13 Commits

Author SHA1 Message Date
Luke Benstead
e5897d433d Upgrade bounce 2020-01-30 18:42:47 +00:00
Irlan
1f65a9f79d update license headers 2019-02-26 16:41:28 -03:00
Irlan
6486770fc1 set hull from vertex format
The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
2018-09-04 17:52:17 -03:00
Irlan
261c5fc044 switch hull indices to 32-bit indices 2018-07-19 13:05:14 -03:00
Irlan
df304a5bb8 highlight features 2018-05-12 20:36:23 -03:00
Irlan
2e39ebd4e4 test 2018-05-09 18:11:34 -03:00
Irlan
57f0370cd2 remove automatic convex hull generation to stress test quickhull 2018-05-09 05:57:43 -03:00
Irlan
72662b1acd nice hull visualization 2018-05-09 05:44:31 -03:00
Irlan
29c89ef4ee use concrete pointer 2018-05-03 21:54:02 -03:00
Irlan
fbc5f2ea55 control primitive drawing order 2018-05-03 20:17:14 -03:00
Irlan
16d351ecac stress quickhull 2018-04-26 21:53:29 -03:00
Irlan
b37d68ad0f simplify test 2018-04-24 21:53:52 -03:00
Irlan
43f59409de generate convex hull/cluster using 'G' while the tests are running 2018-04-20 03:13:16 -03:00