Commit Graph

1708 Commits

Author SHA1 Message Date
4f1863eccb Removed apparently-incorrect use of logging statements (crashing under Visual Studio). 2014-05-30 16:36:24 +02:00
224c27de50 Got normal decoding working in shader. 2014-05-29 23:31:36 +02:00
2c916300ea Work on encoded marching cubes normals. 2014-05-29 21:45:26 +02:00
a6a1c4dbb7 Getting ready to decode normal. 2014-05-29 19:34:43 +02:00
e40eb6d762 Work on GPU decoding. 2014-05-29 19:29:15 +02:00
8604d1209e Initial version of decoding shaders. 2014-05-29 14:23:22 +02:00
f945fd4ce4 Work on example to decode vertices on the GPU. 2014-05-29 12:38:43 +02:00
b635e9d29d Copied BasicExample as base for new 'DecodeOnGPU' example. 2014-05-29 12:20:33 +02:00
2090b0087c Vertices now carry general purpose 'data' rather than a 'material', though the data will be treated as a material in many cases. This is part of making the architecture more generic and involves some renaming. 2014-05-29 11:39:29 +02:00
85c5686ff9 Work on more compact version of MarchingCubesVertex. 2014-05-29 09:53:16 +02:00
e9ba998f2f Changes to the folder organization of some files in Visual Studio (via CMake's source_group). 2014-05-28 14:03:26 +02:00
c26686476d Use Qt's resource system to store the shader source
The shader source is included inside each comipled binary file. The
OpenGL example also provides its own shader files which overrides
the default. Common shader code is in the 'common' directory and
each example's custom shader is alongside the example's C++ code.
2014-05-28 10:29:05 +01:00
35049b7a53 Throw exception if extracted region is too large. 2014-05-27 23:23:24 +02:00
37ba9ab338 CubicVertex now uses a more memory efficient representation which can be decoded on the CPU or GPU. 2014-05-27 23:01:38 +02:00
1790d8338f Merge branch 'feature/vertex-and-example-refactor' of https://bitbucket.org/volumesoffun/polyvox into feature/vertex-and-example-refactor 2014-05-27 17:05:46 +02:00
764c9ac97c Simplified vertex types to structs with public members.
Added (currently dummy) decode methods.
2014-05-27 17:05:15 +02:00
140cbc0fc7 Move shader code to external files rather than embedded
A bit of CMake code in each example copies the files to the
correct location and Qt loads them from the application's binary
directory.
2014-05-27 15:08:20 +01:00
1d8fc25cb7 Compile fixes for GCC/Linux 2014-05-26 23:14:29 +02:00
321d3eb7d4 Removed initializer which isn't supported in VS 2012. 2014-05-26 22:51:55 +02:00
ba58cff815 Removed use of 'R' raw string literals as CS 2012 doesn't support them. 2014-05-26 22:51:09 +02:00
5a23299634 More tidying shader code. 2014-05-26 21:14:54 +02:00
fd3879faeb Tidying OpenGLExample shader code. 2014-05-26 21:10:07 +02:00
40e528d782 Added lighting to OpenGL example. 2014-05-26 17:00:26 +02:00
4ae25d6b1e More commenting. 2014-05-26 16:50:13 +02:00
e9c8daa9cb Add comments and tidying. 2014-05-26 16:31:12 +02:00
2a072f9347 Rearranged some functions. 2014-05-25 23:44:37 +02:00
9e835a1110 Shader now passed by shared pointer. 2014-05-25 23:40:55 +02:00
b97bf52214 Tidying up. 2014-05-25 23:34:12 +02:00
ec08b28002 Turned off back-face culling in examples, as this makes it easier to view certain shapes such as heightmaps. 2014-05-25 21:45:28 +02:00
499db6a185 Changed default shader to use normal as RGB (more useful for debugging). 2014-05-25 21:43:37 +02:00
22869e4861 More tweaks to scaling and translation. 2014-05-25 21:36:41 +02:00
b63a09cab3 Changing the way the examples handle translation and scaling. 2014-05-25 21:29:44 +02:00
6738c4fc9e Smooth example now also uses new example OpenGLWidget. 2014-05-25 21:15:20 +02:00
349dc2b0e6 Centered volume in viewport. 2014-05-25 21:06:44 +02:00
e80c88a5ec Paging example now uses the new example OpenGLWidget. 2014-05-25 21:03:52 +02:00
eb39f0bb4c OpenGLExample is once again rendered as multiple separate mehses (but using the example framework this time). 2014-05-25 12:28:45 +02:00
f78aad8abd Fixed colors to match previous version of the example. 2014-05-24 22:58:31 +02:00
99cf75e902 Material now passed to shader as integer rather than float. 2014-05-24 22:53:10 +02:00
07b9cf05fa Changed OpenGLExample to use MaterialDensityPair88 instead of MaterialDensityPair44.
Added material to shaders.
2014-05-24 21:09:26 +02:00
aace1f2e36 Exposing normals to example framework. 2014-05-24 09:38:01 +02:00
f65edddd81 Tidying up. 2014-05-24 08:38:18 +02:00
6cbb2d44bf Work on making OpenGLExample work with common example framework. 2014-05-23 22:44:58 +02:00
34f57911a7 Converting OpenGLExample to use common OpenGLWidget. 2014-05-23 22:18:17 +02:00
d34fd6b3c8 Moved OpenGLWidget into common folder so it can be used by other examples. 2014-05-23 22:11:47 +02:00
4f7e1e6846 Each mesh now has it's own transform matrix applied, so that our example framework can support breaking a volume into regions. 2014-05-23 22:03:57 +02:00
9f5b2e1659 Better templatization of addMesh. 2014-05-23 17:02:46 +02:00
37bdf8e3ac Templatised code for example mesh conversion. 2014-05-23 16:26:56 +02:00
79acf814db Revert "Compile fixes for VS2012"
This reverts commit e8313a683b.
2014-05-23 16:11:53 +02:00
e8313a683b Compile fixes for VS2012 2014-05-23 15:32:28 +02:00
4aae00e4a8 Renamed SurfaceMesh to just Mesh 2014-05-23 15:17:07 +02:00