Working version of mesh decimation code which acts directly on vertex/index buffers.

Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
This commit is contained in:
David Williams 2010-02-02 23:18:17 +00:00
parent 5c8dd011e7
commit 89c48cdc27
16 changed files with 1445 additions and 24 deletions

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@ -28,6 +28,9 @@ freely, subject to the following restrictions:
#include "GradientEstimators.h"
#include "SurfaceExtractor.h"
#include "RenderDynamicMesh.h"
#include "Mesh.h"
//Some namespaces we need
using namespace std;
using namespace PolyVox;
@ -97,7 +100,40 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
if(isp->m_vecTriangleIndices.size() > 0)
{
isp->makeProgressiveMesh();
//isp->makeProgressiveMesh();
/*RenderDynamicMesh rdm;
rdm.buildFromIndexedSurfacePatch(*isp);*/
//computeNormalsForVertices(m_volData, *(isp.get()), SOBEL_SMOOTHED);
//isp->smoothPositions(0.3f);
//isp->generateAveragedFaceNormals(true);
/*for(int ct = 0; ct < 20; ct ++)
{
//cout << "Before: " << isp->noOfDegenerateTris() << endl;
isp->decimate();
//cout << "After: " << isp->noOfDegenerateTris() << endl;
isp->removeDegenerateTris();
//cout << "After Remove: " << isp->noOfDegenerateTris() << endl << endl;
}*/
////////////////////////////////////////////////////////////////////////////////
//For decimation built into ISP
//isp->generateAveragedFaceNormals(true);
isp->decimate(0.999f);
//isp->generateAveragedFaceNormals(true);
////////////////////////////////////////////////////////////////////////////////
/*isp->generateAveragedFaceNormals(true);
Mesh mesh;
mesh.buildFromISP(isp.get());
//mesh.removeEdge(*(mesh.m_edges.begin()));
mesh.decimateAll();
mesh.fillISP(isp.get());*/
Vector3DUint8 v3dRegPos(uRegionX,uRegionY,uRegionZ);

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@ -7,6 +7,10 @@ SET(CORE_SRC_FILES
source/GradientEstimators.cpp
source/IndexedSurfacePatch.cpp
source/Log.cpp
source/Mesh.cpp
source/MeshEdge.cpp
source/MeshFace.cpp
source/MeshVertex.cpp
source/progmesh.cpp
source/Region.cpp
source/SurfaceExtractor.cpp
@ -21,6 +25,10 @@ SET(CORE_INC_FILES
include/IndexedSurfacePatch.h
include/list.h
include/Log.h
include/Mesh.h
include/MeshEdge.h
include/MeshFace.h
include/MeshVertex.h
include/PolyVoxForwardDeclarations.h
include/progmesh.h
include/Region.h

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@ -64,7 +64,7 @@ namespace PolyVox
void clear(void);
const bool isEmpty(void) const;
void smoothPositions(float fAmount, bool bIncludeEdgeVertices = false);
void smoothPositions(float fAmount, bool bIncludeGeometryEdgeVertices = false);
void sumNearbyNormals(bool bNormaliseResult = true);
POLYVOX_SHARED_PTR<IndexedSurfacePatch> extractSubset(std::set<uint8_t> setMaterials);
@ -76,6 +76,14 @@ namespace PolyVox
/*void growMaterialBoundary(void);
int countMaterialBoundary(void);*/
bool isSubset(std::bitset<4> a, std::bitset<4> b);
void decimate(float fMinDotProductForCollapse = 0.999f);
uint32_t performDecimationPass(float fMinDotProductForCollapse);
int noOfDegenerateTris(void);
void removeDegenerateTris(void);
void makeProgressiveMesh(void);
Region m_Region;

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@ -0,0 +1,61 @@
#pragma region License
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#pragma endregion
#ifndef __PolyVox_Mesh_H__
#define __PolyVox_Mesh_H__
#include "MeshEdge.h"
#include "MeshFace.h"
#include "MeshVertex.h"
#include "PolyVoxImpl/TypeDef.h"
#include <set>
namespace PolyVox
{
class POLYVOXCORE_API Mesh
{
public:
void buildFromISP(IndexedSurfacePatch* pIsp);
void fillISP(IndexedSurfacePatch* pIsp);
void matchEdgePairs(void);
void computeEdgeCosts(void);
void removeEdge(MeshEdge* pMeshEdge);
void decimateAll(void);
bool decimateOne(void);
bool isSane(void);
std::set<MeshEdge*> m_edges;
std::set<MeshFace*> m_faces;
std::set<MeshVertex*> m_vertices;
};
}
#endif

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@ -0,0 +1,61 @@
#pragma region License
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#pragma endregion
#ifndef __PolyVox_MeshEdge_H__
#define __PolyVox_MeshEdge_H__
#include "PolyVoxForwardDeclarations.h"
#include "PolyVoxImpl/TypeDef.h"
namespace PolyVox
{
class POLYVOXCORE_API MeshEdge
{
public:
MeshEdge();
bool isSane(void);
void computeEdgeCost(Mesh* pParentMesh);
MeshEdge* m_pOtherEdge;
MeshEdge* m_pNextEdge;
MeshEdge* m_pPreviousEdge;
MeshVertex* m_pSrc;
MeshVertex* m_pDest;
MeshFace* m_pFace;
float m_fCost;
};
//FIXME - Rather than being global, these should just be used to sort within the set.
bool operator==(const MeshEdge& lhs, const MeshEdge& rhs);
bool operator<(const MeshEdge& lhs, const MeshEdge& rhs);
}
#endif

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@ -0,0 +1,49 @@
#pragma region License
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#pragma endregion
#ifndef __PolyVox_MeshFace_H__
#define __PolyVox_MeshFace_H__
#include "MeshEdge.h"
#include "PolyVoxImpl/TypeDef.h"
namespace PolyVox
{
class POLYVOXCORE_API MeshFace
{
public:
MeshFace();
bool isSane(void);
MeshEdge* m_pEdge;
Vector3DFloat getNormal(void);
bool collapseFlipsFace(MeshEdge* pEdgeToCollapse);
bool collapseFlipsFaceImpl(Vector3DFloat fixed0, Vector3DFloat fixed1, Vector3DFloat oldPos, Vector3DFloat newPos);
};
}
#endif

