David Williams 
							
						 
					 
					
						
						
							
						
						e9ba998f2f 
					 
					
						
						
							
							Changes to the folder organization of some files in Visual Studio (via CMake's source_group).  
						
						
						
						
					 
					
						2014-05-28 14:03:26 +02:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						c26686476d 
					 
					
						
						
							
							Use Qt's resource system to store the shader source  
						
						... 
						
						
						
						The shader source is included inside each comipled binary file. The
OpenGL example also provides its own shader files which overrides
the default. Common shader code is in the 'common' directory and
each example's custom shader is alongside the example's C++ code. 
						
						
					 
					
						2014-05-28 10:29:05 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						35049b7a53 
					 
					
						
						
							
							Throw exception if extracted region is too large.  
						
						
						
						
					 
					
						2014-05-27 23:23:24 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						37ba9ab338 
					 
					
						
						
							
							CubicVertex now uses a more memory efficient representation which can be decoded on the CPU or GPU.  
						
						
						
						
					 
					
						2014-05-27 23:01:38 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						1790d8338f 
					 
					
						
						
							
							Merge branch 'feature/vertex-and-example-refactor' of  https://bitbucket.org/volumesoffun/polyvox  into feature/vertex-and-example-refactor  
						
						
						
						
					 
					
						2014-05-27 17:05:46 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						764c9ac97c 
					 
					
						
						
							
							Simplified vertex types to structs with public members.  
						
						... 
						
						
						
						Added (currently dummy) decode methods. 
						
						
					 
					
						2014-05-27 17:05:15 +02:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						140cbc0fc7 
					 
					
						
						
							
							Move shader code to external files rather than embedded  
						
						... 
						
						
						
						A bit of CMake code in each example copies the files to the
correct location and Qt loads them from the application's binary
directory. 
						
						
					 
					
						2014-05-27 15:08:20 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						1d8fc25cb7 
					 
					
						
						
							
							Compile fixes for GCC/Linux  
						
						
						
						
					 
					
						2014-05-26 23:14:29 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						321d3eb7d4 
					 
					
						
						
							
							Removed initializer which isn't supported in VS 2012.  
						
						
						
						
					 
					
						2014-05-26 22:51:55 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ba58cff815 
					 
					
						
						
							
							Removed use of 'R' raw string literals as CS 2012 doesn't support them.  
						
						
						
						
					 
					
						2014-05-26 22:51:09 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						5a23299634 
					 
					
						
						
							
							More tidying shader code.  
						
						
						
						
					 
					
						2014-05-26 21:14:54 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						fd3879faeb 
					 
					
						
						
							
							Tidying OpenGLExample shader code.  
						
						
						
						
					 
					
						2014-05-26 21:10:07 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						40e528d782 
					 
					
						
						
							
							Added lighting to OpenGL example.  
						
						
						
						
					 
					
						2014-05-26 17:00:26 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4ae25d6b1e 
					 
					
						
						
							
							More commenting.  
						
						
						
						
					 
					
						2014-05-26 16:50:13 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e9c8daa9cb 
					 
					
						
						
							
							Add comments and tidying.  
						
						
						
						
					 
					
						2014-05-26 16:31:12 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						2a072f9347 
					 
					
						
						
							
							Rearranged some functions.  
						
						
						
						
					 
					
						2014-05-25 23:44:37 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						9e835a1110 
					 
					
						
						
							
							Shader now passed by shared pointer.  
						
						
						
						
					 
					
						2014-05-25 23:40:55 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b97bf52214 
					 
					
						
						
							
							Tidying up.  
						
						
						
						
					 
					
						2014-05-25 23:34:12 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ec08b28002 
					 
					
						
						
							
							Turned off back-face culling in examples, as this makes it easier to view certain shapes such as heightmaps.  
						
						
						
						
					 
					
						2014-05-25 21:45:28 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						499db6a185 
					 
					
						
						
							
							Changed default shader to use normal as RGB (more useful for debugging).  
						
						
						
						
					 
					
						2014-05-25 21:43:37 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						22869e4861 
					 
					
						
						
							
							More tweaks to scaling and translation.  
						
						
						
						
					 
					
						2014-05-25 21:36:41 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b63a09cab3 
					 
					
						
						
							
							Changing the way the examples handle translation and scaling.  
						
						
						
						
					 
					
						2014-05-25 21:29:44 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						6738c4fc9e 
					 
					
						
						
							
							Smooth example now also uses new example OpenGLWidget.  
						
						
						
						
					 
					
						2014-05-25 21:15:20 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						349dc2b0e6 
					 
					
						
						
							
							Centered volume in viewport.  
						
						
						
						
					 
					
						2014-05-25 21:06:44 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e80c88a5ec 
					 
					
						
						
							
							Paging example now uses the new example OpenGLWidget.  
						
						
						
						
					 
					
						2014-05-25 21:03:52 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						eb39f0bb4c 
					 
					
						
						
							
							OpenGLExample is once again rendered as multiple separate mehses (but using the example framework this time).  
						
