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								 David Williams | e6a7174b53 | Initial version of mesh smoothing code. | 2008-06-24 21:28:29 +00:00 |  | 
			
				
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								 David Williams | b12bd1ebe2 | Removed accidentally hard coded value; | 2008-06-17 19:05:02 +00:00 |  | 
			
				
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								 David Williams | 7150be6130 | Tidying up normal generation code. | 2008-06-15 17:12:55 +00:00 |  | 
			
				
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								 David Williams | 5eb5d33aa1 | Mesh decimation now works for levels 0,1,2 and 3. | 2008-06-13 21:05:45 +00:00 |  | 
			
				
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								 David Williams | 0751ff2fad | More work on multiresolution mesh generation. Nearly there... | 2008-06-12 21:55:59 +00:00 |  | 
			
				
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								 David Williams | eed6d56cb6 | Decimation now handles level 0 and level 1. Crashes on level 2... | 2008-06-12 21:16:50 +00:00 |  | 
			
				
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								 David Williams | e019c92dc2 | Work making decimated approach handle multiple resolutions. | 2008-06-12 19:40:36 +00:00 |  | 
			
				
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								 David Williams | 3566fc1863 | Small improvements to logBase2() and isPowerOfTwo() functions. | 2008-06-12 18:54:09 +00:00 |  | 
			
				
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								 David Williams | e1e8e2c8cc | Work simplifying marching cubes implementations. | 2008-06-12 18:30:13 +00:00 |  | 
			
				
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								 David Williams | 350a7feef6 | Initial version of fast decimation. | 2008-06-11 20:22:00 +00:00 |  | 
			
				
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								 David Williams | 33cb721cc0 | Initial version of mesh decimation. | 2008-06-10 21:45:38 +00:00 |  | 
			
				
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								 David Williams | 83ac5dc544 | Moving stuff around - not currently buildable! | 2008-06-08 19:16:53 +00:00 |  |