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@ -0,0 +1,52 @@
#pragma region License
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#pragma endregion
#ifndef __PolyVox_MeshVertex_H__
#define __PolyVox_MeshVertex_H__
#include "PolyVoxForwardDeclarations.h"
#include "SurfaceVertex.h"
#include "PolyVoxImpl/TypeDef.h"
#include <set>
namespace PolyVox
{
class POLYVOXCORE_API MeshVertex
{
public:
MeshVertex();
SurfaceVertex m_vertexData;
//MeshEdge* m_pEdge;
//std::set<MeshFace*> m_faces;
//std::set<MeshEdge*> m_edges; //Edges which have this vertex as the src
long int m_index; //Bit wasteful to store this the whle time, as it's only used when converting to ISPs?
bool isSane(void);
};
}
#endif

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@ -39,6 +39,13 @@ namespace PolyVox
typedef Volume<uint16_t> UInt16Volume;
//---------------------------------
//---------- Mesh ----------
class Mesh;
class MeshEdge;
class MeshFace;
class MeshVertex;
//---------------------------------
class IndexedSurfacePatch;
class Region;
class SurfaceVertex;

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@ -29,8 +29,18 @@ freely, subject to the following restrictions:
#include "PolyVoxImpl/TypeDef.h"
#include "Vector.h"
#include <bitset>
namespace PolyVox
{
enum POLYVOXCORE_API VertexFlags
{
VF_ON_MATERIAL_EDGE = 0x00,
VF_ON_GEOMETRY_EDGE_X = 0x01,
VF_ON_GEOMETRY_EDGE_Y = 0x02,
VF_ON_GEOMETRY_EDGE_Z = 0x03
};
class POLYVOXCORE_API SurfaceVertex
{
public:
@ -42,20 +52,26 @@ namespace PolyVox
const Vector3DFloat& getNormal(void) const;
const Vector3DFloat& getPosition(void) const;
bool isEdgeVertex(void) const;
bool isOnEdge(void) const;
bool isOnGeometryEdge(void) const;
bool isOnGeometryEdgeX(void) const;
bool isOnGeometryEdgeY(void) const;
bool isOnGeometryEdgeZ(void) const;
bool isOnMaterialEdge(void) const;
void setEdgeVertex(bool isEdgeVertex);
void setMaterial(float materialToSet);
void setNormal(const Vector3DFloat& normalToSet);
void setOnGeometryEdgeX(bool bOnRegionEdge);
void setOnGeometryEdgeY(bool bOnRegionEdge);
void setOnGeometryEdgeZ(bool bOnRegionEdge);
void setOnMaterialEdge(bool bOnMaterialEdge);
void setPosition(const Vector3DFloat& positionToSet);
public:
Vector3DFloat position;
Vector3DFloat normal;
float material; //FIXME: This shouldn't be float on CPU?
bool m_bIsEdgeVertex;
bool m_bIsMaterialEdgeVertex;
std::bitset<4> m_bFlags;
};

