42 Commits

Author SHA1 Message Date
David Williams
f82aaad082 Cleaning up decimation. 2007-09-26 23:57:23 +00:00
David Williams
4d7c83bbaf Cleaning up decimation. 2007-09-26 23:35:44 +00:00
David Williams
e129b0a12c Cleaning up decimation. 2007-09-25 00:09:03 +00:00
David Williams
c79845f6fd Cleaning up decimation, moving to sets. 2007-09-24 23:13:55 +00:00
David Williams
42e4526498 Cleaning up decimation, moving to sets. 2007-09-23 23:34:49 +00:00
David Williams
15692f7a3f Cleaning up decimation, moving to sets. 2007-09-23 23:08:06 +00:00
David Williams
cd26634131 Started moving decimation to sets rather than lists. 2007-09-23 21:27:20 +00:00
David Williams
35c399202f Work on mesh decimation. 2007-09-23 17:09:57 +00:00
David Williams
27f98b2b6a Work on mesh decimation. 2007-09-23 16:52:23 +00:00
David Williams
9121f39853 Work on mesh decimation. 2007-09-23 16:17:18 +00:00
David Williams
63c5886d1d Removed lots of old decimation code. 2007-09-21 15:01:28 +00:00
David Williams
d467a3a314 Work on mesh decimation. 2007-09-21 11:46:37 +00:00
David Williams
00dbe56ef7 Work on mesh decimation. 2007-09-20 20:10:25 +00:00
David Williams
32204b483f Work on mesh decimation. 2007-09-18 16:53:18 +00:00
David Williams
487962ad31 Work on mesh decimation. 2007-09-18 16:05:24 +00:00
David Williams
336eba9680 Work on mesh decimation. 2007-09-18 15:41:59 +00:00
David Williams
377b7a5cdd Work on mesh decimation. 2007-09-18 14:23:39 +00:00
David Williams
8d514a2bb9 Work on mesh decimation. 2007-09-14 22:37:04 +00:00
David Williams
358192b38a Work on mesh decimation. 2007-09-09 23:28:09 +00:00
David Williams
c2194378cd Work on mesh decimation. 2007-09-07 23:13:10 +00:00
David Williams
2c69a373a1 Switched to Half-Edge based data structure for meshes. 2007-09-05 21:40:32 +00:00
David Williams
9bf977b704 Work on mesh decimation. 2007-09-02 12:08:37 +00:00
David Williams
80c6f149a5 Refactoring work... working on meshes 2007-09-02 11:16:58 +00:00
David Williams
abe66c3d81 Refactoring work... working on meshes 2007-09-01 11:40:54 +00:00
David Williams
94df0acd48 Refactoring work... working on meshes 2007-09-01 10:53:15 +00:00
David Williams
c1286a7847 Scaled vertices to always be integers. 2007-08-31 21:10:24 +00:00
David Williams
c52dbe123d Refactoring work... working on meshes 2007-08-31 19:40:51 +00:00
David Williams
eaf17afc10 Refactoring work... working on meshes 2007-08-27 22:45:51 +00:00
David Williams
adfdb3062f Refactoring work... Argh, this is hard! 2007-08-19 20:28:33 +00:00
David Williams
47bb4b016d Refactoring work... 2007-08-19 17:09:20 +00:00
David Williams
7bd433cbf3 Start of some refactoring work... 2007-08-19 16:15:56 +00:00
David Williams
5d22ae6e8c Work on mesh decimation. 2007-08-18 11:18:33 +00:00
David Williams
90cf3d7c9a Work on mesh decimation. 2007-08-17 21:58:30 +00:00
David Williams
45dc624032 Added FPS to log. 2007-08-17 19:32:18 +00:00
David Williams
7b43990aa7 Work on smooth blending. 2007-08-17 18:59:06 +00:00
David Williams
48094c972a Initial version with smooth blending! 2007-08-15 23:03:23 +00:00
David Williams
6e21e971fc Now have seperate vertex buffers per surface. 2007-08-15 21:33:41 +00:00
David Williams
eeacb222e1 Moving from using ManualObject to using HardwareBuffers directly. 2007-08-15 09:35:21 +00:00
David Williams
72bc4a03e3 Moving from using ManualObject to using HardwareBuffers directly. 2007-08-14 22:31:39 +00:00
David Williams
6896e9b7f3 Moving from using ManualObject to using HardwareBuffers directly. 2007-08-14 22:10:33 +00:00
David Williams
8f70a4edc5 Moving from using ManualObject to using HardwareBuffers directly. 2007-08-14 21:28:35 +00:00
David Williams
9f7b715279 Renamed to PolyVox 2007-07-01 17:15:21 +00:00