28 Commits

Author SHA1 Message Date
David Williams
99b54dfa2e Removed redundant headers - reduced build time. 2008-02-12 21:41:24 +00:00
David Williams
cc4902b4d7 Removed IntegralVector3.h 2008-02-11 19:54:57 +00:00
David Williams
e180f67bae Started getting rid of IntegrealVector3.
Also added ForwardDeclarations.h
2008-02-10 21:58:35 +00:00
David Williams
76df5e00b5 Moved core code from Ogre namespace to PolyVox namespace. 2008-02-10 11:45:34 +00:00
David Williams
a518afff41 Removed more Ogre stuff from core library... 2008-02-10 11:22:10 +00:00
David Williams
38b266d261 Started removing OgreVector3 from main library. 2008-02-09 17:49:34 +00:00
David Williams
f29af2f8d4 Removed OgrePrerequisites.h from main library. 2008-02-07 21:33:11 +00:00
David Williams
1e3904098a Moved SurfacePatchRenderable to main application. 2008-02-04 19:30:57 +00:00
David Williams
c013b100a2 Got blending between materials working with texture atlases. 2008-01-16 19:51:47 +00:00
David Williams
3f79261f8f Work on mesh generation code. 2007-10-05 23:28:52 +00:00
David Williams
742b8e68ec Removed mutable stuff and opted for const_cast instead. 2007-10-05 21:49:30 +00:00
David Williams
6cafc64e24 Fixed (hacked!) const problems under Linux. 2007-10-04 13:41:24 +00:00
David Williams
6f779427d8 Cleaning up decimation. 2007-09-28 23:40:33 +00:00
David Williams
c79845f6fd Cleaning up decimation, moving to sets. 2007-09-24 23:13:55 +00:00
David Williams
42e4526498 Cleaning up decimation, moving to sets. 2007-09-23 23:34:49 +00:00
David Williams
15692f7a3f Cleaning up decimation, moving to sets. 2007-09-23 23:08:06 +00:00
David Williams
cd26634131 Started moving decimation to sets rather than lists. 2007-09-23 21:27:20 +00:00
David Williams
152a79eaa9 Work on mesh decimation. 2007-09-19 07:38:04 +00:00
David Williams
336eba9680 Work on mesh decimation. 2007-09-18 15:41:59 +00:00
David Williams
8d514a2bb9 Work on mesh decimation. 2007-09-14 22:37:04 +00:00
David Williams
c2194378cd Work on mesh decimation. 2007-09-07 23:13:10 +00:00
David Williams
2c69a373a1 Switched to Half-Edge based data structure for meshes. 2007-09-05 21:40:32 +00:00
David Williams
80c6f149a5 Refactoring work... working on meshes 2007-09-02 11:16:58 +00:00
David Williams
c1286a7847 Scaled vertices to always be integers. 2007-08-31 21:10:24 +00:00
David Williams
121e00861c Refactoring work... working on meshes 2007-08-31 18:14:10 +00:00
David Williams
eaf17afc10 Refactoring work... working on meshes 2007-08-27 22:45:51 +00:00
David Williams
adfdb3062f Refactoring work... Argh, this is hard! 2007-08-19 20:28:33 +00:00
David Williams
7bd433cbf3 Start of some refactoring work... 2007-08-19 16:15:56 +00:00