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@ -27,6 +27,8 @@ freely, subject to the following restrictions:
#include "progmesh.h"
#include <cstdlib>
using namespace std;
namespace PolyVox
@ -108,9 +110,9 @@ namespace PolyVox
}
else
{
m_vecVertices[index0].m_bIsMaterialEdgeVertex = true;
m_vecVertices[index1].m_bIsMaterialEdgeVertex = true;
m_vecVertices[index2].m_bIsMaterialEdgeVertex = true;
m_vecVertices[index0].setOnMaterialEdge(true);
m_vecVertices[index1].setOnMaterialEdge(true);
m_vecVertices[index2].setOnMaterialEdge(true);
}
}
@ -124,6 +126,8 @@ namespace PolyVox
{
m_vecVertices.clear();
m_vecTriangleIndices.clear();
m_vecLodRecords.clear();
m_mapUsedMaterials.clear();
}
const bool IndexedSurfacePatch::isEmpty(void) const
@ -138,11 +142,11 @@ namespace PolyVox
/// normals must hve been set to something sensible before this functions is called.
/// \param fAmount A factor controlling how much the vertices move by. Find a good
/// value by experimentation, starting with something small such as 0.1f.
/// \param bIncludeEdgeVertices Indicates whether vertices on the edge of an
/// \param bIncludeGeometryEdgeVertices Indicates whether vertices on the edge of an
/// IndexedSurfacePatch should be smoothed. This can cause dicontinuities between
/// neighbouring patches.
////////////////////////////////////////////////////////////////////////////////
void IndexedSurfacePatch::smoothPositions(float fAmount, bool bIncludeEdgeVertices)
void IndexedSurfacePatch::smoothPositions(float fAmount, bool bIncludeGeometryEdgeVertices)
{
if(m_vecVertices.size() == 0) //FIXME - I don't think we should need this test, but I have seen crashes otherwise...
{
@ -203,7 +207,7 @@ namespace PolyVox
//Update with the new positions
for(uint32_t uIndex = 0; uIndex < newPositions.size(); uIndex++)
{
if((bIncludeEdgeVertices) || (m_vecVertices[uIndex].isEdgeVertex() == false))
if((bIncludeGeometryEdgeVertices) || (m_vecVertices[uIndex].isOnGeometryEdge() == false))
{
m_vecVertices[uIndex].setPosition(newPositions[uIndex]);
}
@ -413,6 +417,313 @@ namespace PolyVox
m_vecVertices = vecNewVertices;
}*/
void IndexedSurfacePatch::decimate(float fMinDotProductForCollapse)
{
/*
Note for after holiday - This decimation is half working, but we get some undesirable collpses still. The face flip check
should stop these but doesn't quite seem to work. Also, note that before calling this function it is better if
'generateAveragedFaceNormals(true);' has been called first, as this seems to give better normals for our purposes.
*/
uint32_t noOfEdgesCollapsed = 0;
do
{
//generateAveragedFaceNormals(true);
noOfEdgesCollapsed = performDecimationPass(fMinDotProductForCollapse);
removeDegenerateTris();
}while(noOfEdgesCollapsed > 0);
//cout << "Collapsed " << performDecimationPass(fMinDotProductForCollapse) << " edges." << endl; removeDegenerateTris();
/*cout << "Collapsed " << performDecimationPass(fMinDotProductForCollapse) << " edges." << endl; removeDegenerateTris();
cout << "Collapsed " << performDecimationPass(fMinDotProductForCollapse) << " edges." << endl; removeDegenerateTris();
cout << "Collapsed " << performDecimationPass(fMinDotProductForCollapse) << " edges." << endl; removeDegenerateTris();
cout << "Collapsed " << performDecimationPass(fMinDotProductForCollapse) << " edges." << endl; removeDegenerateTris();*/
//Decimation will have invalidated LOD levels.
m_vecLodRecords.clear();
LodRecord lodRecord;
lodRecord.beginIndex = 0;
lodRecord.endIndex = getNoOfIndices();
m_vecLodRecords.push_back(lodRecord);
}
/*Returns true if every bit which is set in 'a' is also set in 'b'. The reverse does not need to be true.*/
bool IndexedSurfacePatch::isSubset(std::bitset<4> a, std::bitset<4> b)
{
bool result = true;
for(int ct = 0; ct < 4; ct++)
{
if(a.test(ct))
{
if(b.test(ct) == false)
{
result = false;
break;
}
}
}
return result;
}
uint32_t IndexedSurfacePatch::performDecimationPass(float fMinDotProductForCollapse)
{
/*
Note for after holiday - breaking this function down into sub functions will
likely help identify where the problem is...
*/
//Do we need a set? Do we actually get duplications?
vector< set<uint32_t> > trianglesUsingVertex(m_vecVertices.size());
for(int ct = 0; ct < m_vecTriangleIndices.size(); ct++)
{
int triangle = ct / 3;
trianglesUsingVertex[m_vecTriangleIndices[ct]].insert(triangle);
}
uint32_t noOfEdgesCollapsed = 0;
/*
Note for after holiday - Check the use of this vertex mapper, and make
sure that when we access a vertex we go through the mapper if necessary.
*/
vector<uint32_t> vertexMapper(m_vecVertices.size());
vector<bool> vertexLocked(m_vecVertices.size());
//Initialise the mapper.
for(uint32_t ct = 0; ct < vertexMapper.size(); ct++)
{
vertexMapper[ct] = ct;
}
for(uint32_t ct = 0; ct < vertexLocked.size(); ct++)
{
vertexLocked[ct] = false;
}
//It *may* be beneficial to do this randomisation of the order in which we process the triangles
//in order to help the resulting vertices/triangles be more uniformly distributed. As a reminder,
//comment out the shuffle line to see what it does.
vector<int> vecOfTriCts;
for(int triCt = 0; triCt < m_vecTriangleIndices.size() / 3; triCt++)
{
vecOfTriCts.push_back(triCt);
}
random_shuffle(vecOfTriCts.begin(), vecOfTriCts.end());
//For each triange
//for(int triCt = 0; triCt < m_vecTriangleIndices.size() / 3; triCt++)
for(int ctIter = 0; ctIter < vecOfTriCts.size(); ctIter++)
{
int triCt = vecOfTriCts[ctIter];
//For each edge in each triangle
for(int edgeCt = 0; edgeCt < 3; edgeCt++)
