22 Commits

Author SHA1 Message Date
David Williams
9c93c5fc36 Switched examples to use FPS-style first person perspective camera. 2015-02-20 15:28:54 +01:00
David Williams
3f849e19a4 Started refactoring examples and got DecodeOnGPUExample working. 2015-02-15 12:03:31 +01:00
David Williams
ec80bfe740 Switched to using Qt for loading extensions, instead of GLEW. 2015-02-09 23:17:33 +01:00
David Williams
86357d66b7 Normalized line endings 2014-09-25 22:38:01 +02:00
David Williams
f1ed0c1be2 Examples now support both 16 and 32 bit indices. 2014-08-13 15:59:13 +02:00
Matt Williams
c26686476d Use Qt's resource system to store the shader source
The shader source is included inside each comipled binary file. The
OpenGL example also provides its own shader files which overrides
the default. Common shader code is in the 'common' directory and
each example's custom shader is alongside the example's C++ code.
2014-05-28 10:29:05 +01:00
Matt Williams
140cbc0fc7 Move shader code to external files rather than embedded
A bit of CMake code in each example copies the files to the
correct location and Qt loads them from the application's binary
directory.
2014-05-27 15:08:20 +01:00
David Williams
1d8fc25cb7 Compile fixes for GCC/Linux 2014-05-26 23:14:29 +02:00
David Williams
321d3eb7d4 Removed initializer which isn't supported in VS 2012. 2014-05-26 22:51:55 +02:00
David Williams
ba58cff815 Removed use of 'R' raw string literals as CS 2012 doesn't support them. 2014-05-26 22:51:09 +02:00
David Williams
4ae25d6b1e More commenting. 2014-05-26 16:50:13 +02:00
David Williams
e9c8daa9cb Add comments and tidying. 2014-05-26 16:31:12 +02:00
David Williams
2a072f9347 Rearranged some functions. 2014-05-25 23:44:37 +02:00
David Williams
9e835a1110 Shader now passed by shared pointer. 2014-05-25 23:40:55 +02:00
David Williams
b97bf52214 Tidying up. 2014-05-25 23:34:12 +02:00
David Williams
ec08b28002 Turned off back-face culling in examples, as this makes it easier to view certain shapes such as heightmaps. 2014-05-25 21:45:28 +02:00
David Williams
499db6a185 Changed default shader to use normal as RGB (more useful for debugging). 2014-05-25 21:43:37 +02:00
David Williams
22869e4861 More tweaks to scaling and translation. 2014-05-25 21:36:41 +02:00
David Williams
07b9cf05fa Changed OpenGLExample to use MaterialDensityPair88 instead of MaterialDensityPair44.
Added material to shaders.
2014-05-24 21:09:26 +02:00
David Williams
aace1f2e36 Exposing normals to example framework. 2014-05-24 09:38:01 +02:00
David Williams
6cbb2d44bf Work on making OpenGLExample work with common example framework. 2014-05-23 22:44:58 +02:00
David Williams
d34fd6b3c8 Moved OpenGLWidget into common folder so it can be used by other examples. 2014-05-23 22:11:47 +02:00