David Williams
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168ab6760b
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Started moving code for maintaining scene graph out of _findVisibleObjects and into main application.
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2008-01-27 21:01:06 +00:00 |
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David Williams
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bdbfa5f457
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Cleaning up.
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2008-01-25 23:07:24 +00:00 |
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David Williams
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1a41acd06b
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Cleaning up.
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2008-01-24 21:07:31 +00:00 |
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David Williams
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852f293e3b
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Cleaning up _findVisibleObjects.
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2008-01-19 23:04:50 +00:00 |
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David Williams
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247535f471
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Cleaning up _findVisibleObjects.
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2008-01-19 22:39:15 +00:00 |
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David Williams
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e368926b5f
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Separated getChangedRegionGeometry() from _findVisibleObjects().
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2008-01-19 22:14:51 +00:00 |
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David Williams
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98af071bdd
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Refactoring work. Removed some maps and created separate members for single material surfaces and multi material surfaces.
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2008-01-13 21:25:35 +00:00 |
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David Williams
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31656cb68b
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Started using texture atlas instead of many small meshes.
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2007-12-03 22:24:48 +00:00 |
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David Williams
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ee060d85d3
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Adding axis for debugging.
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2007-10-09 18:59:04 +00:00 |
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David Williams
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8137b1eb46
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Refactoring mesh generation code.
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2007-10-06 18:31:37 +00:00 |
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David Williams
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5c747c2ff1
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Work on getting debug build to work under Visual Studio.
Also fixed assertion failures in debug build.
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2007-10-03 23:02:09 +00:00 |
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David Williams
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2a6e758e4b
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Work on surface classes
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2007-09-28 23:45:31 +00:00 |
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David Williams
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6f779427d8
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Cleaning up decimation.
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2007-09-28 23:40:33 +00:00 |
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David Williams
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2f79e76ea5
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Cleaning up decimation.
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2007-09-28 00:00:26 +00:00 |
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David Williams
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63c5886d1d
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Removed lots of old decimation code.
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2007-09-21 15:01:28 +00:00 |
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David Williams
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94df0acd48
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Refactoring work... working on meshes
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2007-09-01 10:53:15 +00:00 |
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David Williams
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adfdb3062f
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Refactoring work... Argh, this is hard!
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2007-08-19 20:28:33 +00:00 |
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David Williams
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47bb4b016d
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Refactoring work...
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2007-08-19 17:09:20 +00:00 |
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David Williams
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7bd433cbf3
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Start of some refactoring work...
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2007-08-19 16:15:56 +00:00 |
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David Williams
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90cf3d7c9a
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Work on mesh decimation.
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2007-08-17 21:58:30 +00:00 |
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David Williams
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6e21e971fc
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Now have seperate vertex buffers per surface.
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2007-08-15 21:33:41 +00:00 |
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David Williams
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72bc4a03e3
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Moving from using ManualObject to using HardwareBuffers directly.
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2007-08-14 22:31:39 +00:00 |
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David Williams
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6896e9b7f3
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Moving from using ManualObject to using HardwareBuffers directly.
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2007-08-14 22:10:33 +00:00 |
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David Williams
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8f70a4edc5
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Moving from using ManualObject to using HardwareBuffers directly.
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2007-08-14 21:28:35 +00:00 |
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David Williams
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9f7b715279
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Renamed to PolyVox
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2007-07-01 17:15:21 +00:00 |
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