Work simplifying marching cubes implementations.
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@ -42,7 +42,7 @@ namespace PolyVox
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POLYVOX_API boost::uint32_t computeInitialRoughBitmaskForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, boost::uint8_t *bitmask);
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POLYVOX_API boost::uint32_t computeRoughBitmaskForSliceFromPrevious(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, boost::uint8_t *bitmask, boost::uint8_t *previousBitmask);
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POLYVOX_API void generateRoughIndicesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, boost::uint8_t* bitmask0, boost::uint8_t* bitmask1, boost::int32_t vertexIndicesX0[],boost::int32_t vertexIndicesY0[],boost::int32_t vertexIndicesZ0[], boost::int32_t vertexIndicesX1[],boost::int32_t vertexIndicesY1[],boost::int32_t vertexIndicesZ1[]);
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POLYVOX_API void generateRoughVerticesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[], Vector3DFloat vertlist[], boost::uint8_t vertMaterials[]);
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POLYVOX_API void generateRoughVerticesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[]);
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POLYVOX_API void generateReferenceMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
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POLYVOX_API Vector3DFloat computeNormal(BlockVolume<boost::uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
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@ -40,7 +40,7 @@ namespace PolyVox
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POLYVOX_API boost::uint32_t computeInitialDecimatedBitmaskForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, boost::uint8_t *bitmask);
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POLYVOX_API boost::uint32_t computeDecimatedBitmaskForSliceFromPrevious(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, boost::uint8_t *bitmask, boost::uint8_t *previousBitmask);
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POLYVOX_API void generateDecimatedIndicesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, boost::uint8_t* bitmask0, boost::uint8_t* bitmask1, boost::int32_t vertexIndicesX0[],boost::int32_t vertexIndicesY0[],boost::int32_t vertexIndicesZ0[], boost::int32_t vertexIndicesX1[],boost::int32_t vertexIndicesY1[],boost::int32_t vertexIndicesZ1[]);
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POLYVOX_API void generateDecimatedVerticesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[], Vector3DFloat vertlist[], boost::uint8_t vertMaterials[]);
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POLYVOX_API void generateDecimatedVerticesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[]);
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POLYVOX_API void generateDecimatedMeshDataForRegionSlow(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
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@ -32,7 +32,7 @@ namespace PolyVox
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public:
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SurfaceVertex();
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SurfaceVertex(Vector3DFloat positionToSet, float materialToSet, float alphaToSet);
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SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet);
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SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet, float alphaToSet);
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friend bool operator==(const SurfaceVertex& lhs, const SurfaceVertex& rhs);
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friend bool operator < (const SurfaceVertex& lhs, const SurfaceVertex& rhs);
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@ -29,7 +29,7 @@ namespace PolyVox
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regionGeometry.m_patchSingleMaterial = new IndexedSurfacePatch(false);
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regionGeometry.m_v3dRegionPosition = iterChangedRegions->getLowerCorner();
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generateRoughMeshDataForRegion(volume.getVolumeData(), *iterChangedRegions, regionGeometry.m_patchSingleMaterial);
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generateDecimatedMeshDataForRegion(volume.getVolumeData(), *iterChangedRegions, regionGeometry.m_patchSingleMaterial);
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//genMultiFromSingle(regionGeometry.m_patchSingleMaterial, regionGeometry.m_patchMultiMaterial);
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@ -73,10 +73,6 @@ namespace PolyVox
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//Offset from volume corner
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const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
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//Temporary space use to store the vertices
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Vector3DFloat vertlist[12];
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uint8_t vertMaterials[12];
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//Create a region corresponding to the first slice
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Region regSlice0(region);
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regSlice0.setUpperCorner(Vector3DInt32(regSlice0.getUpperCorner().getX(),regSlice0.getUpperCorner().getY(),regSlice0.getLowerCorner().getZ()));
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@ -89,7 +85,7 @@ namespace PolyVox
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if(uNoOfNonEmptyCellsForSlice0 != 0)
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{
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//If there were some non-empty cells then generate initial slice vertices for them
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generateRoughVerticesForSlice(volIter,regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0, /*regTwoSlice.getUpperCorner(),*/ vertlist, vertMaterials);
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generateRoughVerticesForSlice(volIter,regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0);
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}
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for(boost::uint32_t uSlice = 0; ((uSlice <= POLYVOX_REGION_SIDE_LENGTH-1) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); ++uSlice)
