correct summary of body types
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@ -33,9 +33,9 @@ struct b3ShapeDef;
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struct b3MassData;
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struct b3MassData;
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struct b3JointEdge;
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struct b3JointEdge;
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// Static bodies have zero mass and velocity, and therefore they can't move.
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// Static body: Has zero mass, can be moved manually.
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// Kinematic bodies are't moved by external and internal forces but can be moved by contact forces.
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// Kinematic body: Has zero mass, non-zero velocity, can be moved by the solver.
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// Dynamic bodies have non-zero mass and can move due to internal and external forces.
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// Dynamic body: Has non-zero mass, non-zero velocity determined by force, can be moved by the solver.
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enum b3BodyType
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enum b3BodyType
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{
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{
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e_staticBody,
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e_staticBody,
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