Irlan
2e9a8d7b24
Code consistency
2019-06-05 09:00:15 -03:00
Irlan
b277b8b588
Draw capsule in world space
2019-06-04 21:47:01 -03:00
Irlan
53e1f3a0be
Bugfix
2019-06-04 21:35:11 -03:00
Irlan
56db3517f9
Draw solid stuff inside b3World
2019-06-04 20:56:51 -03:00
Irlan
43085c8cc1
Pushed code to draw a plane
2019-06-04 19:38:43 -03:00
Irlan
7c15a8eaf8
Fit windows to content
2019-04-03 19:02:21 -03:00
Irlan
1f65a9f79d
update license headers
2019-02-26 16:41:28 -03:00
Irlan
0fbd543d96
make rendering code more reusable, update testbed
2018-09-23 13:22:21 -03:00
Irlan
b18654c7a5
controllers, ray3
2018-06-29 15:40:12 -03:00
Irlan
cd535f8c49
debug draw
2018-05-04 21:42:45 -03:00
Irlan
c2b7e5b441
remove automatic solid triangle segment rendering
2018-05-03 20:11:29 -03:00
Irlan
52e15063ac
rewrite, simplify
2018-04-12 15:38:13 -03:00
Irlan
e5f49c53dd
undo commit
2018-04-12 15:05:16 -03:00
Irlan
fd27a98876
typo
2018-04-12 15:01:20 -03:00
Irlan
f8bb0cfc27
enumerate aabb vertices
2018-04-12 15:00:00 -03:00
Irlan
144c9cfc99
draw, camera, test
...
Remove an unecessary function that draws a triangle using per-vertex coloring
Cut camera implementation and paste into draw.cpp
Use per-triangle tension mapping
2018-04-12 14:20:56 -03:00
Irlan
eb698f146a
testbed, tests, ui
2018-04-12 01:50:22 -03:00