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@ -101,7 +97,7 @@ namespace PolyVox
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if(uNoOfNonEmptyCellsForSlice1 != 0)
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{
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generateRoughVerticesForSlice(volIter,regSlice1, offset, bitmask1, singleMaterialPatch, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1, vertlist, vertMaterials);
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generateRoughVerticesForSlice(volIter,regSlice1, offset, bitmask1, singleMaterialPatch, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);
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}
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if((uNoOfNonEmptyCellsForSlice0 != 0) || (uNoOfNonEmptyCellsForSlice1 != 0))
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@ -403,7 +399,7 @@ namespace PolyVox
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return uNoOfNonEmptyCells;
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}
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void generateRoughVerticesForSlice(BlockVolumeIterator<uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[], Vector3DFloat vertlist[], uint8_t vertMaterials[])
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void generateRoughVerticesForSlice(BlockVolumeIterator<uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[])
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{
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//Iterate over each cell in the region
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volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
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@ -432,11 +428,10 @@ namespace PolyVox
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{
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if((x + offset.getX()) != regSlice.getUpperCorner().getX())
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{
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vertlist[0].setX(x + 0.5f);
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vertlist[0].setY(y);
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vertlist[0].setZ(z);
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vertMaterials[0] = v000 | volIter.peekVoxel1px0py0pz(); //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(vertlist[0],vertMaterials[0], 1.0);
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const Vector3DFloat v3dPosition(x + 0.5f, y, z);
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const Vector3DFloat v3dNormal(1.0f, 0.0f, 0.0f);
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const uint8_t uMaterial = v000 | volIter.peekVoxel1px0py0pz(); //Because one of these is 0, the or operation takes the max.
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const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesX[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
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}
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@ -445,11 +440,10 @@ namespace PolyVox
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{
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if((y + offset.getY()) != regSlice.getUpperCorner().getY())
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{
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vertlist[3].setX(x);
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vertlist[3].setY(y + 0.5f);
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vertlist[3].setZ(z);
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vertMaterials[3] = v000 | volIter.peekVoxel0px1py0pz();
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SurfaceVertex surfaceVertex(vertlist[3],vertMaterials[3], 1.0);
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const Vector3DFloat v3dPosition(x, y + 0.5f, z);
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const Vector3DFloat v3dNormal(0.0f, 1.0f, 0.0f);
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const uint8_t uMaterial = v000 | volIter.peekVoxel0px1py0pz();
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesY[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
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}
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@ -458,11 +452,10 @@ namespace PolyVox
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{
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//if((z + offset.getZ()) != upperCorner.getZ())
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{
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vertlist[8].setX(x);
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vertlist[8].setY(y);
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vertlist[8].setZ(z + 0.5f);
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vertMaterials[8] = v000 | volIter.peekVoxel0px0py1pz();
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SurfaceVertex surfaceVertex(vertlist[8],vertMaterials[8], 1.0);
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const Vector3DFloat v3dPosition(x, y, z + 0.5f);
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const Vector3DFloat v3dNormal(0.0f, 0.0f, 1.0f);
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const uint8_t uMaterial = v000 | volIter.peekVoxel0px0py1pz();
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesZ[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
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}
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@ -46,10 +46,6 @@ namespace PolyVox
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//Offset from volume corner
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const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
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//Temporary space use to store the vertices
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Vector3DFloat vertlist[12];
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uint8_t vertMaterials[12];
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//Create a region corresponding to the first slice
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Region regSlice0(region);
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regSlice0.setUpperCorner(Vector3DInt32(regSlice0.getUpperCorner().getX(),regSlice0.getUpperCorner().getY(),regSlice0.getLowerCorner().getZ()));
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@ -62,7 +58,7 @@ namespace PolyVox
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if(uNoOfNonEmptyCellsForSlice0 != 0)
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{