{
int v0 = m_vecTriangleIndices[triCt * 3 + (edgeCt)];
int v1 = m_vecTriangleIndices[triCt * 3 + ((edgeCt +1) % 3)];
/*v0 = vertexMapper[v0];
v1 = vertexMapper[v1];*/
//A vertex will be locked if it has already been involved in a collapse this pass.
if(vertexLocked[v0] || vertexLocked[v1])
{
continue;
}
//For now, don't collapse vertices on mateial edges...
if(m_vecVertices[v0].isOnMaterialEdge() || m_vecVertices[v1].isOnMaterialEdge())
{
continue;
}
//...or those on geometry (region) edges.
if(m_vecVertices[v0].isOnGeometryEdge() || m_vecVertices[v1].isOnGeometryEdge())
{
continue;
}
//After holiday, consider using the following line so that 'internal' vertices can collapse onto
//edges (but not vice-versa) and edges can collapse onto corners (but not vice-versa).
//FIXME - Stop corners collapsing onto corners!
/*if(isSubset(m_vecVertices[v0].m_bFlags, m_vecVertices[v1].m_bFlags) == false)
{
continue;
}*/
//Check the normals are within the threashold.
if(m_vecVertices[v0].getNormal().dot(m_vecVertices[v1].getNormal()) < fMinDotProductForCollapse)
{
continue;
}
////////////////////////////////////////////////////////////////////////////////
//The last test is whether we will flip any of the faces
bool faceFlipped = false;
set<uint32_t> triangles = trianglesUsingVertex[v0];
/*set<uint32_t> triangles;
std::set_union(trianglesUsingVertex[v0].begin(), trianglesUsingVertex[v0].end(),
trianglesUsingVertex[v1].begin(), trianglesUsingVertex[v1].end(),
std::inserter(triangles, triangles.begin()));*/
for(set<uint32_t>::iterator triIter = triangles.begin(); triIter != triangles.end(); triIter++)
{
uint32_t tri = *triIter;
uint32_t v0Old = m_vecTriangleIndices[tri * 3];
uint32_t v1Old = m_vecTriangleIndices[tri * 3 + 1];
uint32_t v2Old = m_vecTriangleIndices[tri * 3 + 2];
//Check if degenerate
if((v0Old == v1Old) || (v1Old == v2Old) || (v2Old == v0Old))
{
continue;
}
uint32_t v0New = v0Old;
uint32_t v1New = v1Old;
uint32_t v2New = v2Old;
if(v0New == v0)
v0New = v1;
if(v1New == v0)
v1New = v1;
if(v2New == v0)
v2New = v1;
//Check if degenerate
if((v0New == v1New) || (v1New == v2New) || (v2New == v0New))
{
continue;
}
Vector3DFloat v0OldPos = m_vecVertices[vertexMapper[v0Old]].getPosition();
Vector3DFloat v1OldPos = m_vecVertices[vertexMapper[v1Old]].getPosition();
Vector3DFloat v2OldPos = m_vecVertices[vertexMapper[v2Old]].getPosition();
Vector3DFloat v0NewPos = m_vecVertices[vertexMapper[v0New]].getPosition();
Vector3DFloat v1NewPos = m_vecVertices[vertexMapper[v1New]].getPosition();
Vector3DFloat v2NewPos = m_vecVertices[vertexMapper[v2New]].getPosition();
/*Vector3DFloat v0OldPos = m_vecVertices[v0Old].getPosition();
Vector3DFloat v1OldPos = m_vecVertices[v1Old].getPosition();
Vector3DFloat v2OldPos = m_vecVertices[v2Old].getPosition();
Vector3DFloat v0NewPos = m_vecVertices[v0New].getPosition();
Vector3DFloat v1NewPos = m_vecVertices[v1New].getPosition();
Vector3DFloat v2NewPos = m_vecVertices[v2New].getPosition();*/
Vector3DFloat OldNormal = (v1OldPos - v0OldPos).cross(v2OldPos - v1OldPos);
Vector3DFloat NewNormal = (v1NewPos - v0NewPos).cross(v2NewPos - v1NewPos);
OldNormal.normalise();
NewNormal.normalise();
// Note for after holiday - We are still getting faces flipping despite the following test. I tried changing
// the 0.0 to 0.9 (which should still let coplanar faces merge) but oddly nothing then merged. Investigate this.
float dotProduct = OldNormal.dot(NewNormal);
//cout << dotProduct << endl;
if(dotProduct < 0.9f)
{
//cout << " Face flipped!!" << endl;
faceFlipped = true;
/*vertexLocked[v0] = true;
vertexLocked[v1] = true;*/
break;
}
}
if(faceFlipped == true)
{
continue;
}
////////////////////////////////////////////////////////////////////////////////
//Move v0 onto v1
vertexMapper[v0] = v1; //vertexMapper[v1];
vertexLocked[v0] = true;
vertexLocked[v1] = true;
//Increment the counter
++noOfEdgesCollapsed;
}
}
if(noOfEdgesCollapsed > 0)
{
//Fix up the indices
for(int triCt = 0; triCt < m_vecTriangleIndices.size(); triCt++)
{
uint32_t before = m_vecTriangleIndices[triCt];
uint32_t after = vertexMapper[m_vecTriangleIndices[triCt]];
if(before != after)
{
m_vecTriangleIndices[triCt] = vertexMapper[m_vecTriangleIndices[triCt]];
}
}
}
return noOfEdgesCollapsed;
}
int IndexedSurfacePatch::noOfDegenerateTris(void)
{
int count = 0;
for(int triCt = 0; triCt < m_vecTriangleIndices.size();)
{
int v0 = m_vecTriangleIndices[triCt];
triCt++;
int v1 = m_vecTriangleIndices[triCt];
triCt++;
int v2 = m_vecTriangleIndices[triCt];
triCt++;
if((v0 == v1) || (v1 == v2) || (v2 == v0))
{
count++;
}
}
return count;
}
void IndexedSurfacePatch::removeDegenerateTris(void)
{
int noOfNonDegenerate = 0;
int targetCt = 0;
for(int triCt = 0; triCt < m_vecTriangleIndices.size();)
{
int v0 = m_vecTriangleIndices[triCt];
triCt++;
int v1 = m_vecTriangleIndices[triCt];
triCt++;
int v2 = m_vecTriangleIndices[triCt];
triCt++;
if((v0 != v1) && (v1 != v2) & (v2 != v0))
{
m_vecTriangleIndices[targetCt] = v0;
targetCt++;
m_vecTriangleIndices[targetCt] = v1;
targetCt++;
m_vecTriangleIndices[targetCt] = v2;
targetCt++;
noOfNonDegenerate++;
}
}
m_vecTriangleIndices.resize(noOfNonDegenerate * 3);
}
void IndexedSurfacePatch::makeProgressiveMesh(void)
{
@ -425,7 +736,7 @@ namespace PolyVox
vec.y = m_vecVertices[vertCt].getPosition().getY();
vec.z = m_vecVertices[vertCt].getPosition().getZ();
if(m_vecVertices[vertCt].isEdgeVertex() || m_vecVertices[vertCt].m_bIsMaterialEdgeVertex)
if(m_vecVertices[vertCt].isOnEdge())
{
vec.fBoundaryCost = 1.0f;
}

