Adjusting the documentation...
This commit is contained in:
parent
d14fabab52
commit
36a7e37983
@ -30,6 +30,6 @@ Triplanar Texturing
|
|||||||
The most common approach to texture mapping smooth voxel terrain is to use Triplanar Texturing. Actually we do not need to go into too much detail here as there are a number of other references available [references] but we will summarise the process.
|
The most common approach to texture mapping smooth voxel terrain is to use Triplanar Texturing. Actually we do not need to go into too much detail here as there are a number of other references available [references] but we will summarise the process.
|
||||||
|
|
||||||
Blending between materials
|
Blending between materials
|
||||||
|
--------------------------
|
||||||
Storage of textures
|
Storage of textures
|
||||||
===================
|
===================
|
Loading…
x
Reference in New Issue
Block a user