David Williams
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99b54dfa2e
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Removed redundant headers - reduced build time.
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2008-02-12 21:41:24 +00:00 |
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David Williams
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cc4902b4d7
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Removed IntegralVector3.h
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2008-02-11 19:54:57 +00:00 |
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David Williams
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e180f67bae
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Started getting rid of IntegrealVector3.
Also added ForwardDeclarations.h
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2008-02-10 21:58:35 +00:00 |
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David Williams
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76df5e00b5
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Moved core code from Ogre namespace to PolyVox namespace.
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2008-02-10 11:45:34 +00:00 |
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David Williams
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a518afff41
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Removed more Ogre stuff from core library...
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2008-02-10 11:22:10 +00:00 |
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David Williams
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38b266d261
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Started removing OgreVector3 from main library.
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2008-02-09 17:49:34 +00:00 |
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David Williams
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f29af2f8d4
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Removed OgrePrerequisites.h from main library.
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2008-02-07 21:33:11 +00:00 |
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David Williams
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1e3904098a
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Moved SurfacePatchRenderable to main application.
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2008-02-04 19:30:57 +00:00 |
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David Williams
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c013b100a2
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Got blending between materials working with texture atlases.
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2008-01-16 19:51:47 +00:00 |
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David Williams
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3f79261f8f
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Work on mesh generation code.
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2007-10-05 23:28:52 +00:00 |
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David Williams
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742b8e68ec
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Removed mutable stuff and opted for const_cast instead.
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2007-10-05 21:49:30 +00:00 |
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David Williams
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6cafc64e24
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Fixed (hacked!) const problems under Linux.
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2007-10-04 13:41:24 +00:00 |
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David Williams
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6f779427d8
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Cleaning up decimation.
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2007-09-28 23:40:33 +00:00 |
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David Williams
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c79845f6fd
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Cleaning up decimation, moving to sets.
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2007-09-24 23:13:55 +00:00 |
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David Williams
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42e4526498
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Cleaning up decimation, moving to sets.
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2007-09-23 23:34:49 +00:00 |
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David Williams
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15692f7a3f
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Cleaning up decimation, moving to sets.
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2007-09-23 23:08:06 +00:00 |
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David Williams
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cd26634131
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Started moving decimation to sets rather than lists.
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2007-09-23 21:27:20 +00:00 |
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David Williams
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152a79eaa9
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Work on mesh decimation.
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2007-09-19 07:38:04 +00:00 |
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David Williams
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336eba9680
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Work on mesh decimation.
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2007-09-18 15:41:59 +00:00 |
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David Williams
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8d514a2bb9
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Work on mesh decimation.
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2007-09-14 22:37:04 +00:00 |
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David Williams
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c2194378cd
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Work on mesh decimation.
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2007-09-07 23:13:10 +00:00 |
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David Williams
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2c69a373a1
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Switched to Half-Edge based data structure for meshes.
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2007-09-05 21:40:32 +00:00 |
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David Williams
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80c6f149a5
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Refactoring work... working on meshes
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2007-09-02 11:16:58 +00:00 |
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David Williams
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c1286a7847
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Scaled vertices to always be integers.
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2007-08-31 21:10:24 +00:00 |
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David Williams
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121e00861c
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Refactoring work... working on meshes
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2007-08-31 18:14:10 +00:00 |
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David Williams
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eaf17afc10
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Refactoring work... working on meshes
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2007-08-27 22:45:51 +00:00 |
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David Williams
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adfdb3062f
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Refactoring work... Argh, this is hard!
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2007-08-19 20:28:33 +00:00 |
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David Williams
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7bd433cbf3
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Start of some refactoring work...
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2007-08-19 16:15:56 +00:00 |
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