Decimation now handles level 0 and level 1. Crashes on level 2...

This commit is contained in:
David Williams 2008-06-12 21:16:50 +00:00
parent e019c92dc2
commit eed6d56cb6
5 changed files with 170 additions and 166 deletions

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@ -44,7 +44,7 @@ namespace PolyVox
bool operator>=(const BlockVolumeIterator& rhs);
float getAveragedVoxel(boost::uint16_t size) const;
VoxelType getMaxedVoxel(boost::uint8_t level) const;
VoxelType getMaxedVoxel(boost::uint8_t uLevel) const;
boost::uint16_t getPosX(void) const;
boost::uint16_t getPosY(void) const;
boost::uint16_t getPosZ(void) const;

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@ -137,13 +137,13 @@ namespace PolyVox
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::getMaxedVoxel(boost::uint8_t level) const
VoxelType BlockVolumeIterator<VoxelType>::getMaxedVoxel(boost::uint8_t uLevel) const
{
if(level == 0)
if(uLevel == 0)
{
return getVoxel();
}
else if(level == 1)
else if(uLevel == 1)
{
VoxelType tValue = getVoxel();
tValue = (std::max)(tValue, peekVoxel1px0py0pz());
@ -155,8 +155,23 @@ namespace PolyVox
tValue = (std::max)(tValue, peekVoxel1px1py1pz());
return tValue;
}
assert(false);
return 0;
else
{
const boost::uint8_t uSize = 1 << uLevel;
VoxelType tValue = 0;
for(boost::uint8_t z = 0; z < uSize; ++z)
{
for(boost::uint8_t y = 0; y < uSize; ++y)
{
for(boost::uint8_t x = 0; x < uSize; ++x)
{
tValue = (std::max)(tValue, mVolume.getVoxelAt(mXPosInVolume + x, mYPosInVolume + y, mZPosInVolume + z));
}
}
}
return tValue;
}
}
template <typename VoxelType>

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@ -39,8 +39,8 @@ namespace PolyVox
POLYVOX_API void generateDecimatedMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, boost::uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch);
POLYVOX_API boost::uint32_t computeInitialDecimatedBitmaskForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, boost::uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, boost::uint8_t *bitmask);
POLYVOX_API boost::uint32_t computeDecimatedBitmaskForSliceFromPrevious(BlockVolumeIterator<boost::uint8_t>& volIter, boost::uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, boost::uint8_t *bitmask, boost::uint8_t *previousBitmask);
POLYVOX_API void generateDecimatedIndicesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, boost::uint8_t* bitmask0, boost::uint8_t* bitmask1, boost::int32_t vertexIndicesX0[],boost::int32_t vertexIndicesY0[],boost::int32_t vertexIndicesZ0[], boost::int32_t vertexIndicesX1[],boost::int32_t vertexIndicesY1[],boost::int32_t vertexIndicesZ1[]);
POLYVOX_API void generateDecimatedVerticesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[]);
POLYVOX_API void generateDecimatedIndicesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, boost::uint8_t uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, boost::uint8_t* bitmask0, boost::uint8_t* bitmask1, boost::int32_t vertexIndicesX0[],boost::int32_t vertexIndicesY0[],boost::int32_t vertexIndicesZ0[], boost::int32_t vertexIndicesX1[],boost::int32_t vertexIndicesY1[],boost::int32_t vertexIndicesZ1[]);
POLYVOX_API void generateDecimatedVerticesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, boost::uint8_t uLevel, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[]);
POLYVOX_API void generateDecimatedMeshDataForRegionSlow(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);

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@ -29,7 +29,7 @@ namespace PolyVox
regionGeometry.m_patchSingleMaterial = new IndexedSurfacePatch(false);
regionGeometry.m_v3dRegionPosition = iterChangedRegions->getLowerCorner();
generateDecimatedMeshDataForRegion(volume.getVolumeData(), 1, *iterChangedRegions, regionGeometry.m_patchSingleMaterial);
generateDecimatedMeshDataForRegion(volume.getVolumeData(), 0, *iterChangedRegions, regionGeometry.m_patchSingleMaterial);
