Adjusting the documentation...
This commit is contained in:
parent
d14fabab52
commit
36a7e37983
@ -30,6 +30,6 @@ Triplanar Texturing
|
||||
The most common approach to texture mapping smooth voxel terrain is to use Triplanar Texturing. Actually we do not need to go into too much detail here as there are a number of other references available [references] but we will summarise the process.
|
||||
|
||||
Blending between materials
|
||||
|
||||
--------------------------
|
||||
Storage of textures
|
||||
===================
|
Loading…
x
Reference in New Issue
Block a user