Switched to integer naming conventions from C++0x (e.g. uint16_t)

This commit is contained in:
David Williams
2009-03-30 21:44:23 +00:00
parent 47e0e66228
commit 5acbd012cf
44 changed files with 711 additions and 711 deletions

View File

@ -35,11 +35,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace PolyVox
{
///A simple version of the surface extractor optimised for readability rather than speed.
void extractReferenceSurfaceImpl(Volume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch); //FIXME - should pass variables by reference?
void extractReferenceSurfaceImpl(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch); //FIXME - should pass variables by reference?
///Determines whether a vertex already exists for a given edge, and if so returns it's index.
int32 getIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, const std::vector<int32>& vertexIndicesX, const std::vector<int32>& vertexIndicesY, const std::vector<int32>& vertexIndicesZ);
int32_t getIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, const std::vector<int32_t>& vertexIndicesX, const std::vector<int32_t>& vertexIndicesY, const std::vector<int32_t>& vertexIndicesZ);
///Sets the index of an existing vertex for a given edge.
void setIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, int32 newIndex, std::vector<int32>& vertexIndicesX, std::vector<int32>& vertexIndicesY, std::vector<int32>& vertexIndicesZ);
void setIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, int32_t newIndex, std::vector<int32_t>& vertexIndicesX, std::vector<int32_t>& vertexIndicesY, std::vector<int32_t>& vertexIndicesZ);
}
#endif