22869e4861
More tweaks to scaling and translation.
2014-05-25 21:36:41 +02:00
b63a09cab3
Changing the way the examples handle translation and scaling.
2014-05-25 21:29:44 +02:00
6738c4fc9e
Smooth example now also uses new example OpenGLWidget.
2014-05-25 21:15:20 +02:00
349dc2b0e6
Centered volume in viewport.
2014-05-25 21:06:44 +02:00
e80c88a5ec
Paging example now uses the new example OpenGLWidget.
2014-05-25 21:03:52 +02:00
eb39f0bb4c
OpenGLExample is once again rendered as multiple separate mehses (but using the example framework this time).
2014-05-25 12:28:45 +02:00
f78aad8abd
Fixed colors to match previous version of the example.
2014-05-24 22:58:31 +02:00
99cf75e902
Material now passed to shader as integer rather than float.
2014-05-24 22:53:10 +02:00
07b9cf05fa
Changed OpenGLExample to use MaterialDensityPair88 instead of MaterialDensityPair44.
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Added material to shaders.
2014-05-24 21:09:26 +02:00
aace1f2e36
Exposing normals to example framework.
2014-05-24 09:38:01 +02:00
f65edddd81
Tidying up.
2014-05-24 08:38:18 +02:00
6cbb2d44bf
Work on making OpenGLExample work with common example framework.
2014-05-23 22:44:58 +02:00
34f57911a7
Converting OpenGLExample to use common OpenGLWidget.
2014-05-23 22:18:17 +02:00
d34fd6b3c8
Moved OpenGLWidget into common folder so it can be used by other examples.
2014-05-23 22:11:47 +02:00
4f7e1e6846
Each mesh now has it's own transform matrix applied, so that our example framework can support breaking a volume into regions.
2014-05-23 22:03:57 +02:00
9f5b2e1659
Better templatization of addMesh.
2014-05-23 17:02:46 +02:00
37bdf8e3ac
Templatised code for example mesh conversion.
2014-05-23 16:26:56 +02:00
79acf814db
Revert "Compile fixes for VS2012"
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This reverts commit e8313a683b
.
2014-05-23 16:11:53 +02:00
e8313a683b
Compile fixes for VS2012
2014-05-23 15:32:28 +02:00
4aae00e4a8
Renamed SurfaceMesh to just Mesh
2014-05-23 15:17:07 +02:00
da8f294847
Comments
2014-05-23 14:37:35 +02:00
4cec89de38
Added ability to specify the visible region so that the example framework can support different volume sizes.
2014-05-23 14:32:46 +02:00
ab741583e4
Renamed extractXxxSurface() to extractXxxMesh()
2014-05-22 23:26:40 +02:00
f8ce3a5f3d
Tidying camera code.
2014-05-22 17:03:06 +02:00
16cbb94d90
Rotation is now applied by moving the camera rather than the meshes.
2014-05-22 16:51:41 +02:00
7d55e00f76
More work adding support for multiple meshes.
2014-05-22 16:38:02 +02:00
51e93fdabc
Modifying the OpenGLWidget so that it can render multiple meshes.
2014-05-22 16:25:36 +02:00
7fc954a6bf
Fix SWIG include paths for C# bindings
2014-05-20 14:43:18 +01:00
ef61480c3d
Merge branch 'feature/vertex-refactor' into develop
2014-05-12 23:08:27 +02:00
f2ba500c4c
Merge branch 'develop' into feature/vertex-refactor
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Conflicts:
examples/Basic/main.cpp
examples/Paging/main.cpp
examples/SmoothLOD/main.cpp
library/PolyVoxCore/include/PolyVoxCore/CubicSurfaceExtractorWithNormals.h
tests/TestCubicSurfaceExtractor.cpp
tests/TestSurfaceExtractor.cpp
tests/TestVolumeSubclass.cpp
2014-05-12 23:04:19 +02:00
1e0b8e97eb
Merge branch 'feature/extractor-refactor' into develop
2014-05-12 21:13:26 +02:00
d69e840055
Merge branch 'develop' into feature/vertex-refactor
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Conflicts:
library/PolyVoxCore/include/PolyVoxCore/DefaultIsQuadNeeded.h
library/PolyVoxCore/include/PolyVoxCore/MarchingCubesSurfaceExtractor.inl
library/PolyVoxCore/source/VertexTypes.cpp
2014-05-11 20:45:31 +02:00
5191c3c068
Merge branch 'develop' into feature/extractor-refactor
2014-05-11 20:35:44 +02:00
a34c106382
I accidentally merged the 'cubiquity-version' feature back into develop. It seems I can't simply reverse this commit (at least through SourceTree ) because it was a merge, so I'm having to simply revert the contents of the commit (i.e. the files). Bit of a mess!