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@ -0,0 +1,448 @@
#pragma region License
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#pragma endregion
#include "Mesh.h"
#include "IndexedSurfacePatch.h"
#include <vector>
namespace PolyVox
{
void Mesh::buildFromISP(IndexedSurfacePatch* pIsp)
{
//First we copy the vertices across.
//We also keep track of where each vertex went
std::vector< std::set<MeshVertex*>::iterator > vertexMapper(pIsp->getNoOfVertices());
for(int ct = 0; ct < pIsp->getNoOfVertices(); ct++)
{
MeshVertex* pMeshVertex = new MeshVertex;
pMeshVertex->m_vertexData = pIsp->m_vecVertices[ct];
vertexMapper[ct] = m_vertices.insert(pMeshVertex).first;
}
//Next, we add each triangle to the mesh
for(int triCt = 0; triCt < pIsp->getNoOfIndices() / 3; triCt++)
{
int index0 = pIsp->m_vecTriangleIndices[triCt * 3];
int index1 = pIsp->m_vecTriangleIndices[triCt * 3 + 1];
int index2 = pIsp->m_vecTriangleIndices[triCt * 3 + 2];
MeshVertex* meshVertex0 = *(vertexMapper[index0]);
MeshVertex* meshVertex1 = *(vertexMapper[index1]);
MeshVertex* meshVertex2 = *(vertexMapper[index2]);
MeshEdge* v0v1 = new MeshEdge;
v0v1->m_pSrc = meshVertex0;
v0v1->m_pDest = meshVertex1;
//meshVertex0->m_edges.insert(v0v1);
MeshEdge* v1v2 = new MeshEdge;
v1v2->m_pSrc = meshVertex1;
v1v2->m_pDest = meshVertex2;
//meshVertex1->m_edges.insert(v1v2);
MeshEdge* v2v0 = new MeshEdge;
v2v0->m_pSrc = meshVertex2;
v2v0->m_pDest = meshVertex0;
//meshVertex2->m_edges.insert(v2v0);
v0v1->m_pNextEdge = v1v2;
v1v2->m_pNextEdge = v2v0;
v2v0->m_pNextEdge = v0v1;
v0v1->m_pPreviousEdge = v2v0;
v1v2->m_pPreviousEdge = v0v1;
v2v0->m_pPreviousEdge = v1v2;
v0v1->m_pOtherEdge = 0;
v1v2->m_pOtherEdge = 0;
v2v0->m_pOtherEdge = 0;
m_edges.insert(v0v1);
m_edges.insert(v1v2);
m_edges.insert(v2v0);
//Create the face
MeshFace* meshFace = new MeshFace;
v0v1->m_pFace = meshFace;
v1v2->m_pFace = meshFace;
v2v0->m_pFace = meshFace;
meshFace->m_pEdge = v0v1; //Just use the first edge
m_faces.insert(meshFace);
//The the vertices they are used by the face
//meshVertex0->m_faces.insert(meshFace);
//meshVertex1->m_faces.insert(meshFace);
//meshVertex2->m_faces.insert(meshFace);
}
//Loop over the edges and try to match up any pairs.
/*for(std::set<MeshEdge*>::iterator edgeIter = m_edges.begin(); edgeIter != m_edges.end(); edgeIter++)
{
MeshEdge* pMeshEdge = *edgeIter;
if(pMeshEdge->m_pOtherEdge == 0)
{
//Let's see if we can find the other edge somewhere.
//Create an example of what we are looking for...
MeshEdge otherEdgeExample;
otherEdgeExample.m_pSrc = pMeshEdge->m_pDest;
otherEdgeExample.m_pDest = pMeshEdge->m_pSrc;
m_edges.find(
}
}*/
/*int counter = 0;
//Lastly, we loop over the edges and determine all those which should be adjacent
for(std::set<MeshEdge*>::iterator outerIter = m_edges.begin(); outerIter != m_edges.end(); outerIter++)
{
std::cout << counter++ << std::endl;
for(std::set<MeshEdge*>::iterator innerIter = m_edges.begin(); innerIter != m_edges.end(); innerIter++)
{
MeshEdge* edge0 = *outerIter;
MeshEdge* edge1 = *innerIter;
if((edge0->m_pSrc == edge1->m_pDest) && (edge0->m_pDest == edge1->m_pSrc))
{
edge0->m_pOtherEdge = edge1;
edge1->m_pOtherEdge = edge0;
}
}
}*/
//Match up the edge pains
matchEdgePairs();
//Compute the edge costs
computeEdgeCosts();
//Check sanity
isSane();
}
void Mesh::matchEdgePairs(void)
{
std::set<MeshEdge*> matchedEdges;
while(m_edges.empty() == false)
{
std::set<MeshEdge*>::iterator firstEdgeIter = m_edges.begin();
MeshEdge* firstEdgePtr = *firstEdgeIter;
m_edges.erase(firstEdgeIter);
matchedEdges.insert(firstEdgePtr);
//Attempt to find the opposite edge
for(std::set<MeshEdge*>::iterator edgeIter = m_edges.begin(); edgeIter != m_edges.end(); edgeIter++)
{
MeshEdge* candidate = *edgeIter;
if((firstEdgePtr->m_pSrc == candidate->m_pDest) && (firstEdgePtr->m_pDest == candidate->m_pSrc))
{
m_edges.erase(edgeIter);
matchedEdges.insert(candidate);
firstEdgePtr->m_pOtherEdge = candidate;
candidate->m_pOtherEdge = firstEdgePtr;
break;
}
}
}
m_edges = matchedEdges;
}
void Mesh::computeEdgeCosts(void)
{
for(std::set<MeshEdge*>::iterator edgeIter = m_edges.begin(); edgeIter != m_edges.end(); edgeIter++)
{
(*edgeIter)->computeEdgeCost(this);
}
}
void Mesh::fillISP(IndexedSurfacePatch* pIsp)
{
pIsp->clear();
for(std::set<MeshVertex*>::iterator vertItor = m_vertices.begin(); vertItor != m_vertices.end(); vertItor++)
{
MeshVertex* meshVertex = *vertItor;
meshVertex->m_index = pIsp->addVertex(meshVertex->m_vertexData);
}
for(std::set<MeshFace*>::iterator faceItor = m_faces.begin(); faceItor != m_faces.end(); faceItor++)
{
MeshFace* meshFace = *faceItor;
MeshVertex* v0 = meshFace->m_pEdge->m_pSrc;
MeshVertex* v1 = meshFace->m_pEdge->m_pNextEdge->m_pSrc;
MeshVertex* v2 = meshFace->m_pEdge->m_pNextEdge->m_pNextEdge->m_pSrc;
pIsp->addTriangle(v0->m_index, v1->m_index, v2->m_index);
}
pIsp->m_vecLodRecords.clear();
LodRecord lodRecord;
lodRecord.beginIndex = 0;
lodRecord.endIndex = pIsp->getNoOfIndices();
pIsp->m_vecLodRecords.push_back(lodRecord);
}
void Mesh::removeEdge(MeshEdge* pMeshEdge)
{
//Get the src and dest vertices
MeshVertex* pSrc = pMeshEdge->m_pSrc;
MeshVertex* pDest = pMeshEdge->m_pDest;
//Get the other half of the edge
MeshEdge* pOtherEdge = pMeshEdge->m_pOtherEdge;
//Get the faces
MeshFace* pMeshFace = pMeshEdge->m_pFace;
MeshFace* pOtherFace = 0;
