Commit Graph

27 Commits

Author SHA1 Message Date
637199b5fd New feature: soft bodies! 2019-05-13 19:03:23 -03:00
490a2963df Mesh generation to everybody
Add cylinder mesh generation
Mesh generation can be used by everyone
Mesh generation also gives vertex normals for convenience
2019-04-21 16:06:51 -03:00
399a6efc72 Use sphere mesh. Add soft body test. 2019-04-18 19:44:12 -03:00
daacb4fde7 Update premake5.lua 2019-04-08 15:38:41 -03:00
f98374143a refactoring 2018-10-08 16:18:28 -03:00
5c7f8790f7 use premake filters 2018-07-10 11:33:34 -03:00
73777b9f1a fix #38 and possibly #43 2018-06-26 17:50:00 -03:00
c738267c2e fix #41 2018-06-16 11:21:49 -03:00
39a23f7707 fix #40 2018-06-16 11:19:26 -03:00
6d595599a6 now Bounce uses Triangle for 2D mesh generation 2018-05-23 03:44:53 -03:00
c5aab69eb9 filter build option by toolset as well 2018-04-17 23:12:03 -03:00
4570c971c0 use mvvm
Switch the Testbed GUI architecture pattern to MVVM (Model-View-ModelView).
2018-04-13 14:18:02 -03:00
9d271cc5ed use mvp
Switch from MVC (Model-View-Controller) pattern to a modified MVP (Model-View-Presenter) pattern, to toss out the inconvenient Controller
2018-04-12 19:25:00 -03:00
eb698f146a testbed, tests, ui 2018-04-12 01:50:22 -03:00
5441592c48 move a header file 2018-04-10 01:40:13 -03:00
bd09b243c2 use mvc for the testbed, update almost all tests, bugfixes, improvements, cleanup
Since I started altering the testbed for better maintainability, I prefered to drop this (tested) large change with a single commit. Some changes below:

Put some globals in their correct place,

Now Testbed uses the MVC pattern (Model-View Controller). This way it becomes better to maintain than using no pattern  in my opinion.

Fixed some bugs in the debug draw interface.

Of course, updated almost all tests because of the differences.

Update script.
2018-04-10 00:57:14 -03:00
ef937c029b add opengl 2.1 support, update imgui, update premake script 2018-04-04 15:06:15 -03:00
e27deb2868 fix issue 26, switch to VS 2017, cleanup 2017-07-19 10:58:05 -03:00
8503c356a6 improve static tree construction 2017-06-06 16:02:48 -03:00
c581dee66e fix capsule to hull contact generation, add weld joint with an alternative constraint model 2017-03-06 13:34:24 -03:00
71ee97aaa0 add hello world example and edit source tree 2017-02-27 18:59:58 -03:00
689425d9ef add event profiler, json profile dump, cleanup 2017-02-24 20:11:49 -03:00
012460f6b0 improve segment vs segment collision, small fixes 2017-02-17 13:52:24 -02:00
a346a1472d improve friction quality, add shader-only support, improve debug drawing facilities, fix couple things 2017-02-07 14:31:52 -02:00
7d0f06fea2 generate contact when body type changes at runtime, decoupling, add first ray cast hit query to world query (more to add later such as sphere/box/convex casts), hotfix 2017-01-13 17:17:02 -02:00
81f744b805 linux fixes, bugfixes, comments 2016-12-21 19:15:43 -02:00
8f29bc7e21 first commit 2016-12-18 18:39:47 -02:00