604 Commits

Author SHA1 Message Date
Irlan
f6903c145c add shape cast test 2018-10-02 16:22:03 -03:00
Irlan
cfb8effb12 add shape cast function 2018-10-02 16:21:49 -03:00
Irlan
e288e29fa9 remove unused image 2018-10-02 16:19:53 -03:00
Luke Benstead
d7010a99f9 Tweaks 2018-09-29 21:21:19 +01:00
Luke Benstead
795bef7394 Fix compilation error on GCC 7.3.1
The extra qualification is necessary for the lookup to succeed.
2018-09-29 21:01:43 +01:00
Luke Benstead
950de0854b Fix case of windows include (when cross-compiling from Linux, it matters) 2018-09-29 21:00:00 +01:00
Luke Benstead
5522df60b0 Fix dreamcast timer 2018-09-29 21:00:00 +01:00
Luke Benstead
77fb26b578 Change to microsecond precision 2018-09-29 21:00:00 +01:00
Luke Benstead
3992eb8cc4 Add b3Time implementation for the Dreamcast 2018-09-29 21:00:00 +01:00
Irlan
0fbd543d96 make rendering code more reusable, update testbed 2018-09-23 13:22:21 -03:00
Irlan
e2a9084df1 convert transform to affine matrix 2018-09-23 13:20:57 -03:00
Irlan
cd17583f63 use function 2018-09-23 13:20:25 -03:00
Irlan
254e18ca82 update qsg 2018-09-20 17:50:47 -03:00
Irlan
d1b902449e optimize aabb raycast 2018-09-20 17:50:36 -03:00
Irlan
14866129cb remove duplicate 2018-09-20 17:49:40 -03:00
Irlan
6486770fc1 set hull from vertex format
The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
2018-09-04 17:52:17 -03:00
Irlan
4bef8b11d2 qsg typos 2018-09-04 12:30:53 -03:00
Irlan Robson
3ca3ea0cb4
Update readme.md 2018-09-03 16:40:11 -03:00
Irlan Robson
d92dba2792
Update readme.md 2018-09-03 16:36:51 -03:00
Irlan
9f564ae41c drop qsg 2018-09-03 16:32:06 -03:00
Irlan Robson
d16608ef36
Update readme.md 2018-09-02 11:45:14 -03:00
Irlan Robson
4415a6070a
Update readme.md 2018-09-01 19:01:59 -03:00
Irlan Robson
403e2eece6
Update readme.md 2018-09-01 18:59:19 -03:00
Irlan Robson
a4dc0da2c1
Delete readme.txt 2018-09-01 18:57:08 -03:00
Irlan Robson
bbb4b1060a
Delete documenting.txt 2018-09-01 18:56:42 -03:00
Irlan Robson
c8c3883569
Update readme.md 2018-09-01 18:56:28 -03:00
Irlan Robson
4c0224ac3d
Delete building.txt 2018-09-01 18:53:53 -03:00
Irlan Robson
ee59558438
Update readme.md 2018-09-01 18:53:38 -03:00
Irlan
d8deae2917 inertia simplification 2018-09-01 12:00:12 -03:00
Irlan
e3577b9c2d remove unused 2018-08-13 14:25:50 -03:00
Irlan
74e61e6ed3 Merge branch 'master' of https://github.com/irlanrobson/bounce 2018-08-13 14:24:11 -03:00
Irlan
22e2f58055 delegate cloth contacts, bugfix, optimization 2018-08-13 14:24:07 -03:00
Irlan Robson
19c54283f7
Update readme.md 2018-08-10 22:19:30 -03:00
Irlan Robson
55d038b5ea
Update readme.md 2018-08-09 13:10:29 -03:00
Irlan Robson
45f8ae2928
Update readme.md 2018-08-07 15:02:54 -03:00
Irlan
86437b545d ngs bugfix: update inertia after solving each constraint 2018-08-07 14:56:31 -03:00
Irlan Robson
cd5279e6d9
bugfix 2018-08-05 18:01:23 -03:00
Irlan Robson
d5eaa5e258
bugfix 2018-08-05 17:59:42 -03:00
Irlan
c804a2dc52 update tests 2018-08-04 15:28:22 -03:00
Irlan
26b956720c remove unused function 2018-08-04 15:22:55 -03:00
Irlan
10c65fad1d rename, fixed world body contact point 2018-08-04 15:21:33 -03:00
Irlan
6aa63996c4 remove baumgarte 2018-08-04 15:02:53 -03:00
Irlan
34c4eb8d49 consistency 2018-08-03 19:25:33 -03:00
Irlan
cdafb8dc3f concretization 2018-08-03 19:18:08 -03:00
Irlan
6724b51914 switch to list for memory storage optimization 2018-08-03 18:47:39 -03:00
Irlan
ad36526adb update test 2018-08-01 11:11:52 -03:00
Irlan
93f04140b9 bugfix 2018-08-01 11:05:01 -03:00
Irlan
86cfec55f0 bugfix, particle friction, test code 2018-08-01 10:50:27 -03:00
Irlan
863bf7f052 bugfix, particle vs. particle collision 2018-07-26 21:13:49 -03:00
Irlan
f231948747 use the precomputed constraint mass 2018-07-26 11:10:57 -03:00