if(pOtherEdge != 0)
{
pOtherFace = pOtherEdge->m_pFace;
}
//Remove the faces (the edges keep pointers to the faces, but those edges will be deleted soon anyway...)
m_faces.erase(pMeshFace);
delete pMeshFace;
pMeshFace = 0;
if(pOtherFace)
{
m_faces.erase(pOtherFace);
delete pOtherFace;
pOtherFace = 0;
}
//Erase the edges
m_edges.erase(pMeshEdge);
m_edges.erase(pMeshEdge->m_pNextEdge);
m_edges.erase(pMeshEdge->m_pPreviousEdge);
/*pMeshEdge->m_pSrc->m_edges.erase(pMeshEdge);
pMeshEdge->m_pNextEdge->m_pSrc->m_edges.erase(pMeshEdge->m_pNextEdge);
pMeshEdge->m_pPreviousEdge->m_pSrc->m_edges.erase(pMeshEdge->m_pPreviousEdge);*/
delete pMeshEdge->m_pNextEdge;
pMeshEdge->m_pNextEdge = 0;
delete pMeshEdge->m_pPreviousEdge;
pMeshEdge->m_pPreviousEdge = 0;
delete pMeshEdge;
//pMeshEdge = 0;
if(pOtherEdge)
{
m_edges.erase(pOtherEdge);
m_edges.erase(pOtherEdge->m_pNextEdge);
m_edges.erase(pOtherEdge->m_pPreviousEdge);
/*pOtherEdge->m_pSrc->m_edges.erase(pOtherEdge);
pOtherEdge->m_pNextEdge->m_pSrc->m_edges.erase(pOtherEdge->m_pNextEdge);
pOtherEdge->m_pPreviousEdge->m_pSrc->m_edges.erase(pOtherEdge->m_pPreviousEdge);*/
delete pOtherEdge->m_pNextEdge;
pOtherEdge->m_pNextEdge = 0;
delete pOtherEdge->m_pPreviousEdge;
pOtherEdge->m_pPreviousEdge = 0;
delete pOtherEdge;
//pOtherEdge = 0;
}
//Find the affected edges
/*std::set<MeshEdge*> affectedEdges = edgesStartingatEitherVertex;
for(std::set<MeshEdge*>::iterator edgeIter = edgesStartingatEitherVertex.begin(); edgeIter != edgesStartingatEitherVertex.end(); edgeIter++)
{
affectedEdges.insert((*edgeIter)->m_pNextEdge);
affectedEdges.insert((*edgeIter)->m_pPreviousEdge);
//if((*edgeIter)->m_pOtherEdge != 0)
//{
// affectedEdges.insert((*edgeIter)->m_pOtherEdge);
//}
}*/
//Update the source and destinations
for(std::set<MeshEdge*>::iterator edgeIter = m_edges.begin(); edgeIter != m_edges.end(); edgeIter++)
{
MeshEdge* pEdge = *edgeIter;
if(pEdge->m_pSrc == pSrc)
{
pEdge->m_pSrc = pDest;
}
if(pEdge->m_pDest == pSrc)
{
pEdge->m_pDest = pDest;
}
}
/*for(std::set<MeshVertex*>::iterator vertexIter = m_vertices.begin(); vertexIter != m_vertices.end(); vertexIter++)
{
(*vertexIter)->m_edges.clear();
}
for(std::set<MeshEdge*>::iterator edgeIter = m_edges.begin(); edgeIter != m_edges.end(); edgeIter++)
{
MeshEdge* pEdge = *edgeIter;
pEdge->m_pSrc->m_edges.insert(pEdge);
}*/
/*for(std::set<MeshEdge*>::iterator edgeIter = affectedEdges.begin(); edgeIter != affectedEdges.end(); edgeIter++)
{
MeshEdge* pEdge = *edgeIter;
if(pEdge->m_pSrc == pSrc)
{
pEdge->m_pSrc = pDest;
}
if(pEdge->m_pDest == pSrc)
{
pEdge->m_pDest = pDest;
}
}*/
//Deal with the vertices
/*pSrc->m_edges.erase(pMeshEdge);
if(pOtherEdge)
{
pDest->m_edges.erase(pOtherEdge);
}*/
//Find the edges starting at either vertex
/*std::set<MeshEdge*> edgesStartingatEitherVertex;
std::set_union(pSrc->m_edges.begin(), pSrc->m_edges.end(),
pDest->m_edges.begin(), pDest->m_edges.end(),
std::inserter(edgesStartingatEitherVertex, edgesStartingatEitherVertex.begin()));*/
//Remove the old vertex
//pDest->m_edges = edgesStartingatEitherVertex;
m_vertices.erase(pSrc);
delete pSrc; //Don't set to 0 yet as we will use the value
//Update any pairings
matchEdgePairs();
/*for(std::set<MeshEdge*>::iterator outerIter = affectedEdges.begin(); outerIter != affectedEdges.end(); outerIter++)
{
for(std::set<MeshEdge*>::iterator innerIter = affectedEdges.begin(); innerIter != affectedEdges.end(); innerIter++)
{
MeshEdge* edge0 = *outerIter;
MeshEdge* edge1 = *innerIter;
if((edge0->m_pSrc == edge1->m_pDest) && (edge0->m_pDest == edge1->m_pSrc))
{
edge0->m_pOtherEdge = edge1;
edge1->m_pOtherEdge = edge0;
}
}
}*/
//Recompute the affected edge costs
computeEdgeCosts();
/*for(std::set<MeshEdge*>::iterator edgeIter = affectedEdges.begin(); edgeIter != affectedEdges.end(); edgeIter++)
{
(*edgeIter)->computeEdgeCost();
}*/
}
void Mesh::decimateAll(void)
{
for(int ct = 0; ct < 100; ct++)
{
std::cout << ct << std::endl;
decimateOne();
//isSane();
}
/*int ct = 0;
while(decimateOne())
{
std::cout << ct++ << std::endl;
}*/
//decimateOne();
}
bool Mesh::decimateOne(void)
{
for(std::set<MeshEdge*>::iterator edgeIter = m_edges.begin(); edgeIter != m_edges.end(); edgeIter++)
{
/*for(int ct = 0; ct < 30; ct++)
{
edgeIter++;
}*/
MeshEdge* pMeshEdge = *edgeIter;
if(pMeshEdge->m_fCost < 1.0)
{
removeEdge(pMeshEdge);
return true;
}
}
return false;
}
bool Mesh::isSane(void)
{
for(std::set<MeshVertex*>::iterator vertexIter = m_vertices.begin(); vertexIter != m_vertices.end(); vertexIter++)
{
//This would be eaiser if we just propergated exceptions?
if((*vertexIter)->isSane() == false)
{
std::cout << "SANITY CHECK FAIL: Problem found in vertex set" << std::endl;
return false;
}
}
for(std::set<MeshFace*>::iterator faceIter = m_faces.begin(); faceIter != m_faces.end(); faceIter++)
{
//This would be eaiser if we just propergated exceptions?
if((*faceIter)->isSane() == false)
{
std::cout << "SANITY CHECK FAIL: Problem found in face set" << std::endl;
return false;
}
}
for(std::set<MeshEdge*>::iterator edgeIter = m_edges.begin(); edgeIter != m_edges.end(); edgeIter++)
{
//This would be eaiser if we just propergated exceptions?
if((*edgeIter)->isSane() == false)
{
std::cout << "SANITY CHECK FAIL: Problem found in edge set" << std::endl;
return false;
}
}
std::cout << "SANITY CHECK SUCCESS" << std::endl;
return true;
}
}

