||||
#include <bounce/cloth/shear_force.h>
|
||||
#include <bounce/cloth/spring_force.h>
|
||||
#include <bounce/cloth/forces/strech_force.h>
|
||||
#include <bounce/cloth/forces/shear_force.h>
|
||||
#include <bounce/cloth/forces/spring_force.h>
|
||||
#include <bounce/cloth/cloth_solver.h>
|
||||
#include <bounce/common/draw.h>
|
||||
|
||||
|
@ -18,7 +18,7 @@
|
||||
|
||||
#include <bounce/cloth/cloth_force_solver.h>
|
||||
#include <bounce/cloth/particle.h>
|
||||
#include <bounce/cloth/force.h>
|
||||
#include <bounce/cloth/forces/force.h>
|
||||
#include <bounce/sparse/dense_vec3.h>
|
||||
#include <bounce/sparse/diag_mat33.h>
|
||||
#include <bounce/sparse/sparse_mat33.h>
|
||||
|
@ -16,10 +16,11 @@
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <bounce/cloth/force.h>
|
||||
#include <bounce/cloth/strech_force.h>
|
||||
#include <bounce/cloth/shear_force.h>
|
||||
#include <bounce/cloth/spring_force.h>
|
||||
#include <bounce/cloth/forces/force.h>
|
||||
#include <bounce/cloth/forces/strech_force.h>
|
||||
#include <bounce/cloth/forces/shear_force.h>
|
||||
#include <bounce/cloth/forces/spring_force.h>
|
||||
#include <bounce/cloth/forces/mouse_force.h>
|
||||
|
||||
b3Force* b3Force::Create(const b3ForceDef* def)
|
||||
{
|
||||
@ -44,6 +45,12 @@ b3Force* b3Force::Create(const b3ForceDef* def)
|
||||
force = new (block) b3SpringForce((b3SpringForceDef*)def);
|
||||
break;
|
||||
}
|
||||
case e_mouseForce:
|
||||
{
|
||||
void* block = b3Alloc(sizeof(b3MouseForce));
|
||||
force = new (block) b3MouseForce((b3MouseForceDef*)def);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
B3_ASSERT(false);
|
||||
@ -81,6 +88,13 @@ void b3Force::Destroy(b3Force* force)
|
||||
b3Free(force);
|
||||
break;
|
||||
}
|
||||
case e_mouseForce:
|
||||
{
|
||||
b3MouseForce* o = (b3MouseForce*)force;
|
||||
o->~b3MouseForce();
|
||||
b3Free(force);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
B3_ASSERT(false);
|
228
src/bounce/cloth/forces/mouse_force.cpp
Normal file
228
src/bounce/cloth/forces/mouse_force.cpp
Normal file
@ -0,0 +1,228 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <bounce/cloth/forces/mouse_force.h>
|
||||
#include <bounce/cloth/particle.h>
|
||||
#include <bounce/cloth/cloth_triangle.h>
|
||||
#include <bounce/cloth/cloth.h>
|
||||
#include <bounce/cloth/cloth_mesh.h>
|
||||
#include <bounce/cloth/cloth_force_solver.h>
|
||||
#include <bounce/sparse/dense_vec3.h>
|
||||
#include <bounce/sparse/sparse_mat33.h>
|
||||
|
||||
b3MouseForce::b3MouseForce(const b3MouseForceDef* def)
|
||||
{
|
||||
m_type = e_mouseForce;
|
||||
m_particle = def->particle;
|
||||
m_triangle = def->triangle;
|
||||
m_w2 = def->w2;
|
||||
m_w3 = def->w3;
|
||||
m_w4 = def->w4;
|
||||
m_km = def->mouse;
|
||||
m_kd = def->damping;
|
||||
m_f1.SetZero();
|
||||
m_f2.SetZero();