//genMultiFromSingle(regionGeometry.m_patchSingleMaterial, regionGeometry.m_patchMultiMaterial);

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@ -37,7 +37,7 @@ namespace PolyVox
boost::uint8_t* bitmask0 = new boost::uint8_t[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
boost::uint8_t* bitmask1 = new boost::uint8_t[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
const uint8_t uStepSize = 1 << uLevel;
const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
//When generating the mesh for a region we actually look one voxel outside it in the
// back, bottom, right direction. Protect against access violations by cropping region here
@ -62,24 +62,24 @@ namespace PolyVox
if(uNoOfNonEmptyCellsForSlice0 != 0)
{
//If there were some non-empty cells then generate initial slice vertices for them
generateDecimatedVerticesForSlice(volIter,regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0);
generateDecimatedVerticesForSlice(volIter, uLevel, regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0);
}
for(boost::uint32_t uSlice = 0; ((uSlice <= POLYVOX_REGION_SIDE_LENGTH-1) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); uSlice += 2)
for(boost::uint32_t uSlice = 0; ((uSlice <= POLYVOX_REGION_SIDE_LENGTH-1) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); uSlice += uStepSize)
{
Region regSlice1(regSlice0);
regSlice1.shift(Vector3DInt32(0,0,2));
regSlice1.shift(Vector3DInt32(0,0,uStepSize));
boost::uint32_t uNoOfNonEmptyCellsForSlice1 = computeDecimatedBitmaskForSliceFromPrevious(volIter, uLevel, regSlice1, offset, bitmask1, bitmask0);
if(uNoOfNonEmptyCellsForSlice1 != 0)
{
generateDecimatedVerticesForSlice(volIter,regSlice1, offset, bitmask1, singleMaterialPatch, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);
generateDecimatedVerticesForSlice(volIter, uLevel, regSlice1, offset, bitmask1, singleMaterialPatch, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);
}
if((uNoOfNonEmptyCellsForSlice0 != 0) || (uNoOfNonEmptyCellsForSlice1 != 0))
{
generateDecimatedIndicesForSlice(volIter, regSlice0, singleMaterialPatch, offset, bitmask0, bitmask1, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);
generateDecimatedIndicesForSlice(volIter, uLevel, regSlice0, singleMaterialPatch, offset, bitmask0, bitmask1, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);
}
std::swap(uNoOfNonEmptyCellsForSlice0, uNoOfNonEmptyCellsForSlice1);
@ -112,7 +112,7 @@ namespace PolyVox
boost::uint32_t computeInitialDecimatedBitmaskForSlice(BlockVolumeIterator<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask)
{
const uint8_t uStepSize = 1 << uLevel;
const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
boost::uint32_t uNoOfNonEmptyCells = 0;
//Iterate over each cell in the region
@ -281,7 +281,7 @@ namespace PolyVox
boost::uint32_t computeDecimatedBitmaskForSliceFromPrevious(BlockVolumeIterator<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
{
const uint8_t uStepSize = 1 << uLevel;
const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
boost::uint32_t uNoOfNonEmptyCells = 0;
//Iterate over each cell in the region
@ -405,179 +405,168 @@ namespace PolyVox
return uNoOfNonEmptyCells;
}
void generateDecimatedVerticesForSlice(BlockVolumeIterator<uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[])
void generateDecimatedVerticesForSlice(BlockVolumeIterator<uint8_t>& volIter, uint8_t uLevel, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[])
{
const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
//Iterate over each cell in the region
//volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
//volIter.setValidRegion(regSlice);
//while(volIter.moveForwardInRegionXYZ())
//do
for(uint16_t y = regSlice.getLowerCorner().getY(); y < regSlice.getUpperCorner().getY()+1; y += 2)
for(uint16_t y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
