c1a5d1b93f
fix #34
2018-04-02 13:06:32 -03:00
40093fcf2f
improve CG performance using CSR matrix format
2018-04-02 12:47:56 -03:00
615d243b14
separate square from rectangular matrices
2018-04-02 12:45:54 -03:00
cc425786bc
comment
2018-03-28 01:14:45 -03:00
e22ed9852a
bugfixes and improvements
...
Bugfixes:
Simplify and correct one derivation of a second derivative of energy function.
Clear dynamic variables for static shapes
Invalidate contact for a particle when its type switches from dynamic to static
Improvements:
Allow user to apply force to a particle
Allow user to displace a particle
Compute kinetic energy
Store the mass of each particle, not only its inverse. It can improve performance because the solver needs the masses most of the time for computations
Add some code to find shared and non-shared edges. These algorithms don't work for non-manifold meshes
Remove some unecessary temporaries decreasing code readability
2018-03-28 01:08:19 -03:00
4d5c0644b3
typo
2018-03-26 17:00:11 -03:00
42c8a998fb
store number of iterations
2018-03-26 16:59:04 -03:00
a21d46ac64
add MCG without Jacobi preconditioning, delegate cloth solver to another class, ignore positive separation, improve contact handling, support different shapes
...
Specially, see b3SpringSolver.cpp for details.
2018-03-26 16:03:43 -03:00
3e55b28956
add collision detection routines for shape against sphere
2018-03-26 15:56:01 -03:00
be812ed897
add collision (no friction)
2018-03-24 02:21:31 -03:00
2cbf9b56ed
add baraff and witkin's mass-spring-based cloth
2018-03-23 15:29:47 -03:00
cf92ff3339
print cloth mesh vertices
2018-03-23 15:28:22 -03:00
5a80171744
improve contact clustering algorithm
2018-03-23 00:12:59 -03:00
3da2a25bd7
fix assert condition
2018-02-24 19:21:45 -03:00
94770d10bf
switch from force to acceleration
2018-02-24 15:35:29 -03:00
e27deb2868
fix issue 26, switch to VS 2017, cleanup
2017-07-19 10:58:05 -03:00
8503c356a6
improve static tree construction
2017-06-06 16:02:48 -03:00
4ff1e7947f
read
2017-06-04 14:25:08 -03:00
0b79b7283d
consistency
2017-06-04 13:58:13 -03:00
8640a80914
clean up compiler warnings
2017-05-31 12:24:57 -03:00
c411bf341a
add rope
2017-05-28 21:05:32 -03:00
e0d2580fa1
switch from global to local damping
2017-04-12 10:54:28 -03:00
7a438d0fba
add function
2017-04-12 09:49:32 -03:00
4c3eba7d18
fix issue
2017-04-11 17:06:46 -03:00
bd69458750
rename function, remove indirection, fix bug
2017-04-11 16:35:18 -03:00
d082c59754
fix raycast
2017-04-11 11:58:33 -03:00
f924f70e76
add pendulum test (reduced coordinates), remove redundant assert
2017-04-04 20:56:10 -03:00
d078b9f241
forgot division
2017-04-01 08:53:39 -03:00
4d3dc172d3
fix
2017-03-27 08:28:56 -03:00
3e716c3658
delay computation and declare const
2017-03-26 15:23:06 -03:00
a683052e4c
remove unecessary gjk duplication
2017-03-26 13:27:02 -03:00
153abfb2fe
comment
2017-03-25 10:44:20 -03:00
eec596fe95
add comment
2017-03-25 10:28:05 -03:00
8defab9945
fix a lot of issues, add gyroscopic force integrator, add contact polygon winding, add some quaternion constraints, add more tests
2017-03-24 18:49:41 -03:00
dd6ca355e9
typo
2017-03-06 13:39:39 -03:00
c581dee66e
fix capsule to hull contact generation, add weld joint with an alternative constraint model
2017-03-06 13:34:24 -03:00
edd29d729a
finish SAT optimization, calculate correct old sweep transform, remove unecessary static body transform update
2017-03-01 23:42:48 -03:00
5cc72c5940
centralize profiler declaration
2017-02-28 20:47:45 -03:00
71ee97aaa0
add hello world example and edit source tree
2017-02-27 18:59:58 -03:00
091c99b5cf
fix hull mass data calculation and make it more robust, bugfixes
2017-02-27 02:06:33 -03:00
56ac6d1ad5
fix
2017-02-25 00:54:06 -03:00
f340645755
typo
2017-02-24 21:52:32 -03:00
689425d9ef
add event profiler, json profile dump, cleanup
2017-02-24 20:11:49 -03:00
875cc5316b
fix capsule drawing, add quaternion convenience functions
2017-02-18 18:34:17 -02:00
c110347669
mixed up if statement
2017-02-18 10:09:40 -02:00
a1fb4b903b
fix comments and tolerances
2017-02-17 16:48:52 -02:00
012460f6b0
improve segment vs segment collision, small fixes
2017-02-17 13:52:24 -02:00
a346a1472d
improve friction quality, add shader-only support, improve debug drawing facilities, fix couple things
2017-02-07 14:31:52 -02:00
d59b67c3c3
fix mesh size, decouple mesh topology from geometry, add polygon triangulation to make mass calculation O(n) in memory
2017-02-02 14:02:54 -02:00
4f18e46268
add bending constraint, fix typos
2017-01-23 16:46:20 -02:00