|
||||
m_f3.SetZero();
|
||||
m_f4.SetZero();
|
||||
}
|
||||
|
||||
b3MouseForce::~b3MouseForce()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool b3MouseForce::HasParticle(const b3Particle* particle) const
|
||||
{
|
||||
b3Cloth* cloth = m_triangle->m_cloth;
|
||||
u32 triangleIndex = m_triangle->m_triangle;
|
||||
b3ClothMeshTriangle* triangle = cloth->m_mesh->triangles + triangleIndex;
|
||||
|
||||
b3Particle* p1 = cloth->m_particles[triangle->v1];
|
||||
b3Particle* p2 = cloth->m_particles[triangle->v2];
|
||||
b3Particle* p3 = cloth->m_particles[triangle->v3];
|
||||
|
||||
return m_particle == particle || p1 == particle || p2 == particle || p3 == particle;
|
||||
}
|
||||
|
||||
void b3MouseForce::Apply(const b3ClothForceSolverData* data)
|
||||
{
|
||||
b3Cloth* cloth = m_triangle->m_cloth;
|
||||
u32 triangleIndex = m_triangle->m_triangle;
|
||||
b3ClothMeshTriangle* triangle = cloth->m_mesh->triangles + triangleIndex;
|
||||
|
||||
b3Particle* p1 = m_particle;
|
||||
b3Particle* p2 = cloth->m_particles[triangle->v1];
|
||||
b3Particle* p3 = cloth->m_particles[triangle->v2];
|
||||
b3Particle* p4 = cloth->m_particles[triangle->v3];
|
||||
|
||||
u32 i1 = p1->m_solverId;
|
||||
u32 i2 = p2->m_solverId;
|
||||
u32 i3 = p3->m_solverId;
|
||||
u32 i4 = p4->m_solverId;
|
||||
|
||||
b3DenseVec3& x = *data->x;
|
||||
b3DenseVec3& v = *data->v;
|
||||
b3DenseVec3& f = *data->f;
|
||||
b3SparseMat33& dfdx = *data->dfdx;
|
||||
b3SparseMat33& dfdv = *data->dfdv;
|
||||
|
||||
b3Vec3 x1 = x[i1];
|
||||
b3Vec3 x2 = x[i2];
|
||||
b3Vec3 x3 = x[i3];
|
||||
b3Vec3 x4 = x[i4];
|
||||
|
||||
b3Vec3 v1 = v[i1];
|
||||
b3Vec3 v2 = v[i2];
|
||||
b3Vec3 v3 = v[i3];
|
||||
b3Vec3 v4 = v[i4];
|
||||
|
||||
b3Mat33 I; I.SetIdentity();
|
||||
|
||||
m_f1.SetZero();
|
||||
m_f2.SetZero();
|
||||
m_f3.SetZero();
|
||||
m_f4.SetZero();
|
||||
|
||||
b3Vec3 c2 = m_w2 * x2 + m_w3 * x3 + m_w4 * x4;
|
||||
|
||||
b3Vec3 d = x1 - c2;
|
||||
float32 len = b3Length(d);
|
||||
|
||||
if (len > 0.0f)
|
||||
{
|
||||
b3Vec3 n = d / len;
|
||||
|
||||
// Jacobian
|
||||
b3Vec3 dCdx[4];
|
||||
dCdx[0] = n;
|
||||
dCdx[1] = -m_w2 * n;
|
||||
dCdx[2] = -m_w3 * n;
|
||||
dCdx[3] = -m_w4 * n;
|
||||
|
||||
if (m_km > 0.0f)
|
||||
{
|
||||
float32 C = len;
|
||||
|
||||
// Force
|
||||
b3Vec3 fs[4];
|
||||
for (u32 i = 0; i < 4; ++i)
|
||||
{
|
||||
fs[i] = -m_km * C * dCdx[i];
|
||||
}
|
||||
|
||||
m_f1 += fs[0];
|
||||
m_f2 += fs[1];
|
||||
m_f3 += fs[2];
|
||||
m_f4 += fs[3];
|
||||
|
||||
// Jacobian
|
||||
b3Mat33 J[4][4];
|
||||
for (u32 i = 0; i < 4; ++i)
|
||||
{
|
||||
for (u32 j = 0; j < 4; ++j)
|
||||
{
|
||||
//b3Mat33 d2Cvxij;
|
||||
//b3Mat33 Jij = -m_km * (b3Outer(dCdx[i], dCdx[j]) + C * d2Cvxij);
|
||||
b3Mat33 Jij = -m_km * b3Outer(dCdx[i], dCdx[j]);
|
||||
|
||||
J[i][j] = Jij;
