Adding defines so that Boost can be used instead of C++0x when pathfinding.

This commit is contained in:
David Williams 2010-12-08 23:24:16 +00:00
parent c9331c3e35
commit cb7180f7d0
3 changed files with 26 additions and 13 deletions

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@ -32,8 +32,6 @@ freely, subject to the following restrictions:
#include "PolyVoxImpl/TypeDef.h"
#include <functional>
namespace PolyVox
{
const float sqrt_1 = 1.0f;
@ -60,8 +58,8 @@ namespace PolyVox
float fHBias = 1.0,
uint32_t uMaxNoOfNodes = 10000,
Connectivity connectivity = TwentySixConnected,
std::function<bool (const Volume<VoxelType>*, const Vector3DInt16&)> funcIsVoxelValidForPath = &aStarDefaultVoxelValidator<VoxelType>,
std::function<void (float)> funcProgressCallback = 0
polyvox_function<bool (const Volume<VoxelType>*, const Vector3DInt16&)> funcIsVoxelValidForPath = &aStarDefaultVoxelValidator<VoxelType>,
polyvox_function<void (float)> funcProgressCallback = 0
)
:volume(volData)
,start(v3dStart)
@ -94,10 +92,10 @@ namespace PolyVox
uint32_t maxNumberOfNodes;
//Used to determine whether a given voxel is valid.
std::function<bool (const Volume<VoxelType>*, const Vector3DInt16&)> isVoxelValidForPath;
polyvox_function<bool (const Volume<VoxelType>*, const Vector3DInt16&)> isVoxelValidForPath;
//Progress callback
std::function<void (float)> progressCallback;
polyvox_function<void (float)> progressCallback;
};
template <typename VoxelType>

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@ -264,7 +264,10 @@ namespace PolyVox
array[0] = abs(a.getX() - b.getX());
array[1] = abs(a.getY() - b.getY());
array[2] = abs(a.getZ() - b.getZ());
//Maybe this is better implemented directly
//using three compares and two swaps... but not
//until the profiler says so.
std::sort(&array[0], &array[3]);
uint16_t cornerSteps = array[0];
@ -303,20 +306,22 @@ namespace PolyVox
//Apply the bias to the computed h value;
hVal *= m_params.hBias;
std::hash<uint32_t> uint32Hash;
//Having computed hVal, we now apply some random bias to break ties.
//This needs to be deterministic on the input position. This random
//bias means it is much les likely that two paths are exactly the same
//length, and so far fewer nodes must be expanded to find the shortest path.
//See http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html#S12
polyvox_hash<uint32_t> uint32Hash;
uint32_t hashValX = uint32Hash(a.getX());
uint32_t hashValY = uint32Hash(a.getY());
uint32_t hashValZ = uint32Hash(a.getZ());
uint32_t hashVal = hashValX ^ hashValY ^ hashValZ;
//Stop hashVal going over 65535, and divide by 1000000 to make sure it is small.
hashVal &= 0x0000FFFF;
float fHash = hashVal / 1000000.0f;
//Apply the hash and return
hVal += fHash;
return hVal;
}
}

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@ -45,6 +45,13 @@ freely, subject to the following restrictions:
#include <boost/smart_ptr.hpp>
#define polyvox_shared_ptr boost::shared_ptr
#include <boost/functional.hpp>
#define polyvox_function boost::function
#include <boost/functional/hash.hpp>
#define polyvox_hash boost::hash
//As long as we're requiring boost, we'll use it to compensate
//for the missing cstdint header too.
#include <boost/cstdint.hpp>
@ -57,8 +64,11 @@ freely, subject to the following restrictions:
#else
//We have a decent compiler - use real C++0x features
#include <cstdint>
#include <functional>
#include <memory>
#define polyvox_shared_ptr std::shared_ptr
#define polyvox_function std::function
#define polyvox_hash std::hash
#endif
#endif