David Williams
|
b97bf52214
|
Tidying up.
|
2014-05-25 23:34:12 +02:00 |
|
David Williams
|
ec08b28002
|
Turned off back-face culling in examples, as this makes it easier to view certain shapes such as heightmaps.
|
2014-05-25 21:45:28 +02:00 |
|
David Williams
|
499db6a185
|
Changed default shader to use normal as RGB (more useful for debugging).
|
2014-05-25 21:43:37 +02:00 |
|
David Williams
|
22869e4861
|
More tweaks to scaling and translation.
|
2014-05-25 21:36:41 +02:00 |
|
David Williams
|
b63a09cab3
|
Changing the way the examples handle translation and scaling.
|
2014-05-25 21:29:44 +02:00 |
|
David Williams
|
99cf75e902
|
Material now passed to shader as integer rather than float.
|
2014-05-24 22:53:10 +02:00 |
|
David Williams
|
07b9cf05fa
|
Changed OpenGLExample to use MaterialDensityPair88 instead of MaterialDensityPair44.
Added material to shaders.
|
2014-05-24 21:09:26 +02:00 |
|
David Williams
|
aace1f2e36
|
Exposing normals to example framework.
|
2014-05-24 09:38:01 +02:00 |
|
David Williams
|
f65edddd81
|
Tidying up.
|
2014-05-24 08:38:18 +02:00 |
|
David Williams
|
6cbb2d44bf
|
Work on making OpenGLExample work with common example framework.
|
2014-05-23 22:44:58 +02:00 |
|
David Williams
|
d34fd6b3c8
|
Moved OpenGLWidget into common folder so it can be used by other examples.
|
2014-05-23 22:11:47 +02:00 |
|
David Williams
|
416fdbb1d2
|
Moved GLEW into Examples/Common folder in Visual Studio.
|
2012-12-09 19:06:02 +01:00 |
|
Matt Williams
|
989cd453fe
|
Consolidate glew into one location to speed up build.
|
2012-11-23 23:01:50 +00:00 |
|