Commit Graph

551 Commits

Author SHA1 Message Date
8030c3458a bugfix, cso gjk cast 2018-10-05 00:16:56 -03:00
ed068d8857 remove assert 2018-10-02 18:56:59 -03:00
3c2c53bb2b typo 2018-10-02 16:25:04 -03:00
f6903c145c add shape cast test 2018-10-02 16:22:03 -03:00
cfb8effb12 add shape cast function 2018-10-02 16:21:49 -03:00
e288e29fa9 remove unused image 2018-10-02 16:19:53 -03:00
0fbd543d96 make rendering code more reusable, update testbed 2018-09-23 13:22:21 -03:00
e2a9084df1 convert transform to affine matrix 2018-09-23 13:20:57 -03:00
cd17583f63 use function 2018-09-23 13:20:25 -03:00
254e18ca82 update qsg 2018-09-20 17:50:47 -03:00
d1b902449e optimize aabb raycast 2018-09-20 17:50:36 -03:00
14866129cb remove duplicate 2018-09-20 17:49:40 -03:00
6486770fc1 set hull from vertex format
The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
2018-09-04 17:52:17 -03:00
4bef8b11d2 qsg typos 2018-09-04 12:30:53 -03:00
3ca3ea0cb4 Update readme.md 2018-09-03 16:40:11 -03:00
d92dba2792 Update readme.md 2018-09-03 16:36:51 -03:00
9f564ae41c drop qsg 2018-09-03 16:32:06 -03:00
d16608ef36 Update readme.md 2018-09-02 11:45:14 -03:00
4415a6070a Update readme.md 2018-09-01 19:01:59 -03:00
403e2eece6 Update readme.md 2018-09-01 18:59:19 -03:00
a4dc0da2c1 Delete readme.txt 2018-09-01 18:57:08 -03:00
bbb4b1060a Delete documenting.txt 2018-09-01 18:56:42 -03:00
c8c3883569 Update readme.md 2018-09-01 18:56:28 -03:00
4c0224ac3d Delete building.txt 2018-09-01 18:53:53 -03:00
ee59558438 Update readme.md 2018-09-01 18:53:38 -03:00
d8deae2917 inertia simplification 2018-09-01 12:00:12 -03:00
e3577b9c2d remove unused 2018-08-13 14:25:50 -03:00
74e61e6ed3 Merge branch 'master' of https://github.com/irlanrobson/bounce 2018-08-13 14:24:11 -03:00
22e2f58055 delegate cloth contacts, bugfix, optimization 2018-08-13 14:24:07 -03:00
19c54283f7 Update readme.md 2018-08-10 22:19:30 -03:00
55d038b5ea Update readme.md 2018-08-09 13:10:29 -03:00
45f8ae2928 Update readme.md 2018-08-07 15:02:54 -03:00
86437b545d ngs bugfix: update inertia after solving each constraint 2018-08-07 14:56:31 -03:00
cd5279e6d9 bugfix 2018-08-05 18:01:23 -03:00
d5eaa5e258 bugfix 2018-08-05 17:59:42 -03:00
c804a2dc52 update tests 2018-08-04 15:28:22 -03:00
26b956720c remove unused function 2018-08-04 15:22:55 -03:00
10c65fad1d rename, fixed world body contact point 2018-08-04 15:21:33 -03:00
6aa63996c4 remove baumgarte 2018-08-04 15:02:53 -03:00
34c4eb8d49 consistency 2018-08-03 19:25:33 -03:00
cdafb8dc3f concretization 2018-08-03 19:18:08 -03:00
6724b51914 switch to list for memory storage optimization 2018-08-03 18:47:39 -03:00
ad36526adb update test 2018-08-01 11:11:52 -03:00
93f04140b9 bugfix 2018-08-01 11:05:01 -03:00
86cfec55f0 bugfix, particle friction, test code 2018-08-01 10:50:27 -03:00
863bf7f052 bugfix, particle vs. particle collision 2018-07-26 21:13:49 -03:00
f231948747 use the precomputed constraint mass 2018-07-26 11:10:57 -03:00
6b35b2d5d6 comment 2018-07-26 11:09:47 -03:00
8ca75343dc move post-solving body synchronize 2018-07-25 16:15:50 -03:00
ba601c2390 remove unecessary motor constraint 2018-07-25 16:06:35 -03:00