82f9d6ad6f
Renamed VertexTypes.h to Vertex.h.
2014-06-02 08:57:30 +02:00
d7d1d99ca9
Renamed members to differentiate between encoded and decoded values.
2014-06-02 08:45:25 +02:00
4fa2400ef2
Comments and tidying.
2014-06-02 08:25:18 +02:00
80d9feb5ea
Made functions inline as they are defined in headers.
2014-06-01 21:54:31 +02:00
b259b60de2
Tidying/commenting.
2014-06-01 17:35:00 +02:00
392ccab703
Tidying decoding code.
2014-06-01 17:23:08 +02:00
78ac1d12b5
The new, more compact vertex types are specific to their respective surface extractors, so they belong in the corresponding source files.
2014-06-01 17:01:36 +02:00
4f1863eccb
Removed apparently-incorrect use of logging statements (crashing under Visual Studio).
2014-05-30 16:36:24 +02:00
224c27de50
Got normal decoding working in shader.
2014-05-29 23:31:36 +02:00
2c916300ea
Work on encoded marching cubes normals.
2014-05-29 21:45:26 +02:00
a6a1c4dbb7
Getting ready to decode normal.
2014-05-29 19:34:43 +02:00
e40eb6d762
Work on GPU decoding.
2014-05-29 19:29:15 +02:00
8604d1209e
Initial version of decoding shaders.
2014-05-29 14:23:22 +02:00
f945fd4ce4
Work on example to decode vertices on the GPU.
2014-05-29 12:38:43 +02:00
b635e9d29d
Copied BasicExample as base for new 'DecodeOnGPU' example.
2014-05-29 12:20:33 +02:00
2090b0087c
Vertices now carry general purpose 'data' rather than a 'material', though the data will be treated as a material in many cases. This is part of making the architecture more generic and involves some renaming.
2014-05-29 11:39:29 +02:00
85c5686ff9
Work on more compact version of MarchingCubesVertex.
2014-05-29 09:53:16 +02:00
e9ba998f2f
Changes to the folder organization of some files in Visual Studio (via CMake's source_group).
2014-05-28 14:03:26 +02:00
c26686476d
Use Qt's resource system to store the shader source
...
The shader source is included inside each comipled binary file. The
OpenGL example also provides its own shader files which overrides
the default. Common shader code is in the 'common' directory and
each example's custom shader is alongside the example's C++ code.
2014-05-28 10:29:05 +01:00
35049b7a53
Throw exception if extracted region is too large.
2014-05-27 23:23:24 +02:00
37ba9ab338
CubicVertex now uses a more memory efficient representation which can be decoded on the CPU or GPU.
2014-05-27 23:01:38 +02:00
1790d8338f
Merge branch 'feature/vertex-and-example-refactor' of https://bitbucket.org/volumesoffun/polyvox into feature/vertex-and-example-refactor
2014-05-27 17:05:46 +02:00
764c9ac97c
Simplified vertex types to structs with public members.
...
Added (currently dummy) decode methods.
2014-05-27 17:05:15 +02:00
140cbc0fc7
Move shader code to external files rather than embedded
...
A bit of CMake code in each example copies the files to the
correct location and Qt loads them from the application's binary
directory.
2014-05-27 15:08:20 +01:00
1d8fc25cb7
Compile fixes for GCC/Linux
2014-05-26 23:14:29 +02:00
321d3eb7d4
Removed initializer which isn't supported in VS 2012.
2014-05-26 22:51:55 +02:00
ba58cff815
Removed use of 'R' raw string literals as CS 2012 doesn't support them.
2014-05-26 22:51:09 +02:00
5a23299634
More tidying shader code.
2014-05-26 21:14:54 +02:00
fd3879faeb
Tidying OpenGLExample shader code.
2014-05-26 21:10:07 +02:00
40e528d782
Added lighting to OpenGL example.
2014-05-26 17:00:26 +02:00
4ae25d6b1e
More commenting.
2014-05-26 16:50:13 +02:00
e9c8daa9cb
Add comments and tidying.
2014-05-26 16:31:12 +02:00
2a072f9347
Rearranged some functions.
2014-05-25 23:44:37 +02:00
9e835a1110
Shader now passed by shared pointer.
2014-05-25 23:40:55 +02:00
b97bf52214
Tidying up.
2014-05-25 23:34:12 +02:00
ec08b28002
Turned off back-face culling in examples, as this makes it easier to view certain shapes such as heightmaps.
2014-05-25 21:45:28 +02:00
499db6a185
Changed default shader to use normal as RGB (more useful for debugging).
2014-05-25 21:43:37 +02:00
22869e4861
More tweaks to scaling and translation.
2014-05-25 21:36:41 +02:00
b63a09cab3
Changing the way the examples handle translation and scaling.
2014-05-25 21:29:44 +02:00
6738c4fc9e
Smooth example now also uses new example OpenGLWidget.
2014-05-25 21:15:20 +02:00
349dc2b0e6
Centered volume in viewport.
2014-05-25 21:06:44 +02:00
e80c88a5ec
Paging example now uses the new example OpenGLWidget.
2014-05-25 21:03:52 +02:00
eb39f0bb4c
OpenGLExample is once again rendered as multiple separate mehses (but using the example framework this time).
2014-05-25 12:28:45 +02:00
f78aad8abd
Fixed colors to match previous version of the example.
2014-05-24 22:58:31 +02:00
99cf75e902
Material now passed to shader as integer rather than float.
2014-05-24 22:53:10 +02:00
07b9cf05fa
Changed OpenGLExample to use MaterialDensityPair88 instead of MaterialDensityPair44.
...
Added material to shaders.
2014-05-24 21:09:26 +02:00
aace1f2e36
Exposing normals to example framework.
2014-05-24 09:38:01 +02:00
f65edddd81
Tidying up.
2014-05-24 08:38:18 +02:00
6cbb2d44bf
Work on making OpenGLExample work with common example framework.
2014-05-23 22:44:58 +02:00
34f57911a7
Converting OpenGLExample to use common OpenGLWidget.
2014-05-23 22:18:17 +02:00