2014-05-11 20:34:41 +02:00
1bff5c207c
Merge branch 'feature/cubiquity-version' of https://bitbucket.org/volumesoffun/polyvox.git into develop
2014-05-11 19:47:05 +02:00
217aa93720
Test now uses free-function surface extractor.
2014-05-11 16:41:52 +02:00
95a3e2e9ce
Smooth LOD example now uses free function surface extractor.
2014-05-11 16:29:51 +02:00
347028199c
Paging example now also uses free-function surface extractor.
2014-05-11 16:27:38 +02:00
a51eaa4a02
Merge branch 'develop' of https://bitbucket.org/volumesoffun/polyvox into feature/extractor-refactor
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Conflicts:
examples/Basic/main.cpp
2014-05-11 16:21:37 +02:00
573c36db87
Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized.
2014-05-11 15:17:59 +02:00
ae87dbee77
Fixed materials in OpenGL example.
2014-05-08 16:40:27 +02:00
b0a8ca8a64
This commit templatizes the vertex classes on voxel types. This was the main change which was made for Cubiquity and it's very messy at the moment. However, this will improve when we make more use of 'auto' to hide the template madness.
2014-05-07 23:47:18 +02:00
4c2aea3db1
Removed CubicSurfaceExtractorWithNornals. Going forward users will be expected to compute flat normals in the fragment shader.
2014-05-06 22:00:24 +02:00
12246d1633
The PositionMaterial class can now be removed as we're not using it.
2014-05-05 20:58:35 +02:00
5dfa7e2562
The CubicSurfaceExtractor now generates vertices of type PositionMaterialNormal rather than PositionMaterial. The normal property is just a dummy and is not filled in, though conceptually we could put something in there in the future (average normal of surrounding faces?)
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The point of this change is to move towards having a single vertex class with known properties (including normal). This makes it simpler to write code which uses the vertices because we always know which properties are present. This will probably be useful when working with vertex buffer objects.
2014-05-05 20:53:47 +02:00
2da902d5f9
This change reverts PolyVox back to using Qt 4.8. This is expected to be a temporary change, required because moving to Qt 5 caused various complications on Windows which we are not yet ready to address.
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For more details see here: https://bitbucket.org/volumesoffun/polyvox/issue/41/upgrade-to-qt-5
2014-05-05 20:29:52 +02:00
fe3f2d589e
Fixed uninitialized variables (was causing crash on OS X).
2014-04-14 21:08:05 +02:00
45302fde02
Qt is not REQUIERD. This was causing errors.
2014-03-27 10:24:29 +00:00
464d713c2a
Remove usage of QOpenGLFunctions and use GLEW instead.
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Qt's OpenGL interface was causing problems on Windows since it doesn't mix
well with ANGLE.
Relates to issue #50 .
2014-03-23 12:16:02 +00:00
ac16dfd325
Update the BasicExample to use OpenGL 3
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The example now uses OpenGL 3 features like Vertex Array Objects and uses
no immediate mode stuff. Qt5 is used for some features like matrices and
shaders.
There is now no dependency on GLEW either.
2014-03-19 21:26:04 +00:00