David Williams 
							
						 
					 
					
						
						
							
						
						7262ca313e 
					 
					
						
						
							
							More work splitting example framework into two pieces.  
						
						
						
						
					 
					
						2015-02-20 16:56:03 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						838407ba4f 
					 
					
						
						
							
							Started splitting example framework into to two classes. One will be general purpose (for use in Cubiquity, etc), and the other will have PolyVox specific stuff.  
						
						
						
						
					 
					
						2015-02-20 16:20:09 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						9c93c5fc36 
					 
					
						
						
							
							Switched examples to use FPS-style first person perspective camera.  
						
						
						
						
					 
					
						2015-02-20 15:28:54 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						565aa21799 
					 
					
						
						
							
							Refactoring example code.  
						
						
						
						
					 
					
						2015-02-20 11:23:17 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						3f849e19a4 
					 
					
						
						
							
							Started refactoring examples and got DecodeOnGPUExample working.  
						
						
						
						
					 
					
						2015-02-15 12:03:31 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ec80bfe740 
					 
					
						
						
							
							Switched to using Qt for loading extensions, instead of GLEW.  
						
						
						
						
					 
					
						2015-02-09 23:17:33 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f042584ed5 
					 
					
						
						
							
							Removed old OpengGL widget.  
						
						
						
						
					 
					
						2015-02-09 22:15:03 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						c62bde0066 
					 
					
						
						
							
							Work on getting the OpenGL/Qt5 support working with new header-only library.  
						
						
						
						
					 
					
						2015-02-09 22:11:06 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						d9da93b6c0 
					 
					
						
						
							
							Merge branch 'develop' into feature/opengl  
						
						... 
						
						
						
						Conflicts:
	examples/Basic/CMakeLists.txt
	examples/Basic/OpenGLWidget.cpp
	examples/Basic/OpenGLWidget.h
	include/PolyVox/Impl/Timer.h 
						
						
					 
					
						2015-02-08 20:49:25 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						049a77cd0c 
					 
					
						
						
							
							Moved all headers from 'PolyVoxCore' to 'PolyVox', as we no longer have the core/util distinction.  
						
						
						
						
					 
					
						2015-02-07 17:26:36 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						16a75d0606 
					 
					
						
						
							
							Reoranising header structure.  
						
						
						
						
					 
					
						2015-02-07 17:16:54 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						a296807ed9 
					 
					
						
						
							
							Removed PolyVoxUtil.  
						
						
						
						
					 
					
						2015-02-07 14:59:08 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						c3f2e5217e 
					 
					
						
						
							
							Removed CMake code which tries to build/use PolyVoxCore as a library.  
						
						
						
						
					 
					
						2015-02-06 23:29:35 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						86357d66b7 
					 
					
						
						
							
							Normalized line endings  
						
						
						
						
					 
					
						2014-09-25 22:38:01 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						db2e62d2a8 
					 
					
						
						
							
							Replaced LargeVolume and SimpleVolume with PagedVolume in tests and examples.  
						
						
						
						
					 
					
						2014-09-21 17:57:42 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						2b7ef5b966 
					 
					
						
						
							
							Reverted some changes which were just for testing the new normal encoding.  
						
						
						
						
					 
					
						2014-07-24 22:21:53 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						bfa14a32df 
					 
					
						
						
							
							Split 'decode()' function into several variants so it's not so heavily overloaded.  
						
						
						
						
					 
					
						2014-07-24 16:55:11 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4a42535f13 
					 
					
						
						
							
							Added functions to perform 'octahedral' encoding and decoding of normals.  
						
						... 
						
						
						
						See http://jcgt.org/published/0003/02/01/paper-lowres.pdf  
						
						
					 
					
						2014-07-23 23:35:46 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e9ba998f2f 
					 
					
						
						
							
							Changes to the folder organization of some files in Visual Studio (via CMake's source_group).  
						
						
						
						
					 
					
						2014-05-28 14:03:26 +02:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						c26686476d 
					 
					
						
						
							
							Use Qt's resource system to store the shader source  
						
						... 
						
