correct summary of body types

This commit is contained in:
Irlan 2018-05-25 16:38:54 -03:00
parent 8b775361a9
commit 03be41d05b

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@ -33,9 +33,9 @@ struct b3ShapeDef;
struct b3MassData;
struct b3JointEdge;
// Static bodies have zero mass and velocity, and therefore they can't move.
// Kinematic bodies are't moved by external and internal forces but can be moved by contact forces.
// Dynamic bodies have non-zero mass and can move due to internal and external forces.
// Static body: Has zero mass, can be moved manually.
// Kinematic body: Has zero mass, non-zero velocity, can be moved by the solver.
// Dynamic body: Has non-zero mass, non-zero velocity determined by force, can be moved by the solver.
enum b3BodyType
{
e_staticBody,