DavidWilliams 
							
						 
					 
					
						
						
							
						
						17ee7982d5 
					 
					
						
						
							
							Added typename for GCC.  
						
						
						
						
					 
					
						2014-08-19 21:30:37 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f1ed0c1be2 
					 
					
						
						
							
							Examples now support both 16 and 32 bit indices.  
						
						
						
						
					 
					
						2014-08-13 15:59:13 +02:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						9b19ea656b 
					 
					
						
						
							
							Fix commit on Linux  
						
						
						
						
					 
					
						2014-06-03 10:37:11 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f945fd4ce4 
					 
					
						
						
							
							Work on example to decode vertices on the GPU.  
						
						
						
						
					 
					
						2014-05-29 12:38:43 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						2090b0087c 
					 
					
						
						
							
							Vertices now carry general  purpose 'data' rather than a 'material', though the data will be treated as a material in many cases. This is part of making the architecture more generic and involves some renaming.  
						
						
						
						
					 
					
						2014-05-29 11:39:29 +02:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						c26686476d 
					 
					
						
						
							
							Use Qt's resource system to store the shader source  
						
						... 
						
						
						
						The shader source is included inside each comipled binary file. The
OpenGL example also provides its own shader files which overrides
the default. Common shader code is in the 'common' directory and
each example's custom shader is alongside the example's C++ code. 
						
						
					 
					
						2014-05-28 10:29:05 +01:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						140cbc0fc7 
					 
					
						
						
							
							Move shader code to external files rather than embedded  
						
						... 
						
						
						
						A bit of CMake code in each example copies the files to the
correct location and Qt loads them from the application's binary
directory. 
						
						
					 
					
						2014-05-27 15:08:20 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						1d8fc25cb7 
					 
					
						
						
							
							Compile fixes for GCC/Linux  
						
						
						
						
					 
					
						2014-05-26 23:14:29 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						321d3eb7d4 
					 
					
						
						
							
							Removed initializer which isn't supported in VS 2012.  
						
						
						
						
					 
					
						2014-05-26 22:51:55 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ba58cff815 
					 
					
						
						
							
							Removed use of 'R' raw string literals as CS 2012 doesn't support them.  
						
						
						
						
					 
					
						2014-05-26 22:51:09 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4ae25d6b1e 
					 
					
						
						
							
							More commenting.  
						
						
						
						
					 
					
						2014-05-26 16:50:13 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e9c8daa9cb 
					 
					
						
						
							
							Add comments and tidying.  
						
						
						
						
					 
					
						2014-05-26 16:31:12 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						2a072f9347 
					 
					
						
						
							
							Rearranged some functions.  
						
						
						
						
					 
					
						2014-05-25 23:44:37 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						9e835a1110 
					 
					
						
						
							
							Shader now passed by shared pointer.  
						
						
						
						
					 
					
						2014-05-25 23:40:55 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b97bf52214 
					 
					
						
						
							
							Tidying up.  
						
						
						
						
					 
					
						2014-05-25 23:34:12 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ec08b28002 
					 
					
						
						
							
							Turned off back-face culling in examples, as this makes it easier to view certain shapes such as heightmaps.  
						
						
						
						
					 
					
						2014-05-25 21:45:28 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						499db6a185 
					 
					
						
						
							
							Changed default shader to use normal as RGB (more useful for debugging).  
						
						
						
						
					 
					
						2014-05-25 21:43:37 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						22869e4861 
					 
					
						
						
							
							More tweaks to scaling and translation.  
						
						
						
						
					 
					
						2014-05-25 21:36:41 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b63a09cab3 
					 
					
						
						
							
							Changing the way the examples handle translation and scaling.  
						
						
						
						
					 
					
						2014-05-25 21:29:44 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						99cf75e902 
					 
					
						
						
							
							Material now passed to shader as integer rather than float.  
						
						
						
						
					 
					
						2014-05-24 22:53:10 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						07b9cf05fa 
					 
					
						
						
							
							Changed OpenGLExample to use MaterialDensityPair88 instead of MaterialDensityPair44.  
						
						... 
						
						
						
						Added material to shaders. 
						
						
					 
					
						2014-05-24 21:09:26 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						aace1f2e36 
					 
					
						
						
							
							Exposing normals to example framework.  
						
						
						
						
					 
					
						2014-05-24 09:38:01 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f65edddd81 
					 
					
						
						
							
							Tidying up.  
						
						
						
						
					 
					
						2014-05-24 08:38:18 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						6cbb2d44bf 
					 
					
						
						
							
							Work on making OpenGLExample work with common example framework.  
						
						
						
						
					 
					
						2014-05-23 22:44:58 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						d34fd6b3c8 
					 
					
						
						
							
							Moved OpenGLWidget into common folder so it can be used by other examples.  
						
						
						
						
					 
					
						2014-05-23 22:11:47 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						416fdbb1d2 
					 
					
						
						
							
							Moved GLEW into Examples/Common folder in Visual Studio.  
						
						
						
						
					 
					
						2012-12-09 19:06:02 +01:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						989cd453fe 
					 
					
						
						
							
							Consolidate glew into one location to speed up build.  
						
						
						
						
					 
					
						2012-11-23 23:01:50 +00:00