add pendulum test (reduced coordinates), remove redundant assert
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@ -184,8 +184,6 @@ void b3RevoluteJointDef::Initialize(b3Body* bA, b3Body* bB,
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float32 len = q.Normalize();
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B3_ASSERT(len > B3_EPSILON);
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B3_ASSERT(b3Length(q) > B3_EPSILON);
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b3Quat qA = bA->GetOrientation();
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b3Quat qB = bB->GetOrientation();
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