Remove __forceinline

This commit is contained in:
Irlan 2019-05-27 19:16:35 -03:00
parent 6d2ac0d714
commit df21ca37d7

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@ -55,7 +55,7 @@ b3SoftBodySolver::~b3SoftBodySolver()
} }
// https://animation.rwth-aachen.de/media/papers/2016-MIG-StableRotation.pdf // https://animation.rwth-aachen.de/media/papers/2016-MIG-StableRotation.pdf
static B3_FORCE_INLINE void b3ExtractRotation(b3Mat33& out, b3Quat& q, const b3Mat33& A, u32 maxIterations = 20) static void b3ExtractRotation(b3Mat33& out, b3Quat& q, const b3Mat33& A, u32 maxIterations = 20)
{ {
for (u32 iteration = 0; iteration < maxIterations; ++iteration) for (u32 iteration = 0; iteration < maxIterations; ++iteration)
{ {
@ -90,7 +90,7 @@ static B3_FORCE_INLINE void b3ExtractRotation(b3Mat33& out, b3Quat& q, const b3M
out = b3QuatMat33(q); out = b3QuatMat33(q);
} }
static B3_FORCE_INLINE void b3SolveMPCG(b3DenseVec3& x, static void b3SolveMPCG(b3DenseVec3& x,
const b3SparseMat33& A, const b3DenseVec3& b, const b3SparseMat33& A, const b3DenseVec3& b,
const b3DenseVec3& x0, const b3DiagMat33& S, u32 maxIterations = 20) const b3DenseVec3& x0, const b3DiagMat33& S, u32 maxIterations = 20)
{ {