David Williams
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168ab6760b
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Started moving code for maintaining scene graph out of _findVisibleObjects and into main application.
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2008-01-27 21:01:06 +00:00 |
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David Williams
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679e419946
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Cleaning up.
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2008-01-24 19:36:10 +00:00 |
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David Williams
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048af66620
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Cleaning up.
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2008-01-23 22:02:12 +00:00 |
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David Williams
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31656cb68b
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Started using texture atlas instead of many small meshes.
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2007-12-03 22:24:48 +00:00 |
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David Williams
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8137b1eb46
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Refactoring mesh generation code.
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2007-10-06 18:31:37 +00:00 |
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David Williams
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909d020bff
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Optimising the way mesh data is sent to the GPU.
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2007-09-30 23:39:48 +00:00 |
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David Williams
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d0386f8853
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Removed SurfacePatch::getVertexAndIndexData and replaced it with passing a SurfacePatch to a SurfacePatchRenderable.
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2007-09-29 01:10:01 +00:00 |
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Matt Williams
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579aefab58
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Add newline at end of files to reduce gcc warnings
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2007-08-29 22:54:52 +00:00 |
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David Williams
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adfdb3062f
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Refactoring work... Argh, this is hard!
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2007-08-19 20:28:33 +00:00 |
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David Williams
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7bd433cbf3
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Start of some refactoring work...
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2007-08-19 16:15:56 +00:00 |
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