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//If there were some non-empty cells then generate initial slice vertices for them
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generateDecimatedVerticesForSlice(volIter,regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0, /*regTwoSlice.getUpperCorner(),*/ vertlist, vertMaterials);
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generateDecimatedVerticesForSlice(volIter,regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0);
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}
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for(boost::uint32_t uSlice = 0; ((uSlice <= POLYVOX_REGION_SIDE_LENGTH-1) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); uSlice += 2)
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@ -74,7 +70,7 @@ namespace PolyVox
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if(uNoOfNonEmptyCellsForSlice1 != 0)
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{
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generateDecimatedVerticesForSlice(volIter,regSlice1, offset, bitmask1, singleMaterialPatch, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1, vertlist, vertMaterials);
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generateDecimatedVerticesForSlice(volIter,regSlice1, offset, bitmask1, singleMaterialPatch, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);
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}
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if((uNoOfNonEmptyCellsForSlice0 != 0) || (uNoOfNonEmptyCellsForSlice1 != 0))
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@ -101,13 +97,13 @@ namespace PolyVox
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delete[] vertexIndicesZ1;
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std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
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/*std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
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while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
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{
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Vector3DFloat tempNormal = computeDecimatedNormal(volumeData, static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), CENTRAL_DIFFERENCE);
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const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
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++iterSurfaceVertex;
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}
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}*/
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}
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boost::uint32_t computeInitialDecimatedBitmaskForSlice(BlockVolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask)
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@ -118,9 +114,9 @@ namespace PolyVox
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//volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
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//volIter.setValidRegion(regSlice);
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//do
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for(uint16_t y = regSlice.getLowerCorner().getY(); y < regSlice.getUpperCorner().getY(); y += 2)
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for(uint16_t y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += 2)
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{
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for(uint16_t x = regSlice.getLowerCorner().getX(); x < regSlice.getUpperCorner().getX(); x += 2)
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for(uint16_t x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += 2)
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{
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//Current position
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//const uint16_t x = volIter.getPosX() - offset.getX();
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@ -291,9 +287,9 @@ namespace PolyVox
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//volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
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//volIter.setValidRegion(regSlice);
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//do
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for(uint16_t y = regSlice.getLowerCorner().getY(); y < regSlice.getUpperCorner().getY(); y += 2)
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for(uint16_t y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY()+1; y += 2)
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{
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for(uint16_t x = regSlice.getLowerCorner().getX(); x < regSlice.getUpperCorner().getX(); x += 2)
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for(uint16_t x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX()+1; x += 2)
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{
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//Current position
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//const uint16_t x = volIter.getPosX() - offset.getX();
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@ -413,16 +409,16 @@ namespace PolyVox
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return uNoOfNonEmptyCells;
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}
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void generateDecimatedVerticesForSlice(BlockVolumeIterator<uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[], Vector3DFloat vertlist[], uint8_t vertMaterials[])
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void generateDecimatedVerticesForSlice(BlockVolumeIterator<uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[])
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{
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//Iterate over each cell in the region
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//volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
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//volIter.setValidRegion(regSlice);
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//while(volIter.moveForwardInRegionXYZ())
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//do
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for(uint16_t y = regSlice.getLowerCorner().getY(); y < regSlice.getUpperCorner().getY(); y += 2)
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for(uint16_t y = regSlice.getLowerCorner().getY(); y < regSlice.getUpperCorner().getY()+1; y += 2)
