Commit Graph

432 Commits

Author SHA1 Message Date
3c8af0060a ui, camera 2018-04-11 03:06:13 -03:00
959ce6d92a update ui, tests 2018-04-10 22:19:03 -03:00
3e75b1f650 rename a label 2018-04-10 18:49:35 -03:00
7ca7c1552c fix ray-cast test drawing 2018-04-10 13:54:08 -03:00
5441592c48 move a header file 2018-04-10 01:40:13 -03:00
23d810e927 license 2018-04-10 01:02:56 -03:00
bd09b243c2 use mvc for the testbed, update almost all tests, bugfixes, improvements, cleanup
Since I started altering the testbed for better maintainability, I prefered to drop this (tested) large change with a single commit. Some changes below:

Put some globals in their correct place,

Now Testbed uses the MVC pattern (Model-View Controller). This way it becomes better to maintain than using no pattern  in my opinion.

Fixed some bugs in the debug draw interface.

Of course, updated almost all tests because of the differences.

Update script.
2018-04-10 00:57:14 -03:00
59a993af18 add missing implementation 2018-04-09 02:46:05 -03:00
49f7b2f728 add tension mapping test 2018-04-08 21:38:09 -03:00
052a85eb53 update tests
Allow dragging a spring cloth in all spring cloth tests related to the spring cloth

Use gravity acceleration in Earth in all spring cloth tests
2018-04-08 21:37:30 -03:00
5342361a5d use gravity 2018-04-08 00:13:29 -03:00
63bc6c8674 rewrite profiler 2018-04-07 21:15:04 -03:00
9bb4314cea test update 2018-04-07 21:14:34 -03:00
6dd32061d7 rename contact areas to contact polygons 2018-04-07 01:34:11 -03:00
54202454ea rename contact areas to contact polygons 2018-04-07 01:28:48 -03:00
5401e8aba2 cleanup 2018-04-06 22:07:35 -03:00
8e615d3ca4 typo 2018-04-06 21:58:00 -03:00
62e12d6205 cleanup 2018-04-06 21:54:13 -03:00
f11ec48adc add a test solution for #33 2018-04-06 16:35:37 -03:00
0395904079 add comments 2018-04-06 16:32:19 -03:00
d657d649e3 rearrange some code 2018-04-05 23:36:21 -03:00
f26cd09f3a update an example that misuses rotation locking functionality 2018-04-05 22:09:59 -03:00
85c14fa887 comment b3MassData members 2018-04-05 21:27:28 -03:00
ba3fb6deb6 bugfix in hull inertia 2018-04-05 19:23:47 -03:00
87b4efc6b5 ensure valid inertia tensors 2018-04-05 18:35:21 -03:00
f769edcec9 eliminate duplicated test creation 2018-04-05 18:33:44 -03:00
ef937c029b add opengl 2.1 support, update imgui, update premake script 2018-04-04 15:06:15 -03:00
2b764021ff fix grid generation code 2018-04-03 23:31:59 -03:00
3c84b8f8f4 use grid mesh, backup and restore mass types 2018-04-03 23:27:12 -03:00
fecd622b92 rearrange input and output arguments 2018-04-03 23:01:26 -03:00
a8c2a48a6f add grid mesh for user convenience 2018-04-03 23:00:41 -03:00
a8a50e6248 update readme 2018-04-03 15:06:52 -03:00
5273e3085a remove two screenshots 2018-04-03 15:05:18 -03:00
d080bfe9ea rename an experiment, prints energy 2018-04-03 15:03:01 -03:00
6e0e269f68 add comments, correct typo, correct energy computation 2018-04-03 15:02:00 -03:00
676fe352a6 use operators, increase CG tolerance 2018-04-02 20:41:27 -03:00
256ea14327 bugfix 2018-04-02 20:38:35 -03:00
246072f2d3 optimization 2018-04-02 16:56:55 -03:00
c1a5d1b93f fix #34 2018-04-02 13:06:32 -03:00
40093fcf2f improve CG performance using CSR matrix format 2018-04-02 12:47:56 -03:00
aec685f736 add dense vector and sparse matrix 2018-04-02 12:46:56 -03:00
615d243b14 separate square from rectangular matrices 2018-04-02 12:45:54 -03:00
d36d6da3b4 fix #31 2018-03-28 15:06:21 -03:00
32c38a1a97 add cloth dragging test 2018-03-28 01:30:58 -03:00
8c2df2f70c add a function to find barycentric coordinates wrt. triangle 2018-03-28 01:22:09 -03:00
cc425786bc comment 2018-03-28 01:14:45 -03:00
e22ed9852a bugfixes and improvements
Bugfixes:

Simplify and correct one derivation of a second derivative of energy function.

Clear dynamic variables for static shapes

Invalidate contact for a particle when its type switches from dynamic to static

Improvements:

Allow user to apply force to a particle

Allow user to displace a particle

Compute kinetic energy

Store the mass of each particle, not only its inverse. It can improve performance because the solver needs the masses most of the time for computations

Add some code to find shared and non-shared edges. These algorithms don't work for non-manifold meshes

Remove some unecessary temporaries decreasing code readability
2018-03-28 01:08:19 -03:00
6ee9213d04 bugfix 2018-03-26 18:16:34 -03:00
4d5c0644b3 typo 2018-03-26 17:00:11 -03:00
42c8a998fb store number of iterations 2018-03-26 16:59:04 -03:00