Bugfix
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@ -293,8 +293,9 @@ void b3ClothSolver::Solve(float32 dt, const b3Vec3& gravity)
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for (u32 i = 0; i < m_bodyContactCount; ++i)
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{
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b3BodyContact* c = m_bodyContacts[i];
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b3Particle* p1 = c->p1;
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b3Vec3 cf = f[i];
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b3Vec3 cf = f[p1->m_solverId];
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c->fn0 = c->fn;
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c->fn = b3Dot(cf, c->n);
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