Luke Benstead
e5897d433d
Upgrade bounce
2020-01-30 18:42:47 +00:00
Irlan
1f65a9f79d
update license headers
2019-02-26 16:41:28 -03:00
Irlan
6486770fc1
set hull from vertex format
...
The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
2018-09-04 17:52:17 -03:00
Irlan
261c5fc044
switch hull indices to 32-bit indices
2018-07-19 13:05:14 -03:00
Irlan
df304a5bb8
highlight features
2018-05-12 20:36:23 -03:00
Irlan
2e39ebd4e4
test
2018-05-09 18:11:34 -03:00
Irlan
57f0370cd2
remove automatic convex hull generation to stress test quickhull
2018-05-09 05:57:43 -03:00
Irlan
72662b1acd
nice hull visualization
2018-05-09 05:44:31 -03:00
Irlan
29c89ef4ee
use concrete pointer
2018-05-03 21:54:02 -03:00
Irlan
fbc5f2ea55
control primitive drawing order
2018-05-03 20:17:14 -03:00
Irlan
16d351ecac
stress quickhull
2018-04-26 21:53:29 -03:00
Irlan
b37d68ad0f
simplify test
2018-04-24 21:53:52 -03:00
Irlan
43f59409de
generate convex hull/cluster using 'G' while the tests are running
2018-04-20 03:13:16 -03:00