Remove __forceinline
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6d2ac0d714
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@ -55,7 +55,7 @@ b3SoftBodySolver::~b3SoftBodySolver()
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}
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// https://animation.rwth-aachen.de/media/papers/2016-MIG-StableRotation.pdf
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static B3_FORCE_INLINE void b3ExtractRotation(b3Mat33& out, b3Quat& q, const b3Mat33& A, u32 maxIterations = 20)
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static void b3ExtractRotation(b3Mat33& out, b3Quat& q, const b3Mat33& A, u32 maxIterations = 20)
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{
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for (u32 iteration = 0; iteration < maxIterations; ++iteration)
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{
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@ -90,7 +90,7 @@ static B3_FORCE_INLINE void b3ExtractRotation(b3Mat33& out, b3Quat& q, const b3M
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out = b3QuatMat33(q);
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}
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static B3_FORCE_INLINE void b3SolveMPCG(b3DenseVec3& x,
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static void b3SolveMPCG(b3DenseVec3& x,
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const b3SparseMat33& A, const b3DenseVec3& b,
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const b3DenseVec3& x0, const b3DiagMat33& S, u32 maxIterations = 20)
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{
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