{
for(uint16_t x = regSlice.getLowerCorner().getX(); x < regSlice.getUpperCorner().getX()+1; x += 2)
{
//Current position
//const uint16_t x = volIter.getPosX() - offset.getX();
//const uint16_t y = volIter.getPosY() - offset.getY();
const uint16_t z = regSlice.getLowerCorner().getZ();
for(uint16_t x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
{
//Current position
const uint16_t z = regSlice.getLowerCorner().getZ();
volIter.setPosition(x,y,z);
const uint8_t v000 = volIter.getMaxedVoxel(1);
volIter.setPosition(x,y,z);
const uint8_t v000 = volIter.getMaxedVoxel(uLevel);
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8_t iCubeIndex = bitmask[getDecimatedIndex(x - offset.getX(),y - offset.getY())];
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8_t iCubeIndex = bitmask[getDecimatedIndex(x - offset.getX(),y - offset.getY())];
/* Cube is entirely in/out of the surface */
if (edgeTable[iCubeIndex] == 0)
{
continue;
}
/* Find the vertices where the surface intersects the cube */
if (edgeTable[iCubeIndex] & 1)
{
if((x) != regSlice.getUpperCorner().getX())
/* Cube is entirely in/out of the surface */
if (edgeTable[iCubeIndex] == 0)
{
const Vector3DFloat v3dPosition(x - offset.getX() + 0.5f * 2.0f, y - offset.getY(), z - offset.getZ());
const Vector3DFloat v3dNormal(1.0,0.0,0.0);
volIter.setPosition(x+2,y,z);
const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(1); //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesX[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
continue;
}
}
if (edgeTable[iCubeIndex] & 8)
{
if((y) != regSlice.getUpperCorner().getY())
/* Find the vertices where the surface intersects the cube */
if (edgeTable[iCubeIndex] & 1)
{
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY() + 0.5f * 2.0f, z - offset.getZ());
const Vector3DFloat v3dNormal(0.0,1.0,0.0);
volIter.setPosition(x,y+2,z);
const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(1); //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesY[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
if(x != regSlice.getUpperCorner().getX())
{
const Vector3DFloat v3dPosition(x - offset.getX() + 0.5f * uStepSize, y - offset.getY(), z - offset.getZ());
const Vector3DFloat v3dNormal(1.0,0.0,0.0);
volIter.setPosition(x+uStepSize,y,z);
const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(uLevel); //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesX[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
}
}
}
if (edgeTable[iCubeIndex] & 256)
{
//if((z + offset.getZ()) != upperCorner.getZ())
if (edgeTable[iCubeIndex] & 8)
{
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY(), z - offset.getZ() + 0.5f * 2.0f);
const Vector3DFloat v3dNormal(0.0,0.0,1.0);
volIter.setPosition(x,y,z+2);
const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(1); //Because one of these is 0, the or operation takes the max.
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesZ[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
if(y != regSlice.getUpperCorner().getY())
{
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY() + 0.5f * uStepSize, z - offset.getZ());
const Vector3DFloat v3dNormal(0.0,1.0,0.0);
volIter.setPosition(x,y+uStepSize,z);
const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(uLevel); //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesY[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
}
}
}
}//while(volIter.moveForwardInRegionXYZ());//For each cell
if (edgeTable[iCubeIndex] & 256)
{
//if(z != regSlice.getUpperCorner.getZ())
{
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY(), z - offset.getZ() + 0.5f * uStepSize);
const Vector3DFloat v3dNormal(0.0,0.0,1.0);
volIter.setPosition(x,y,z+uStepSize);
const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(uLevel); //Because one of these is 0, the or operation takes the max.
