Work simplifying marching cubes implementations.

This commit is contained in:
David Williams
2008-06-12 18:30:13 +00:00
parent 2657d5ba6f
commit e1e8e2c8cc
6 changed files with 47 additions and 59 deletions

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@ -42,7 +42,7 @@ namespace PolyVox
POLYVOX_API boost::uint32_t computeInitialRoughBitmaskForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, boost::uint8_t *bitmask);
POLYVOX_API boost::uint32_t computeRoughBitmaskForSliceFromPrevious(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, boost::uint8_t *bitmask, boost::uint8_t *previousBitmask);
POLYVOX_API void generateRoughIndicesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, boost::uint8_t* bitmask0, boost::uint8_t* bitmask1, boost::int32_t vertexIndicesX0[],boost::int32_t vertexIndicesY0[],boost::int32_t vertexIndicesZ0[], boost::int32_t vertexIndicesX1[],boost::int32_t vertexIndicesY1[],boost::int32_t vertexIndicesZ1[]);
POLYVOX_API void generateRoughVerticesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[], Vector3DFloat vertlist[], boost::uint8_t vertMaterials[]);
POLYVOX_API void generateRoughVerticesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[]);
POLYVOX_API void generateReferenceMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
POLYVOX_API Vector3DFloat computeNormal(BlockVolume<boost::uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);

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@ -40,7 +40,7 @@ namespace PolyVox
POLYVOX_API boost::uint32_t computeInitialDecimatedBitmaskForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, boost::uint8_t *bitmask);
POLYVOX_API boost::uint32_t computeDecimatedBitmaskForSliceFromPrevious(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, boost::uint8_t *bitmask, boost::uint8_t *previousBitmask);
POLYVOX_API void generateDecimatedIndicesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, boost::uint8_t* bitmask0, boost::uint8_t* bitmask1, boost::int32_t vertexIndicesX0[],boost::int32_t vertexIndicesY0[],boost::int32_t vertexIndicesZ0[], boost::int32_t vertexIndicesX1[],boost::int32_t vertexIndicesY1[],boost::int32_t vertexIndicesZ1[]);
POLYVOX_API void generateDecimatedVerticesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[], Vector3DFloat vertlist[], boost::uint8_t vertMaterials[]);
POLYVOX_API void generateDecimatedVerticesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[]);
POLYVOX_API void generateDecimatedMeshDataForRegionSlow(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);

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@ -32,7 +32,7 @@ namespace PolyVox
public:
SurfaceVertex();
SurfaceVertex(Vector3DFloat positionToSet, float materialToSet, float alphaToSet);
SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet);
SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet, float alphaToSet);
friend bool operator==(const SurfaceVertex& lhs, const SurfaceVertex& rhs);
friend bool operator < (const SurfaceVertex& lhs, const SurfaceVertex& rhs);