David Williams
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1d8fc25cb7
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Compile fixes for GCC/Linux
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2014-05-26 23:14:29 +02:00 |
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David Williams
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321d3eb7d4
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Removed initializer which isn't supported in VS 2012.
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2014-05-26 22:51:55 +02:00 |
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David Williams
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ba58cff815
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Removed use of 'R' raw string literals as CS 2012 doesn't support them.
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2014-05-26 22:51:09 +02:00 |
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David Williams
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4ae25d6b1e
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More commenting.
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2014-05-26 16:50:13 +02:00 |
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David Williams
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e9c8daa9cb
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Add comments and tidying.
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2014-05-26 16:31:12 +02:00 |
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David Williams
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2a072f9347
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Rearranged some functions.
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2014-05-25 23:44:37 +02:00 |
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David Williams
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9e835a1110
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Shader now passed by shared pointer.
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2014-05-25 23:40:55 +02:00 |
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David Williams
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b97bf52214
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Tidying up.
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2014-05-25 23:34:12 +02:00 |
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David Williams
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ec08b28002
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Turned off back-face culling in examples, as this makes it easier to view certain shapes such as heightmaps.
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2014-05-25 21:45:28 +02:00 |
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David Williams
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499db6a185
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Changed default shader to use normal as RGB (more useful for debugging).
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2014-05-25 21:43:37 +02:00 |
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David Williams
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22869e4861
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More tweaks to scaling and translation.
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2014-05-25 21:36:41 +02:00 |
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David Williams
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b63a09cab3
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Changing the way the examples handle translation and scaling.
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2014-05-25 21:29:44 +02:00 |
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David Williams
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99cf75e902
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Material now passed to shader as integer rather than float.
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2014-05-24 22:53:10 +02:00 |
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David Williams
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07b9cf05fa
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Changed OpenGLExample to use MaterialDensityPair88 instead of MaterialDensityPair44.
Added material to shaders.
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2014-05-24 21:09:26 +02:00 |
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David Williams
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aace1f2e36
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Exposing normals to example framework.
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2014-05-24 09:38:01 +02:00 |
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David Williams
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f65edddd81
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Tidying up.
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2014-05-24 08:38:18 +02:00 |
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David Williams
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6cbb2d44bf
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Work on making OpenGLExample work with common example framework.
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2014-05-23 22:44:58 +02:00 |
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David Williams
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d34fd6b3c8
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Moved OpenGLWidget into common folder so it can be used by other examples.
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2014-05-23 22:11:47 +02:00 |
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David Williams
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416fdbb1d2
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Moved GLEW into Examples/Common folder in Visual Studio.
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2012-12-09 19:06:02 +01:00 |
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Matt Williams
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989cd453fe
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Consolidate glew into one location to speed up build.
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2012-11-23 23:01:50 +00:00 |
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