View File

@ -0,0 +1,158 @@
#pragma region License
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#pragma endregion
#include "MeshEdge.h"
#include "Mesh.h"
#include "MeshFace.h"
#include "MeshVertex.h"
#include "SurfaceVertex.h"
#include <set>
namespace PolyVox
{
bool operator==(const MeshEdge& lhs, const MeshEdge& rhs)
{
return lhs.m_pSrc == rhs.m_pSrc && lhs.m_pDest == rhs.m_pDest;
}
bool operator<(const MeshEdge& lhs, const MeshEdge& rhs)
{
if(lhs == rhs)
return false;
if (lhs.m_pSrc < rhs.m_pSrc)
return true;
if (rhs.m_pSrc < lhs.m_pSrc)
return false;
if (lhs.m_pDest < rhs.m_pDest)
return true;
if (rhs.m_pDest < lhs.m_pDest)
return false;
return false;
}
MeshEdge::MeshEdge()
{
m_pOtherEdge = 0;
m_pNextEdge = 0;
m_pPreviousEdge = 0;
m_pSrc = 0;
m_pDest = 0;
m_pFace = 0;
m_fCost = 1000000.0f;
}
void MeshEdge::computeEdgeCost(Mesh* pParentMesh)
{
SurfaceVertex v0Data = m_pSrc->m_vertexData;
SurfaceVertex v1Data = m_pDest->m_vertexData;
m_fCost = 1000000.0f;
//For now, don't collapse vertices on material edges...
if(v0Data.isOnMaterialEdge() || v1Data.isOnMaterialEdge())
{
return;
}
//...or those on geometry (region) edges.
if(v0Data.isOnGeometryEdge() || v1Data.isOnGeometryEdge())
{
return;
}
//Check the normals are within the threshold.
if(v0Data.getNormal().dot(v1Data.getNormal()) < 0.999)
{
return;
}
//Test for face flips
for(std::set<MeshFace*>::iterator faceIter = pParentMesh->m_faces.begin(); faceIter != pParentMesh->m_faces.end(); faceIter++)
{
if((*faceIter)->collapseFlipsFace(this))
{
return;
}
}
m_fCost = 0.0f;
return;
}
bool MeshEdge::isSane(void)
{
if(m_pSrc == 0)
{
std::cout << "SANITY CHECK FAIL: Edge has no source vertex" << std::endl;
return false;
}
if(m_pDest == 0)
{
std::cout << "SANITY CHECK FAIL: Edge has no destination vertex" << std::endl;
return false;
}
if(m_pFace == 0)
{
std::cout << "SANITY CHECK FAIL: Edge has no face attached" << std::endl;
return false;
}
//Check loops
if(this != m_pNextEdge->m_pNextEdge->m_pNextEdge)
{
std::cout << "SANITY CHECK FAIL: Next edge loop is broken" << std::endl;
return false;
}
if(this != m_pPreviousEdge->m_pPreviousEdge->m_pPreviousEdge)
{
std::cout << "SANITY CHECK FAIL: Previous edge loop is broken" << std::endl;
return false;
}
//Make sure the other edge points back here
if(m_pOtherEdge != 0)
{
if(this != m_pOtherEdge->m_pOtherEdge)
{
std::cout << "SANITY CHECK FAIL: Other edge exists but does not point back here." << std::endl;
return false;
}
}
return true;
}
}

View File

@ -0,0 +1,114 @@
#pragma region License
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#pragma endregion
#include "MeshFace.h"
#include "MeshEdge.h"
#include "MeshVertex.h"
#include "Vector.h"
#include <iostream>
namespace PolyVox
{
MeshFace::MeshFace()
{
m_pEdge = 0;
}
bool MeshFace::isSane(void)
{
if(m_pEdge == 0)
{
std::cout << "SANITY CHECK FAIL: Face has no edge attached" << std::endl;
return false;
}
return true;
}
Vector3DFloat MeshFace::getNormal(void)
{
//Find the three vertices
Vector3DFloat pV0 = m_pEdge->m_pSrc->m_vertexData.getPosition();
Vector3DFloat pV1 = m_pEdge->m_pNextEdge->m_pSrc->m_vertexData.getPosition();
Vector3DFloat pV2 = m_pEdge->m_pNextEdge->m_pNextEdge->m_pSrc->m_vertexData.getPosition();
Vector3DFloat crossProduct = (pV1 - pV0).cross(pV2 - pV0);
assert(crossProduct.length() > 0.001);
crossProduct.normalise();
return crossProduct;
}
bool MeshFace::collapseFlipsFace(MeshEdge* pEdgeToCollapse)
{
MeshVertex* pSrc = pEdgeToCollapse->m_pSrc;
MeshVertex* pDest = pEdgeToCollapse->m_pDest;
MeshVertex* pV0 = m_pEdge->m_pSrc;
MeshVertex* pV1 = m_pEdge->m_pNextEdge->m_pSrc;
MeshVertex* pV2 = m_pEdge->m_pNextEdge->m_pNextEdge->m_pSrc;
if(pSrc == pV0)
{
return collapseFlipsFaceImpl(pV1->m_vertexData.getPosition(), pV2->m_vertexData.getPosition(), pSrc->m_vertexData.getPosition(), pDest->m_vertexData.getPosition());
}
if(pSrc == pV1)
{
return collapseFlipsFaceImpl(pV0->m_vertexData.getPosition(), pV2->m_vertexData.getPosition(), pSrc->m_vertexData.getPosition(), pDest->m_vertexData.getPosition());
}
if(pSrc == pV2)
{
return collapseFlipsFaceImpl(pV0->m_vertexData.getPosition(), pV1->m_vertexData.getPosition(), pSrc->m_vertexData.getPosition(), pDest->m_vertexData.getPosition());
}
return false;
}
bool MeshFace::collapseFlipsFaceImpl(Vector3DFloat fixed0, Vector3DFloat fixed1, Vector3DFloat oldPos, Vector3DFloat newPos)
{
Vector3DFloat oldCrossProduct = (fixed0 - oldPos).cross(fixed1 - oldPos);
Vector3DFloat newCrossProduct = (fixed0 - newPos).cross(fixed1 - newPos);
if(oldCrossProduct.length() < 0.001f)
{
return false;
}
if(newCrossProduct.length() < 0.001f)
{
return false;
}
oldCrossProduct.normalise();
newCrossProduct.normalise();
return oldCrossProduct.dot(newCrossProduct) < 0.999f;
}
}