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{
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for(uint16_t x = regSlice.getLowerCorner().getX(); x < regSlice.getUpperCorner().getX(); x += 2)
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for(uint16_t x = regSlice.getLowerCorner().getX(); x < regSlice.getUpperCorner().getX()+1; x += 2)
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{
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//Current position
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//const uint16_t x = volIter.getPosX() - offset.getX();
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@ -446,12 +442,11 @@ namespace PolyVox
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{
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if((x) != regSlice.getUpperCorner().getX())
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{
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vertlist[0].setX(x - offset.getX() + 0.5f * 2.0f);
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vertlist[0].setY(y - offset.getY());
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vertlist[0].setZ(z - offset.getZ());
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const Vector3DFloat v3dPosition(x - offset.getX() + 0.5f * 2.0f, y - offset.getY(), z - offset.getZ());
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const Vector3DFloat v3dNormal(1.0,0.0,0.0);
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volIter.setPosition(x+2,y,z);
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vertMaterials[0] = v000 | volIter.getMaxedVoxel(); //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(vertlist[0],vertMaterials[0], 1.0);
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const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(); //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesX[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
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}
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@ -460,12 +455,11 @@ namespace PolyVox
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{
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if((y) != regSlice.getUpperCorner().getY())
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{
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vertlist[3].setX(x - offset.getX());
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vertlist[3].setY(y - offset.getY() + 0.5f * 2.0f);
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vertlist[3].setZ(z - offset.getZ());
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const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY() + 0.5f * 2.0f, z - offset.getZ());
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const Vector3DFloat v3dNormal(0.0,1.0,0.0);
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volIter.setPosition(x,y+2,z);
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vertMaterials[3] = v000 | volIter.getMaxedVoxel();
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SurfaceVertex surfaceVertex(vertlist[3],vertMaterials[3], 1.0);
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const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(); //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesY[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
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}
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@ -474,12 +468,11 @@ namespace PolyVox
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{
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//if((z + offset.getZ()) != upperCorner.getZ())
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{
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vertlist[8].setX(x - offset.getX());
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vertlist[8].setY(y - offset.getY());
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vertlist[8].setZ(z - offset.getZ() + 0.5f * 2.0f);
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const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY(), z - offset.getZ() + 0.5f * 2.0f);
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const Vector3DFloat v3dNormal(0.0,0.0,1.0);
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volIter.setPosition(x,y,z+2);
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vertMaterials[8] = v000 | volIter.getMaxedVoxel();
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SurfaceVertex surfaceVertex(vertlist[8],vertMaterials[8], 1.0);
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const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(); //Because one of these is 0, the or operation takes the max.
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const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesZ[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
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}
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@ -498,9 +491,9 @@ namespace PolyVox
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//volIter.setPosition(regCroppedSlice.getLowerCorner().getX(),regCroppedSlice.getLowerCorner().getY(), regCroppedSlice.getLowerCorner().getZ());
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//volIter.setValidRegion(regCroppedSlice);
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//do
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for(uint16_t y = regCroppedSlice.getLowerCorner().getY() - offset.getY(); y < regCroppedSlice.getUpperCorner().getY() - offset.getY(); y += 2)
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for(uint16_t y = regCroppedSlice.getLowerCorner().getY() - offset.getY(); y <= regCroppedSlice.getUpperCorner().getY() - offset.getY(); y += 2)
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{
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for(uint16_t x = regCroppedSlice.getLowerCorner().getX() - offset.getX(); x < regCroppedSlice.getUpperCorner().getX() - offset.getX(); x += 2)
|
||||
for(uint16_t x = regCroppedSlice.getLowerCorner().getX() - offset.getX(); x <= regCroppedSlice.getUpperCorner().getX() - offset.getX(); x += 2)
|
||||
{
|
||||
//Current position
|
||||
//const uint16_t x = volIter.getPosX() - offset.getX();
|
||||
|
@ -38,9 +38,11 @@ namespace PolyVox
|
||||
|
||||
}
|
||||
|
||||
SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet)
|
||||
SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet, float alphaToSet)
|
||||
:position(positionToSet)
|
||||
,normal(normalToSet)
|
||||
,material(materialToSet)
|
||||
,alpha(alphaToSet)
|
||||
{
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user