27 Commits

Author SHA1 Message Date
David Williams
e5fbb59db2 Removed MaterialMap. 2008-01-29 21:04:13 +00:00
David Williams
7b8e035bd1 Refactoring - PolyVoxSceneManager no longer derives from SceneManager. 2008-01-29 20:47:04 +00:00
David Williams
168ab6760b Started moving code for maintaining scene graph out of _findVisibleObjects and into main application. 2008-01-27 21:01:06 +00:00
David Williams
bdbfa5f457 Cleaning up. 2008-01-25 23:07:24 +00:00
David Williams
1a41acd06b Cleaning up. 2008-01-24 21:07:31 +00:00
David Williams
852f293e3b Cleaning up _findVisibleObjects. 2008-01-19 23:04:50 +00:00
David Williams
247535f471 Cleaning up _findVisibleObjects. 2008-01-19 22:39:15 +00:00
David Williams
e368926b5f Separated getChangedRegionGeometry() from _findVisibleObjects(). 2008-01-19 22:14:51 +00:00
David Williams
98af071bdd Refactoring work. Removed some maps and created separate members for single material surfaces and multi material surfaces. 2008-01-13 21:25:35 +00:00
David Williams
31656cb68b Started using texture atlas instead of many small meshes. 2007-12-03 22:24:48 +00:00
David Williams
ee060d85d3 Adding axis for debugging. 2007-10-09 18:59:04 +00:00
David Williams
8137b1eb46 Refactoring mesh generation code. 2007-10-06 18:31:37 +00:00
David Williams
5c747c2ff1 Work on getting debug build to work under Visual Studio.
Also fixed assertion failures in debug build.
2007-10-03 23:02:09 +00:00
David Williams
2a6e758e4b Work on surface classes 2007-09-28 23:45:31 +00:00
David Williams
6f779427d8 Cleaning up decimation. 2007-09-28 23:40:33 +00:00
David Williams
2f79e76ea5 Cleaning up decimation. 2007-09-28 00:00:26 +00:00
David Williams
63c5886d1d Removed lots of old decimation code. 2007-09-21 15:01:28 +00:00
David Williams
94df0acd48 Refactoring work... working on meshes 2007-09-01 10:53:15 +00:00
David Williams
adfdb3062f Refactoring work... Argh, this is hard! 2007-08-19 20:28:33 +00:00
David Williams
47bb4b016d Refactoring work... 2007-08-19 17:09:20 +00:00
David Williams
7bd433cbf3 Start of some refactoring work... 2007-08-19 16:15:56 +00:00
David Williams
90cf3d7c9a Work on mesh decimation. 2007-08-17 21:58:30 +00:00
David Williams
6e21e971fc Now have seperate vertex buffers per surface. 2007-08-15 21:33:41 +00:00
David Williams
72bc4a03e3 Moving from using ManualObject to using HardwareBuffers directly. 2007-08-14 22:31:39 +00:00
David Williams
6896e9b7f3 Moving from using ManualObject to using HardwareBuffers directly. 2007-08-14 22:10:33 +00:00
David Williams
8f70a4edc5 Moving from using ManualObject to using HardwareBuffers directly. 2007-08-14 21:28:35 +00:00
David Williams
9f7b715279 Renamed to PolyVox 2007-07-01 17:15:21 +00:00