						
						
						
					 
					
						2014-05-25 12:28:45 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f78aad8abd 
					 
					
						
						
							
							Fixed colors to match previous version of the example.  
						
						
						
						
					 
					
						2014-05-24 22:58:31 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						99cf75e902 
					 
					
						
						
							
							Material now passed to shader as integer rather than float.  
						
						
						
						
					 
					
						2014-05-24 22:53:10 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						07b9cf05fa 
					 
					
						
						
							
							Changed OpenGLExample to use MaterialDensityPair88 instead of MaterialDensityPair44.  
						
						... 
						
						
						
						Added material to shaders. 
						
						
					 
					
						2014-05-24 21:09:26 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						aace1f2e36 
					 
					
						
						
							
							Exposing normals to example framework.  
						
						
						
						
					 
					
						2014-05-24 09:38:01 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f65edddd81 
					 
					
						
						
							
							Tidying up.  
						
						
						
						
					 
					
						2014-05-24 08:38:18 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						6cbb2d44bf 
					 
					
						
						
							
							Work on making OpenGLExample work with common example framework.  
						
						
						
						
					 
					
						2014-05-23 22:44:58 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						34f57911a7 
					 
					
						
						
							
							Converting OpenGLExample to use common OpenGLWidget.  
						
						
						
						
					 
					
						2014-05-23 22:18:17 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						d34fd6b3c8 
					 
					
						
						
							
							Moved OpenGLWidget into common folder so it can be used by other examples.  
						
						
						
						
					 
					
						2014-05-23 22:11:47 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4f7e1e6846 
					 
					
						
						
							
							Each mesh now has it's own transform matrix applied, so that our example framework can support breaking a volume into regions.  
						
						
						
						
					 
					
						2014-05-23 22:03:57 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						9f5b2e1659 
					 
					
						
						
							
							Better templatization of addMesh.  
						
						
						
						
					 
					
						2014-05-23 17:02:46 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						37bdf8e3ac 
					 
					
						
						
							
							Templatised code for example mesh conversion.  
						
						
						
						
					 
					
						2014-05-23 16:26:56 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						79acf814db 
					 
					
						
						
							
							Revert "Compile fixes for VS2012"  
						
						... 
						
						
						
						This reverts commit e8313a683b 
						
						
					 
					
						2014-05-23 16:11:53 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e8313a683b 
					 
					
						
						
							
							Compile fixes for VS2012  
						
						
						
						
					 
					
						2014-05-23 15:32:28 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4aae00e4a8 
					 
					
						
						
							
							Renamed SurfaceMesh to just Mesh  
						
						
						
						
					 
					
						2014-05-23 15:17:07 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						da8f294847 
					 
					
						
						
							
							Comments  
						
						
						
						
					 
					
						2014-05-23 14:37:35 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4cec89de38 
					 
					
						
						
							
							Added ability to specify the visible region  so that the example framework can support different volume sizes.  
						
						
						
						
					 
					
						2014-05-23 14:32:46 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ab741583e4 
					 
					
						
						
							
							Renamed extractXxxSurface() to extractXxxMesh()  
						
						
						
						
					 
					
						2014-05-22 23:26:40 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f8ce3a5f3d 
					 
					
						
						
							
							Tidying camera code.  
						
						
						
						
					 
					
						2014-05-22 17:03:06 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						16cbb94d90 
					 
					
						
						
							
							Rotation is now applied by moving the camera rather than the meshes.  
						
						
						
						
					 
					
						2014-05-22 16:51:41 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						7d55e00f76 
					 
					
						
						
							
							More work adding support for multiple meshes.  
						
						
						
						
					 
					
						2014-05-22 16:38:02 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						51e93fdabc 
					 
					
						
						
							
							Modifying the OpenGLWidget so that it can render multiple meshes.  
						
						
						
						
					 
					
						2014-05-22 16:25:36 +02:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						7fc954a6bf 
					 
					
						
						
							
							Fix SWIG include paths for C# bindings  
						
						
						
						
					 
					
						2014-05-20 14:43:18 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ef61480c3d 
					 
					
						
						
							
							Merge branch 'feature/vertex-refactor' into develop  
						
						
						
						
					 
					
						2014-05-12 23:08:27 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f2ba500c4c 
					 
					
						
						
							
							Merge branch 'develop' into feature/vertex-refactor  
						
						... 
						
						
						
						Conflicts:
	examples/Basic/main.cpp
	examples/Paging/main.cpp
	examples/SmoothLOD/main.cpp
	library/PolyVoxCore/include/PolyVoxCore/CubicSurfaceExtractorWithNormals.h
	tests/TestCubicSurfaceExtractor.cpp
	tests/TestSurfaceExtractor.cpp
	tests/TestVolumeSubclass.cpp 
						
						
					 
					
						2014-05-12 23:04:19 +02:00