						
						
						The shader source is included inside each comipled binary file. The
OpenGL example also provides its own shader files which overrides
the default. Common shader code is in the 'common' directory and
each example's custom shader is alongside the example's C++ code. 
						
						
					 
					
						2014-05-28 10:29:05 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						37ba9ab338 
					 
					
						
						
							
							CubicVertex now uses a more memory efficient representation which can be decoded on the CPU or GPU.  
						
						
						
						
					 
					
						2014-05-27 23:01:38 +02:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						140cbc0fc7 
					 
					
						
						
							
							Move shader code to external files rather than embedded  
						
						... 
						
						
						
						A bit of CMake code in each example copies the files to the
correct location and Qt loads them from the application's binary
directory. 
						
						
					 
					
						2014-05-27 15:08:20 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						d34fd6b3c8 
					 
					
						
						
							
							Moved OpenGLWidget into common folder so it can be used by other examples.  
						
						
						
						
					 
					
						2014-05-23 22:11:47 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4f7e1e6846 
					 
					
						
						
							
							Each mesh now has it's own transform matrix applied, so that our example framework can support breaking a volume into regions.  
						
						
						
						
					 
					
						2014-05-23 22:03:57 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						9f5b2e1659 
					 
					
						
						
							
							Better templatization of addMesh.  
						
						
						
						
					 
					
						2014-05-23 17:02:46 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						37bdf8e3ac 
					 
					
						
						
							
							Templatised code for example mesh conversion.  
						
						
						
						
					 
					
						2014-05-23 16:26:56 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						79acf814db 
					 
					
						
						
							
							Revert "Compile fixes for VS2012"  
						
						... 
						
						
						
						This reverts commit e8313a683b 
						
						
					 
					
						2014-05-23 16:11:53 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e8313a683b 
					 
					
						
						
							
							Compile fixes for VS2012  
						
						
						
						
					 
					
						2014-05-23 15:32:28 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4aae00e4a8 
					 
					
						
						
							
							Renamed SurfaceMesh to just Mesh  
						
						
						
						
					 
					
						2014-05-23 15:17:07 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						da8f294847 
					 
					
						
						
							
							Comments  
						
						
						
						
					 
					
						2014-05-23 14:37:35 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4cec89de38 
					 
					
						
						
							
							Added ability to specify the visible region  so that the example framework can support different volume sizes.  
						
						
						
						
					 
					
						2014-05-23 14:32:46 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ab741583e4 
					 
					
						
						
							
							Renamed extractXxxSurface() to extractXxxMesh()  
						
						
						
						
					 
					
						2014-05-22 23:26:40 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f8ce3a5f3d 
					 
					
						
						
							
							Tidying camera code.  
						
						
						
						
					 
					
						2014-05-22 17:03:06 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						16cbb94d90 
					 
					
						
						
							
							Rotation is now applied by moving the camera rather than the meshes.  
						
						
						
						
					 
					
						2014-05-22 16:51:41 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						7d55e00f76 
					 
					
						
						
							
							More work adding support for multiple meshes.  
						
						
						
						
					 
					
						2014-05-22 16:38:02 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						51e93fdabc 
					 
					
						
						
							
							Modifying the OpenGLWidget so that it can render multiple meshes.  
						
						
						
						
					 
					
						2014-05-22 16:25:36 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f2ba500c4c 
					 
					
						
						
							
							Merge branch 'develop' into feature/vertex-refactor  
						
						... 
						
						
						
						Conflicts:
	examples/Basic/main.cpp
	examples/Paging/main.cpp
	examples/SmoothLOD/main.cpp
	library/PolyVoxCore/include/PolyVoxCore/CubicSurfaceExtractorWithNormals.h
	tests/TestCubicSurfaceExtractor.cpp
	tests/TestSurfaceExtractor.cpp
	tests/TestVolumeSubclass.cpp 
						
						
					 
					
						2014-05-12 23:04:19 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						a51eaa4a02 
					 
					
						
						
							
							Merge branch 'develop' of  https://bitbucket.org/volumesoffun/polyvox  into feature/extractor-refactor  
						
						... 
						
