Irlan
416157bccf
Add block tetrahedral mesh for convenience
2019-05-24 19:30:38 -03:00
Irlan
b6f504b371
Include Rayleigh damping. Use struct instead of class. Update PinnedSoftBody test
2019-05-24 13:04:42 -03:00
Irlan
494fa0baa9
Incorporate plasticity model. Update the tests
2019-05-22 18:16:47 -03:00
Irlan
e0d2f9f512
Use full matrices for computing the stiffness matrices. Enable/disable stiffness warping.
2019-05-22 12:04:04 -03:00
Irlan
9a14c1903c
Revert "Revert "Simplify soft body initialization and solver""
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This reverts commit 56b5675dcdd48ea15e36b6561d52484166ba6982.
2019-05-21 20:48:41 -03:00
Irlan
56b5675dcd
Revert "Simplify soft body initialization and solver"
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This reverts commit e28fd2e07f10bddebf4ba31fc2b75c6bbe7d5d5c.
2019-05-21 20:46:00 -03:00
Irlan
e28fd2e07f
Simplify soft body initialization and solver
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Thanks Open Tissue!!
2019-05-21 20:36:46 -03:00
Irlan
e1b5e615e3
Generate tetrahedral cylinder. Also added some assertion code.
2019-05-14 13:47:04 -03:00
Irlan
4980e3c7f0
Update comments
2019-05-14 09:37:17 -03:00
Irlan
33a661cb32
Update comments
2019-05-13 19:12:46 -03:00
Irlan
637199b5fd
New feature: soft bodies!
2019-05-13 19:03:23 -03:00
Irlan
31cac5aacd
Write once ray cast on triangle function
2019-05-13 16:23:05 -03:00
Irlan
3e5ff2257a
Add element write operator
2019-05-10 10:51:50 -03:00
Irlan
8d0295f5b7
Simplify sparsity structure
2019-05-10 10:51:05 -03:00
Irlan
389a45bf9e
Add negate operator
2019-05-10 10:50:28 -03:00
Irlan
bb2f11f948
Use clean separate row value structure that doesn't contain list pointers in the view
2019-05-04 19:25:49 -03:00
Irlan
b448acfec6
Add a view for sparse symmetric matrix to exploit cache coherency. This way we can increase maximum iteration count still with good performance.
2019-05-04 19:17:40 -03:00
Irlan
26092d3755
Remove unused
2019-04-30 10:41:30 -03:00
Irlan
a5a49df8c1
Begin pointer can change after reallocation
2019-04-22 14:38:51 -03:00
Irlan
490a2963df
Mesh generation to everybody
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Add cylinder mesh generation
Mesh generation can be used by everyone
Mesh generation also gives vertex normals for convenience
2019-04-21 16:06:51 -03:00
Irlan
2f9abcbe92
Applied a bugfix on constraint solver and removed some frozen code
2019-04-18 18:48:10 -03:00
Irlan
8950df2ef6
Fix #48
2019-04-10 08:03:06 -03:00
Irlan
d863741587
Add more code for completeness
2019-04-04 14:00:40 -03:00
Irlan
b4d3330579
Caching impulses for b3BodyContact has been added. Also added some code for completeness.
2019-04-03 11:05:21 -03:00
Irlan
397a8eeee3
remove dead structure
2019-04-02 12:52:13 -03:00
Irlan
f86ec88adf
removed unused code
2019-04-02 12:48:49 -03:00
Irlan
756c4d354a
remove some inefficient code, add some test code
2019-04-02 12:30:29 -03:00
Irlan
1f65a9f79d
update license headers
2019-02-26 16:41:28 -03:00
Irlan
f98374143a
refactoring
2018-10-08 16:18:28 -03:00
Irlan
69e2cd4c56
TestSphere for triangles
2018-10-06 20:47:06 -03:00
Irlan
41e036f268
restore a function
2018-10-06 00:26:53 -03:00
Irlan
6b95a04a09
rename a function, update a test
2018-10-05 11:57:23 -03:00
Irlan
cfb8effb12
add shape cast function
2018-10-02 16:21:49 -03:00
Irlan
e2a9084df1
convert transform to affine matrix
2018-09-23 13:20:57 -03:00
Irlan
cd17583f63
use function
2018-09-23 13:20:25 -03:00
Irlan
d1b902449e
optimize aabb raycast
2018-09-20 17:50:36 -03:00
Irlan
6486770fc1
set hull from vertex format
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The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
2018-09-04 17:52:17 -03:00
Irlan
e3577b9c2d
remove unused
2018-08-13 14:25:50 -03:00
Irlan
22e2f58055
delegate cloth contacts, bugfix, optimization
2018-08-13 14:24:07 -03:00
Irlan
86437b545d
ngs bugfix: update inertia after solving each constraint
2018-08-07 14:56:31 -03:00
Irlan Robson
cd5279e6d9
bugfix
2018-08-05 18:01:23 -03:00
Irlan Robson
d5eaa5e258
bugfix
2018-08-05 17:59:42 -03:00
Irlan
26b956720c
remove unused function
2018-08-04 15:22:55 -03:00
Irlan
10c65fad1d
rename, fixed world body contact point
2018-08-04 15:21:33 -03:00
Irlan
34c4eb8d49
consistency
2018-08-03 19:25:33 -03:00
Irlan
cdafb8dc3f
concretization
2018-08-03 19:18:08 -03:00
Irlan
6724b51914
switch to list for memory storage optimization
2018-08-03 18:47:39 -03:00
Irlan
86cfec55f0
bugfix, particle friction, test code
2018-08-01 10:50:27 -03:00
Irlan
863bf7f052
bugfix, particle vs. particle collision
2018-07-26 21:13:49 -03:00
Irlan
6b35b2d5d6
comment
2018-07-26 11:09:47 -03:00