add pendulum test (reduced coordinates), remove redundant assert

This commit is contained in:
Irlan 2017-04-04 20:56:10 -03:00
parent acfd8ebbe8
commit f924f70e76
3 changed files with 117 additions and 2 deletions

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@ -57,6 +57,7 @@
#include <testbed/tests/varying_restitution.h>
#include <testbed/tests/cloth_test.h>
#include <testbed/tests/tumbler.h>
#include <testbed/tests/pendulum.h>
TestEntry g_tests[] =
{
@ -99,5 +100,6 @@ TestEntry g_tests[] =
{ "Cloth", &Cloth::Create },
{ "Tumbler", &Tumbler::Create },
{ "Initial Overlap", &InitialOverlap::Create },
{ "Pendulum", &Pendulum::Create },
{ NULL, NULL }
};

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@ -0,0 +1,115 @@
/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef PENDULUM_H
#define PENDULUM_H
extern Settings g_settings;
extern DebugDraw* g_debugDraw;
class Pendulum : public Test
{
public:
Pendulum()
{
m_g = -10.0f;
m_r = 10.0f;
m_m = 1.0f;
m_I = m_m * m_r * m_r;
// Initial state
m_theta = 0.5f * B3_PI;
m_omega = 0.0f;
}
void Step()
{
float32 h = g_settings.hertz > 0.0f ? 1.0f / g_settings.hertz : 0.0f;
if (g_settings.pause)
{
if (g_settings.singleStep)
{
g_settings.singleStep = false;
}
else
{
h = 0.0f;
}
}
// Solution (acceleration)
float32 omega_dot = -m_g / m_r * sin(m_theta);
// Integrate acceleration
m_omega += h * omega_dot;
// Integrate velocity
m_theta += h * m_omega;
// Convert from polar coordinates (r, theta) to Cartesian coordinates (x, y)
b3Vec3 c;
c.x = m_r * sin(m_theta);
c.y = m_r * cos(m_theta);
c.z = 0.0f;
g_debugDraw->DrawSolidSphere(c, 1.0f, b3Color_white);
b3Vec3 pole;
pole.SetZero();
g_debugDraw->DrawSegment(pole, c, b3Color_white);
// Kinetic energy
float32 T = 0.5f * m_I * m_omega * m_omega;
// Potential energy
float32 V = -m_m * m_g * m_r * cos(m_theta);
// Lagrangian
float32 L = T - V;
static char s[256];
sprintf(s, "T = %f \nV = %f \nL = %f", T, V, L);
g_debugDraw->DrawString(s, b3Color_white);
}
static Test* Create()
{
return new Pendulum();
}
// Gravity
float32 m_g;
// Mass, inertia
float32 m_m, m_I;
// Radial coordinate
float32 m_r;
// The allowable generalized coordinate in polar coordinate frame.
// Only motions satisfying the constraints can be described
// in this frame. Therefore, all solutions satisfy the constraints.
// This is the so called reduced coordinates approach.
float32 m_theta;
// Velocity
float32 m_omega;
};
#endif

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@ -184,8 +184,6 @@ void b3RevoluteJointDef::Initialize(b3Body* bA, b3Body* bB,
float32 len = q.Normalize();
B3_ASSERT(len > B3_EPSILON);
B3_ASSERT(b3Length(q) > B3_EPSILON);
b3Quat qA = bA->GetOrientation();
b3Quat qB = bB->GetOrientation();