						
						
						Conflicts:
	examples/Basic/main.cpp 
						
						
					 
					
						2014-05-11 16:21:37 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						573c36db87 
					 
					
						
						
							
							Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized.  
						
						
						
						
					 
					
						2014-05-11 15:17:59 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b0a8ca8a64 
					 
					
						
						
							
							This commit templatizes the vertex classes on voxel types. This was the main change which was made for Cubiquity and it's very messy at the moment. However, this will improve when we make more use of 'auto' to hide the template madness.  
						
						
						
						
					 
					
						2014-05-07 23:47:18 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						5dfa7e2562 
					 
					
						
						
							
							The CubicSurfaceExtractor now generates vertices of type PositionMaterialNormal rather than PositionMaterial.  The normal property is just a dummy and is not filled in, though conceptually we could put something in there in the future (average normal of surrounding faces?)  
						
						... 
						
						
						
						The point of this change is to move towards having a single vertex class with known properties (including normal). This makes it simpler to write code which uses the vertices because we always know which properties are present. This will probably be useful when working with vertex buffer objects. 
						
						
					 
					
						2014-05-05 20:53:47 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						2da902d5f9 
					 
					
						
						
							
							This change reverts PolyVox back to using Qt 4.8. This is expected to be a temporary change, required because moving to Qt 5 caused various complications on Windows which we are not yet ready to address.  
						
						... 
						
						
						
						For more details see here: https://bitbucket.org/volumesoffun/polyvox/issue/41/upgrade-to-qt-5  
						
						
					 
					
						2014-05-05 20:29:52 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						d79ac03fb6 
					 
					
						
						
							
							VS2012 doesn't accept these curly brackets (C++11 initializer lists?). The code seems to work without them though.  
						
						
						
						
					 
					
						2014-03-25 23:03:18 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						7b5e1cd1d5 
					 
					
						
						
							
							Unfortunately VS2012 doesn't support 'R' raw string literals . Maybe the shader code should be moved into separate files anyway.  
						
						
						
						
					 
					
						2014-03-25 23:00:29 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						a78508a79f 
					 
					
						
						
							
							Switched from QOpenGLFunctions_3_1 to QOpenGLFunctions. This seems to require not using vertex arrays, which needs further investigation.  
						
						
						
						
					 
					
						2014-03-25 22:49:59 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						19387fd62e 
					 
					
						
						
							
							I believe the correct way to use the QOpenGLFunction_3_1 class is actually to use protected inheritance, so that it's members are pulled into class scope and we can avoid the 'gl->' prefix. At least, this is the recommended approach for QOpenGLFunctions ( http://qt-project.org/doc/qt-5/qopenglfunctions.html#details )  
						
						
						
						
					 
					
						2014-03-25 21:53:14 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						1f1cc67fb7 
					 
					
						
						
							
							Revert "Remove usage of QOpenGLFunctions and use GLEW instead."  
						
						... 
						
						
						
						This reverts commit 464d713c2a 
						
						
					 
					
						2014-03-25 21:44:01 +01:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						464d713c2a 
					 
					
						
						
							
							Remove usage of QOpenGLFunctions and use GLEW instead.  
						
						... 
						
						
						
						Qt's OpenGL interface was causing problems on Windows since it doesn't mix
well with ANGLE.
Relates to issue #50 . 
						
						
					 
					
						2014-03-23 12:16:02 +00:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						ac16dfd325 
					 
					
						
						
							
							Update the BasicExample to use OpenGL 3  
						
						... 
						
						
						
						The example now uses OpenGL 3 features like Vertex Array Objects and uses
no immediate mode stuff. Qt5 is used for some features like matrices and
shaders.
There is now no dependency on GLEW either. 
						
						
					 
					
						2014-03-19 21:26:04 +00:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						868fbb84a0 
					 
					
						
						
							
							Update to use Qt5  
						
						... 
						
						
						
						The examples and tests now use Qt5. This allows some nice tidying of the
CMake files, some of which will come in future.
Closes issue #41  
						
						
					 
					
						2014-03-09 18:02:24 +00:00