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesZ[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
}
}
}//For each cell
}
}
void generateDecimatedIndicesForSlice(BlockVolumeIterator<uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, boost::int32_t vertexIndicesX0[],boost::int32_t vertexIndicesY0[],boost::int32_t vertexIndicesZ0[], boost::int32_t vertexIndicesX1[],boost::int32_t vertexIndicesY1[],boost::int32_t vertexIndicesZ1[])
void generateDecimatedIndicesForSlice(BlockVolumeIterator<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, boost::int32_t vertexIndicesX0[],boost::int32_t vertexIndicesY0[],boost::int32_t vertexIndicesZ0[], boost::int32_t vertexIndicesX1[],boost::int32_t vertexIndicesY1[],boost::int32_t vertexIndicesZ1[])
{
const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
boost::uint32_t indlist[12];
Region regCroppedSlice(regSlice);
regCroppedSlice.setUpperCorner(regCroppedSlice.getUpperCorner() - Vector3DInt32(2,2,0));
//volIter.setPosition(regCroppedSlice.getLowerCorner().getX(),regCroppedSlice.getLowerCorner().getY(), regCroppedSlice.getLowerCorner().getZ());
//volIter.setValidRegion(regCroppedSlice);
//do
for(uint16_t y = regCroppedSlice.getLowerCorner().getY() - offset.getY(); y <= regCroppedSlice.getUpperCorner().getY() - offset.getY(); y += 2)
for(uint16_t y = regSlice.getLowerCorner().getY() - offset.getY(); y < regSlice.getUpperCorner().getY() - offset.getY(); y += uStepSize)
{
for(uint16_t x = regCroppedSlice.getLowerCorner().getX() - offset.getX(); x <= regCroppedSlice.getUpperCorner().getX() - offset.getX(); x += 2)
{
//Current position
//const uint16_t x = volIter.getPosX() - offset.getX();
//const uint16_t y = volIter.getPosY() - offset.getY();
const uint16_t z = regCroppedSlice.getLowerCorner().getZ() - offset.getZ();
for(uint16_t x = regSlice.getLowerCorner().getX() - offset.getX(); x < regSlice.getUpperCorner().getX() - offset.getX(); x += uStepSize)
{
//Current position
const uint16_t z = regSlice.getLowerCorner().getZ() - offset.getZ();
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8_t iCubeIndex = bitmask0[getDecimatedIndex(x,y)];
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8_t iCubeIndex = bitmask0[getDecimatedIndex(x,y)];
/* Cube is entirely in/out of the surface */
if (edgeTable[iCubeIndex] == 0)
{
continue;
}
/* Cube is entirely in/out of the surface */
if (edgeTable[iCubeIndex] == 0)
{
continue;
}
/* Find the vertices where the surface intersects the cube */
if (edgeTable[iCubeIndex] & 1)
{
indlist[0] = vertexIndicesX0[getDecimatedIndex(x,y)];
assert(indlist[0] != -1);
}
if (edgeTable[iCubeIndex] & 2)
{
indlist[1] = vertexIndicesY0[getDecimatedIndex(x+2,y)];
assert(indlist[1] != -1);
}
if (edgeTable[iCubeIndex] & 4)
{
indlist[2] = vertexIndicesX0[getDecimatedIndex(x,y+2)];
assert(indlist[2] != -1);
}
if (edgeTable[iCubeIndex] & 8)
{
indlist[3] = vertexIndicesY0[getDecimatedIndex(x,y)];
assert(indlist[3] != -1);
}
if (edgeTable[iCubeIndex] & 16)
{
indlist[4] = vertexIndicesX1[getDecimatedIndex(x,y)];
assert(indlist[4] != -1);
}
if (edgeTable[iCubeIndex] & 32)
{
indlist[5] = vertexIndicesY1[getDecimatedIndex(x+2,y)];
assert(indlist[5] != -1);
