David Williams
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d3ad3d985b
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Some tidying up of the LOD work.
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2010-02-07 23:48:33 +00:00 |
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David Williams
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1448f95b0a
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More work on LOD - allowing material boundaries to collapse.
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2010-02-07 22:53:13 +00:00 |
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David Williams
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d238da5fc9
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More work on lod decimation.
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2010-02-03 22:47:08 +00:00 |
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David Williams
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801c7f5c7f
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Some tidying and commenting of LOD code.
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2010-02-03 21:48:04 +00:00 |
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David Williams
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89c48cdc27
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Working version of mesh decimation code which acts directly on vertex/index buffers.
Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
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2010-02-02 23:18:17 +00:00 |
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David Williams
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5c8dd011e7
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Switched to ZLib license.
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2009-11-10 18:37:50 +00:00 |
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David Williams
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a1f5d4dc73
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Improved extractSubset() to generate more memory efficient meshes.
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2009-11-05 20:56:36 +00:00 |
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David Williams
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e820b3de6e
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Improvements to the way blending between materials is handled.
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2009-10-24 18:48:52 +00:00 |
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David Williams
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c695a7bc86
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Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop.
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2009-10-20 22:02:58 +00:00 |
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David Williams
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5eb538e925
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Added code to determine how much memory a volume is using.
Also map of homogenous regions is no longer static.
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2009-10-17 20:39:38 +00:00 |
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David Williams
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cacde3e01a
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Made PolyVoxConfig.cmake differentiate between release and debug .dll's. This was previously done by FindPolyVox.cmake.
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2009-09-13 21:43:21 +00:00 |
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Matt Williams
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daf489a605
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Set all the required variables in the PolyVoxConfig.cmake file
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2009-09-02 23:31:57 +00:00 |
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David Williams
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094d279f74
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Fix for compile problem in 64-bit mode.
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2009-09-01 19:01:41 +00:00 |
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David Williams
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10c0f794b1
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Added flag to test if we are on a material boundary.
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2009-09-01 17:24:00 +00:00 |
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Matt Williams
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5ca6178e10
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Commit commented out version of the code which fixes the build on Linux
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2009-08-31 21:52:46 +00:00 |
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Matt Williams
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9f92a07823
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Set individual path variables for Core and Util in PolyVoxConfig.cmake
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2009-08-31 18:50:20 +00:00 |
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Matt Williams
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9df6288c67
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Update Linux install paths to be FHS compliant. Windows paths should be unchanged.
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2009-08-31 18:25:26 +00:00 |
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David Williams
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099c5c7fbf
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Work on volume resource loading.
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2009-08-09 14:37:43 +00:00 |
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David Williams
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e5d38b597e
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Vertices now know whether they are on the edge of an indexed surface patch. This allows improved smoothing.
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2009-07-23 16:54:46 +00:00 |
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David Williams
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ab906a03f6
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Improvements to smoothing code.
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2009-07-04 21:35:10 +00:00 |
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David Williams
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3229fcd62e
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Added comment.
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2009-07-04 18:44:00 +00:00 |
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David Williams
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ebcf266bc7
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Added some normal smoothing code.
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2009-07-04 17:51:14 +00:00 |
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David Williams
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a7a90a03a1
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Work on LOD system.
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2009-06-28 10:59:22 +00:00 |
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David Williams
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e51b9cfee9
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Work on improving material system.
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2009-06-27 19:11:33 +00:00 |
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David Williams
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9d1f9e7959
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Hack to fix crash.
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2009-06-23 21:01:31 +00:00 |
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David Williams
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1994155d07
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Removed the boost::function stuff. It was too heavy, and not that useful without boost::bind (which added more weight). Switched to listener classes - to be reviewed with C++0x.
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2009-06-21 10:12:56 +00:00 |
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David Williams
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a91ff9a10f
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Made sure all Thermite stuff is in the Thermite namespace.
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2009-06-19 21:02:44 +00:00 |
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David Williams
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bf26f9c89a
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Replaced function pointers with boost::function.
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2009-06-18 23:04:10 +00:00 |
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David Williams
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5e2b8156c9
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Added initial loading progress dialog.
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2009-06-18 21:56:21 +00:00 |
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David Williams
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b4d9351f1b
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Regeneration of regions can now be prioritised, for example by distance to camera.
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2009-06-10 20:57:47 +00:00 |
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David Williams
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530a53b4fe
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Work on multi threaded surface extractor.
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2009-06-09 19:17:17 +00:00 |
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David Williams
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83cc852d17
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Fix for strange crash - possibly alignment related. See comment in modified file.
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2009-06-07 09:46:06 +00:00 |
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David Williams
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3010eb341d
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Making use of sampling adjacent voxels. General optimisations and improvements.
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2009-06-06 23:08:08 +00:00 |
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David Williams
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41e33b1f59
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More optimisations...
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2009-06-06 20:41:52 +00:00 |
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David Williams
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9225c37b53
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Fixing warnings - Removed m_v3dRegionOffset from SurfaceExtractor as it was causing unnecessary floating point conversions.
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2009-06-06 14:51:30 +00:00 |
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David Williams
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53cacc9840
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Fixing warnings - Changed Region to use int16 instead of int32.
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2009-06-06 14:43:28 +00:00 |
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David Williams
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e6e66624ea
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Optimization to VolumeSampler::setPosition();
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2009-06-06 14:26:21 +00:00 |
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David Williams
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b03cfbf26c
|
Fixed crash in release mode.
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2009-06-06 12:36:07 +00:00 |
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David Williams
|
19e860d291
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Renamed some stuff in SurfaceExtractor.
Added functions to move samplers to adjacent voxels.
|
2009-06-06 11:52:56 +00:00 |
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David Williams
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6fdb11ebf4
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Correctness improvements to surface extractor.
|
2009-06-04 23:06:14 +00:00 |
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David Williams
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b0671cee8a
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Tidying SurfaceExtractor.
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2009-06-03 22:42:04 +00:00 |
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David Williams
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4f9c93a454
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Work on templatizing surface extractor.
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2009-06-03 21:48:26 +00:00 |
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David Williams
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324987d380
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Work on templatizing surface extractor.
|
2009-06-03 21:26:54 +00:00 |
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David Williams
|
57eed6e901
|
Optimised order in which slice elements are processed.
|
2009-06-03 21:02:15 +00:00 |
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David Williams
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cd0f8529ca
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Optimising SurfaceExtractor.
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2009-06-03 20:47:47 +00:00 |
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David Williams
|
5a99101341
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Optimising SurfaceExtractor.
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2009-06-02 22:51:00 +00:00 |
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David Williams
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64318fb546
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Optimising SurfaceExtractor.
|
2009-06-02 22:38:54 +00:00 |
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David Williams
|
47291c59fc
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Optimising SurfaceExtractor.
|
2009-06-02 19:20:16 +00:00 |
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David Williams
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c0a504703e
|
Optimising SurfaceExtractor.
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2009-06-01 23:17:56 +00:00 |
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David Williams
|
7e11bfabcb
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Optimising SurfaceExtractor.
|
2009-06-01 23:04:54 +00:00 |
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