David Williams
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b12bd1ebe2
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Removed accidentally hard coded value;
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2008-06-17 19:05:02 +00:00 |
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David Williams
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7150be6130
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Tidying up normal generation code.
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2008-06-15 17:12:55 +00:00 |
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David Williams
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5eb5d33aa1
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Mesh decimation now works for levels 0,1,2 and 3.
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2008-06-13 21:05:45 +00:00 |
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David Williams
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0751ff2fad
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More work on multiresolution mesh generation. Nearly there...
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2008-06-12 21:55:59 +00:00 |
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David Williams
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eed6d56cb6
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Decimation now handles level 0 and level 1. Crashes on level 2...
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2008-06-12 21:16:50 +00:00 |
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David Williams
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e019c92dc2
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Work making decimated approach handle multiple resolutions.
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2008-06-12 19:40:36 +00:00 |
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David Williams
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e1e8e2c8cc
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Work simplifying marching cubes implementations.
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2008-06-12 18:30:13 +00:00 |
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David Williams
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350a7feef6
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Initial version of fast decimation.
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2008-06-11 20:22:00 +00:00 |
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