Commit Graph

185 Commits

Author SHA1 Message Date
c638a0a52c renaming 2019-04-02 10:26:54 -03:00
16421febc4 update main 2019-04-02 09:21:43 -03:00
cca8ccad32 use forward slashes 2019-04-01 13:25:25 -03:00
2e4b7004c9 some renaming 2019-04-01 11:15:39 -03:00
f195e77be7 improve profiler 2019-04-01 11:03:12 -03:00
3f55504a91 use assert instead of B3_ASSERT 2019-03-31 11:07:05 -03:00
1c99a10536 bugfix 2019-03-31 11:03:02 -03:00
fb895192e7 rename 2019-03-31 11:02:26 -03:00
725ca3ce31 reduce stack size 2019-03-31 10:21:53 -03:00
701e4c5b15 profiler hierarchy 2019-03-31 10:20:17 -03:00
f446f90266 rename header 2019-03-31 10:20:01 -03:00
5c6a7a967a remove include 2019-03-30 12:01:28 -03:00
117f984698 consistency 2019-03-30 11:59:20 -03:00
f59df50fbd consistency 2019-03-30 11:51:55 -03:00
812ee84d7e bugfix 2019-03-30 10:48:24 -03:00
4984fa2a2e grow event buffer 2019-03-27 10:14:53 -03:00
1f65a9f79d update license headers 2019-02-26 16:41:28 -03:00
f98374143a refactoring 2018-10-08 16:18:28 -03:00
b48b16843a removed a couple of bugs in the profiler 2018-10-07 20:48:26 -03:00
f598c72fae update a test 2018-10-06 20:48:16 -03:00
17cf837712 move a function 2018-10-06 13:58:56 -03:00
658ac8298a replace point click test by character test 2018-10-06 13:56:20 -03:00
f4d9df4139 externalize window 2018-10-06 00:54:22 -03:00
6b95a04a09 rename a function, update a test 2018-10-05 11:57:23 -03:00
f6903c145c add shape cast test 2018-10-02 16:22:03 -03:00
0fbd543d96 make rendering code more reusable, update testbed 2018-09-23 13:22:21 -03:00
6486770fc1 set hull from vertex format
The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
2018-09-04 17:52:17 -03:00
9f564ae41c drop qsg 2018-09-03 16:32:06 -03:00
c804a2dc52 update tests 2018-08-04 15:28:22 -03:00
ad36526adb update test 2018-08-01 11:11:52 -03:00
86cfec55f0 bugfix, particle friction, test code 2018-08-01 10:50:27 -03:00
863bf7f052 bugfix, particle vs. particle collision 2018-07-26 21:13:49 -03:00
bea108510f use b3ClothMesh as a constant resource 2018-07-22 13:44:34 -03:00
7060f513ad preparation 2018-07-20 13:51:09 -03:00
261c5fc044 switch hull indices to 32-bit indices 2018-07-19 13:05:14 -03:00
7a1d50465c remove function 2018-07-18 16:58:21 -03:00
be76409ffc bilateral contact response for dynamic particles and rigid bodies, test update 2018-07-17 22:00:10 -03:00
260eb18093 bugfix 2018-07-10 12:03:15 -03:00
bbad09ae3e restruct 2018-06-29 23:44:19 -03:00
2af8cff389 consistency 2018-06-29 22:52:21 -03:00
db54750a87 consistency 2018-06-29 22:43:35 -03:00
b18654c7a5 controllers, ray3 2018-06-29 15:40:12 -03:00
1835d38373 fix #39 #42 2018-06-24 15:33:00 -03:00
725b771d39 bugfixes 2018-06-21 15:21:40 -03:00
9c31fb41ee fix #36 2018-06-16 11:08:40 -03:00
7bed29df5e remove default radius 2018-05-30 16:32:45 -03:00
0348d55d21 allow direct particle position alteration in order for mouse spring work 2018-05-30 15:29:45 -03:00
caef3fede8 maintain the upper triangle of A, external particle/force creation/destruction, particle force abstraction, testbed update 2018-05-30 11:34:41 -03:00
dba5ffbe06 through an acceleration constraint, the solver can remove acceleration from kinematic particles; consistency; in effect test update 2018-05-27 02:50:40 -03:00
a2fe1ab86c fix tension stepping 2018-05-26 01:41:18 -03:00