David Williams
528cb73771
Moved headers into subdirectories.
2011-05-17 22:27:46 +01:00
David Williams
9e1de4ba72
Templatised SurfaceMesh class on vertex type.
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Replaced 'SurfaceVertex' with PositionMaterial and PositionMaterialNormal classes.
Different surface extractors can now work with different vertex types.
2010-10-17 21:13:46 +00:00
David Williams
7f2518e6c8
Changes to support non-C++0x compilers.
2010-09-01 22:01:52 +00:00
David Williams
7ffcd0c7ed
Move to VS 2010.
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Update to Ogre SDK 1.7.1
Removed support for compilers which don't adhere to C++0X
2010-05-23 21:51:34 +00:00
David Williams
2d78808000
Renamed IndexedSurfacePatch to SurfaceMesh.
2010-02-20 00:20:43 +00:00
David Williams
5c8dd011e7
Switched to ZLib license.
2009-11-10 18:37:50 +00:00
David Williams
c695a7bc86
Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop.
2009-10-20 22:02:58 +00:00
David Williams
b1e111d940
Refactoring smoothing and normal generation code.
2009-05-27 22:09:38 +00:00
David Williams
df1bf690c9
Massive changes to the organisation of PolyVoxCore and PolyVoxYtil.
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Also added start of logging capability.
2009-04-03 21:36:22 +00:00
David Williams
c66629c1ad
Small linux fix
2009-03-30 22:01:06 +00:00
David Williams
5acbd012cf
Switched to integer naming conventions from C++0x (e.g. uint16_t)
2009-03-30 21:44:23 +00:00
David Williams
74292f7a62
Work on new OpenGL example - Splitting into several files.
2009-03-18 22:48:44 +00:00
David Williams
877396af31
Work on new OpenGL example - Splitting into several files.
2009-03-18 22:35:21 +00:00
David Williams
bd5acdb4cd
Work on new OpenGL example - Splitting into several files.
2009-03-18 21:10:51 +00:00