|
||||
}
|
||||
}
|
||||
|
||||
dfdx(i1, i1) += J[0][0];
|
||||
dfdx(i1, i2) += J[0][1];
|
||||
dfdx(i1, i3) += J[0][2];
|
||||
dfdx(i1, i4) += J[0][3];
|
||||
|
||||
dfdx(i2, i1) += J[1][0];
|
||||
dfdx(i2, i2) += J[1][1];
|
||||
dfdx(i2, i3) += J[1][2];
|
||||
dfdx(i2, i4) += J[1][3];
|
||||
|
||||
dfdx(i3, i1) += J[2][0];
|
||||
dfdx(i3, i2) += J[2][1];
|
||||
dfdx(i3, i3) += J[2][2];
|
||||
dfdx(i3, i4) += J[2][3];
|
||||
|
||||
dfdx(i4, i1) += J[3][0];
|
||||
dfdx(i4, i2) += J[3][1];
|
||||
dfdx(i4, i3) += J[3][2];
|
||||
dfdx(i4, i4) += J[3][3];
|
||||
}
|
||||
|
||||
if (m_kd > 0.0f)
|
||||
{
|
||||
b3Vec3 vs[4] = { v1, v2, v3, v4 };
|
||||
|
||||
float32 dCdt = 0.0f;
|
||||
for (u32 i = 0; i < 4; ++i)
|
||||
{
|
||||
dCdt += b3Dot(dCdx[i], vs[i]);
|
||||
}
|
||||
|
||||
// Force
|
||||
b3Vec3 fs[4];
|
||||
for (u32 i = 0; i < 4; ++i)
|
||||
{
|
||||
fs[i] = -m_kd * dCdt * dCdx[i];
|
||||
}
|
||||
|
||||
m_f1 += fs[0];
|
||||
m_f2 += fs[1];
|
||||
m_f3 += fs[2];
|
||||
m_f4 += fs[3];
|
||||
|
||||
// Jacobian
|
||||
b3Mat33 J[4][4];
|
||||
for (u32 i = 0; i < 4; ++i)
|
||||
{
|
||||
for (u32 j = 0; j < 4; ++j)
|
||||
{
|
||||
b3Mat33 Jij = -m_kd * b3Outer(dCdx[i], dCdx[j]);
|
||||
|
||||
J[i][j] = Jij;
|
||||
}
|
||||
}
|
||||
|
||||
dfdv(i1, i1) += J[0][0];
|
||||
dfdv(i1, i2) += J[0][1];
|
||||
dfdv(i1, i3) += J[0][2];
|
||||
dfdv(i1, i4) += J[0][3];
|
||||
|
||||
dfdv(i2, i1) += J[1][0];
|
||||
dfdv(i2, i2) += J[1][1];
|
||||
dfdv(i2, i3) += J[1][2];
|
||||
dfdv(i2, i4) += J[1][3];
|
||||
|
||||
dfdv(i3, i1) += J[2][0];
|
||||
dfdv(i3, i2) += J[2][1];
|
||||
dfdv(i3, i3) += J[2][2];
|
||||
dfdv(i3, i4) += J[2][3];
|
||||
|
||||
dfdv(i4, i1) += J[3][0];
|
||||
dfdv(i4, i2) += J[3][1];
|
||||
dfdv(i4, i3) += J[3][2];
|
||||
dfdv(i4, i4) += J[3][3];
|
||||
}
|
||||
}
|
||||
|
||||
f[i1] += m_f1;
|
||||
f[i2] += m_f2;
|
||||
f[i3] += m_f3;
|
||||
f[i4] += m_f4;
|
||||
}
|
@ -16,7 +16,7 @@
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <bounce/cloth/shear_force.h>
|
||||
#include <bounce/cloth/forces/shear_force.h>
|
||||
#include <bounce/cloth/cloth_triangle.h>
|
||||
#include <bounce/cloth/particle.h>
|
||||
#include <bounce/cloth/cloth.h>
|
@ -16,7 +16,7 @@
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <bounce/cloth/spring_force.h>
|
||||
#include <bounce/cloth/forces/spring_force.h>
|
||||
#include <bounce/cloth/particle.h>
|
||||
#include <bounce/cloth/cloth_force_solver.h>
|
||||
#include <bounce/sparse/dense_vec3.h>
|
@ -16,7 +16,7 @@
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <bounce/cloth/strech_force.h>
|
||||
#include <bounce/cloth/forces/strech_force.h>
|
||||
#include <bounce/cloth/cloth_triangle.h>
|
||||
#include <bounce/cloth/particle.h>
|
||||
#include <bounce/cloth/cloth.h>
|
Loading…
x
Reference in New Issue
Block a user