View File

@ -0,0 +1,45 @@
#pragma region License
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#pragma endregion
#include "MeshVertex.h"
namespace PolyVox
{
MeshVertex::MeshVertex()
{
m_index = -1;
}
bool MeshVertex::isSane(void)
{
/*if(m_edges.empty())
{
std::cout << "SANITY CHECK FAIL: Vertex has no edges attached" << std::endl;
return false;
}*/
return true;
}
}

View File

@ -623,7 +623,10 @@ namespace PolyVox
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
surfaceVertex.setEdgeVertex(isXEdge || isYEdge || isZEdge);
//surfaceVertex.setOnGeometryEdge(isXEdge || isYEdge || isZEdge);
surfaceVertex.setOnGeometryEdgeX(isXEdge);
surfaceVertex.setOnGeometryEdgeY(isYEdge);
surfaceVertex.setOnGeometryEdgeZ(isZEdge);
uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
m_pCurrentVertexIndicesX[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
}
@ -635,7 +638,10 @@ namespace PolyVox
const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
const uint8_t uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
surfaceVertex.setEdgeVertex(isXEdge || isYEdge || isZEdge);
//surfaceVertex.setOnGeometryEdge(isXEdge || isYEdge || isZEdge);
surfaceVertex.setOnGeometryEdgeX(isXEdge);
surfaceVertex.setOnGeometryEdgeY(isYEdge);
surfaceVertex.setOnGeometryEdgeZ(isZEdge);
uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
m_pCurrentVertexIndicesY[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
}
@ -647,7 +653,10 @@ namespace PolyVox
const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
const uint8_t uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
surfaceVertex.setEdgeVertex(isXEdge || isYEdge || isZEdge);
//surfaceVertex.setOnGeometryEdge(isXEdge || isYEdge || isZEdge);
surfaceVertex.setOnGeometryEdgeX(isXEdge);
surfaceVertex.setOnGeometryEdgeY(isYEdge);
surfaceVertex.setOnGeometryEdgeZ(isZEdge);
uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
m_pCurrentVertexIndicesZ[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
}

View File

@ -36,7 +36,6 @@ namespace PolyVox
SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, float materialToSet)
:position(positionToSet)
,material(materialToSet)
,m_bIsMaterialEdgeVertex(false)
{
}
@ -45,7 +44,6 @@ namespace PolyVox
:position(positionToSet)
,normal(normalToSet)
,material(materialToSet)
,m_bIsMaterialEdgeVertex(false)
{
}
@ -64,14 +62,34 @@ namespace PolyVox
return position;
}
bool SurfaceVertex::isEdgeVertex(void) const
bool SurfaceVertex::isOnEdge(void) const
{
return m_bIsEdgeVertex;
return (isOnMaterialEdge() || isOnGeometryEdge());
}
void SurfaceVertex::setEdgeVertex(bool isEdgeVertex)
bool SurfaceVertex::isOnMaterialEdge(void) const
{
m_bIsEdgeVertex = isEdgeVertex;
return m_bFlags[VF_ON_MATERIAL_EDGE];
}
bool SurfaceVertex::isOnGeometryEdge(void) const
{
return m_bFlags[VF_ON_GEOMETRY_EDGE_X] || m_bFlags[VF_ON_GEOMETRY_EDGE_Y] || m_bFlags[VF_ON_GEOMETRY_EDGE_Z];
}
bool SurfaceVertex::isOnGeometryEdgeX(void) const
{
return m_bFlags[VF_ON_GEOMETRY_EDGE_X];
}
bool SurfaceVertex::isOnGeometryEdgeY(void) const
{
return m_bFlags[VF_ON_GEOMETRY_EDGE_Y];
}
bool SurfaceVertex::isOnGeometryEdgeZ(void) const
{
return m_bFlags[VF_ON_GEOMETRY_EDGE_Z];
}
void SurfaceVertex::setMaterial(float materialToSet)
@ -84,6 +102,26 @@ namespace PolyVox
normal = normalToSet;
}
void SurfaceVertex::setOnMaterialEdge(bool bOnMaterialEdge)
{
m_bFlags[VF_ON_MATERIAL_EDGE] = bOnMaterialEdge;
}
void SurfaceVertex::setOnGeometryEdgeX(bool bOnRegionEdge)
{
m_bFlags[VF_ON_GEOMETRY_EDGE_X] = bOnRegionEdge;
}
void SurfaceVertex::setOnGeometryEdgeY(bool bOnRegionEdge)
{
m_bFlags[VF_ON_GEOMETRY_EDGE_Y] = bOnRegionEdge;
}
void SurfaceVertex::setOnGeometryEdgeZ(bool bOnRegionEdge)
{
m_bFlags[VF_ON_GEOMETRY_EDGE_Z] = bOnRegionEdge;
}
void SurfaceVertex::setPosition(const Vector3DFloat& positionToSet)
{
position = positionToSet;