}
if (edgeTable[iCubeIndex] & 64)
{
indlist[6] = vertexIndicesX1[getDecimatedIndex(x,y+2)];
assert(indlist[6] != -1);
}
if (edgeTable[iCubeIndex] & 128)
{
indlist[7] = vertexIndicesY1[getDecimatedIndex(x,y)];
assert(indlist[7] != -1);
}
if (edgeTable[iCubeIndex] & 256)
{
indlist[8] = vertexIndicesZ0[getDecimatedIndex(x,y)];
assert(indlist[8] != -1);
}
if (edgeTable[iCubeIndex] & 512)
{
indlist[9] = vertexIndicesZ0[getDecimatedIndex(x+2,y)];
assert(indlist[9] != -1);
}
if (edgeTable[iCubeIndex] & 1024)
{
indlist[10] = vertexIndicesZ0[getDecimatedIndex(x+2,y+2)];
assert(indlist[10] != -1);
}
if (edgeTable[iCubeIndex] & 2048)
{
indlist[11] = vertexIndicesZ0[getDecimatedIndex(x,y+2)];
assert(indlist[11] != -1);
}
/* Find the vertices where the surface intersects the cube */
if (edgeTable[iCubeIndex] & 1)
{
indlist[0] = vertexIndicesX0[getDecimatedIndex(x,y)];
assert(indlist[0] != -1);
}
if (edgeTable[iCubeIndex] & 2)
{
indlist[1] = vertexIndicesY0[getDecimatedIndex(x+uStepSize,y)];
assert(indlist[1] != -1);
}
if (edgeTable[iCubeIndex] & 4)
{
indlist[2] = vertexIndicesX0[getDecimatedIndex(x,y+uStepSize)];
assert(indlist[2] != -1);
}
if (edgeTable[iCubeIndex] & 8)
{
indlist[3] = vertexIndicesY0[getDecimatedIndex(x,y)];
assert(indlist[3] != -1);
}
if (edgeTable[iCubeIndex] & 16)
{
indlist[4] = vertexIndicesX1[getDecimatedIndex(x,y)];
assert(indlist[4] != -1);
}
if (edgeTable[iCubeIndex] & 32)
{
indlist[5] = vertexIndicesY1[getDecimatedIndex(x+uStepSize,y)];
assert(indlist[5] != -1);
}
if (edgeTable[iCubeIndex] & 64)
{
indlist[6] = vertexIndicesX1[getDecimatedIndex(x,y+uStepSize)];
assert(indlist[6] != -1);
}
if (edgeTable[iCubeIndex] & 128)
{
indlist[7] = vertexIndicesY1[getDecimatedIndex(x,y)];
assert(indlist[7] != -1);
}
if (edgeTable[iCubeIndex] & 256)
{
indlist[8] = vertexIndicesZ0[getDecimatedIndex(x,y)];
assert(indlist[8] != -1);
}
if (edgeTable[iCubeIndex] & 512)
{
indlist[9] = vertexIndicesZ0[getDecimatedIndex(x+uStepSize,y)];
assert(indlist[9] != -1);
}
if (edgeTable[iCubeIndex] & 1024)
{
indlist[10] = vertexIndicesZ0[getDecimatedIndex(x+uStepSize,y+uStepSize)];
assert(indlist[10] != -1);
}
if (edgeTable[iCubeIndex] & 2048)
{
indlist[11] = vertexIndicesZ0[getDecimatedIndex(x,y+uStepSize)];
assert(indlist[11] != -1);
}
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
{
boost::uint32_t ind0 = indlist[triTable[iCubeIndex][i ]];
boost::uint32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
boost::uint32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
{
boost::uint32_t ind0 = indlist[triTable[iCubeIndex][i ]];
boost::uint32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
boost::uint32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
singleMaterialPatch->m_vecTriangleIndices.push_back(ind0);
singleMaterialPatch->m_vecTriangleIndices.push_back(ind1);
singleMaterialPatch->m_vecTriangleIndices.push_back(ind2);
}//For each triangle
}//while(volIter.moveForwardInRegionXYZ());//For each cell
singleMaterialPatch->m_vecTriangleIndices.push_back(ind0);
singleMaterialPatch->m_vecTriangleIndices.push_back(ind1);
singleMaterialPatch->m_vecTriangleIndices.push_back(ind2);
}//For each triangle
}//For each cell
}
}