David Williams 
							
						 
					 
					
						
						
							
						
						9e835a1110 
					 
					
						
						
							
							Shader now passed by shared pointer.  
						
						
						
						
					 
					
						2014-05-25 23:40:55 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b97bf52214 
					 
					
						
						
							
							Tidying up.  
						
						
						
						
					 
					
						2014-05-25 23:34:12 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ec08b28002 
					 
					
						
						
							
							Turned off back-face culling in examples, as this makes it easier to view certain shapes such as heightmaps.  
						
						
						
						
					 
					
						2014-05-25 21:45:28 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						499db6a185 
					 
					
						
						
							
							Changed default shader to use normal as RGB (more useful for debugging).  
						
						
						
						
					 
					
						2014-05-25 21:43:37 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						22869e4861 
					 
					
						
						
							
							More tweaks to scaling and translation.  
						
						
						
						
					 
					
						2014-05-25 21:36:41 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b63a09cab3 
					 
					
						
						
							
							Changing the way the examples handle translation and scaling.  
						
						
						
						
					 
					
						2014-05-25 21:29:44 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						6738c4fc9e 
					 
					
						
						
							
							Smooth example now also uses new example OpenGLWidget.  
						
						
						
						
					 
					
						2014-05-25 21:15:20 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						349dc2b0e6 
					 
					
						
						
							
							Centered volume in viewport.  
						
						
						
						
					 
					
						2014-05-25 21:06:44 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e80c88a5ec 
					 
					
						
						
							
							Paging example now uses the new example OpenGLWidget.  
						
						
						
						
					 
					
						2014-05-25 21:03:52 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						eb39f0bb4c 
					 
					
						
						
							
							OpenGLExample is once again rendered as multiple separate mehses (but using the example framework this time).  
						
						
						
						
					 
					
						2014-05-25 12:28:45 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f78aad8abd 
					 
					
						
						
							
							Fixed colors to match previous version of the example.  
						
						
						
						
					 
					
						2014-05-24 22:58:31 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						99cf75e902 
					 
					
						
						
							
							Material now passed to shader as integer rather than float.  
						
						
						
						
					 
					
						2014-05-24 22:53:10 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						07b9cf05fa 
					 
					
						
						
							
							Changed OpenGLExample to use MaterialDensityPair88 instead of MaterialDensityPair44.  
						
						... 
						
						
						
						Added material to shaders. 
						
						
					 
					
						2014-05-24 21:09:26 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						aace1f2e36 
					 
					
						
						
							
							Exposing normals to example framework.  
						
						
						
						
					 
					
						2014-05-24 09:38:01 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f65edddd81 
					 
					
						
						
							
							Tidying up.  
						
						
						
						
					 
					
						2014-05-24 08:38:18 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						6cbb2d44bf 
					 
					
						
						
							
							Work on making OpenGLExample work with common example framework.  
						
						
						
						
					 
					
						2014-05-23 22:44:58 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						34f57911a7 
					 
					
						
						
							
							Converting OpenGLExample to use common OpenGLWidget.  
						
						
						
						
					 
					
						2014-05-23 22:18:17 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						d34fd6b3c8 
					 
					
						
						
							
							Moved OpenGLWidget into common folder so it can be used by other examples.  
						
						
						
						
					 
					
						2014-05-23 22:11:47 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4f7e1e6846 
					 
					
						
						
							
							Each mesh now has it's own transform matrix applied, so that our example framework can support breaking a volume into regions.  
						
						
						
						
					 
					
						2014-05-23 22:03:57 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						9f5b2e1659 
					 
					
						
						
							
							Better templatization of addMesh.  
						
						
						
						
					 
					
						2014-05-23 17:02:46 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						37bdf8e3ac 
					 
					
						
						
							
							Templatised code for example mesh conversion.  
						
						
						
						
					 
					
						2014-05-23 16:26:56 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						79acf814db 
					 
					
						
						
							
							Revert "Compile fixes for VS2012"  
						
						... 
						
						
						
						This reverts commit e8313a683b 
						
						
					 
					
						2014-05-23 16:11:53 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e8313a683b 
					 
					
						
						
							
							Compile fixes for VS2012  
						
						
						
						
					 
					
						2014-05-23 15:32:28 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4aae00e4a8 
					 
					
						
						
							
							Renamed SurfaceMesh to just Mesh  
						
						
						
						
					 
					
						2014-05-23 15:17:07 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						da8f294847 
					 
					
						
						
							
							Comments  
						
						
						
						
					 
					
						2014-05-23 14:37:35 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4cec89de38 
					 
					
						
						
							
							Added ability to specify the visible region  so that the example framework can support different volume sizes.  
						
						
						
						
					 
					
						2014-05-23 14:32:46 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ab741583e4 
					 
					
						
						
							
							Renamed extractXxxSurface() to extractXxxMesh()  
						
						
						
						
					 
					
						2014-05-22 23:26:40 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f8ce3a5f3d 
					 
					
						
						
							
							Tidying camera code.  
						
						
						
						
					 
					
						2014-05-22 17:03:06 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						16cbb94d90 
					 
					
						
						
							
							Rotation is now applied by moving the camera rather than the meshes.  
						
						
						
						
					 
					
						2014-05-22 16:51:41 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						7d55e00f76 
					 
					
						
						
							
							More work adding support for multiple meshes.  
						
						
						
						
					 
					
						2014-05-22 16:38:02 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						51e93fdabc 
					 
					
						
						
							
							Modifying the OpenGLWidget so that it can render multiple meshes.  
						
						
						
						
					 
					
						2014-05-22 16:25:36 +02:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						7fc954a6bf 
					 
					
						
						
							
							Fix SWIG include paths for C# bindings  
						
						
						
						
					 
					
						2014-05-20 14:43:18 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ef61480c3d 
					 
					
						
						
							
							Merge branch 'feature/vertex-refactor' into develop  
						
						
						
						
					 
					
						2014-05-12 23:08:27 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f2ba500c4c 
					 
					
						
						
							
							Merge branch 'develop' into feature/vertex-refactor  
						
						... 
						
						
						
						Conflicts:
	examples/Basic/main.cpp
	examples/Paging/main.cpp
	examples/SmoothLOD/main.cpp
	library/PolyVoxCore/include/PolyVoxCore/CubicSurfaceExtractorWithNormals.h
	tests/TestCubicSurfaceExtractor.cpp
	tests/TestSurfaceExtractor.cpp
	tests/TestVolumeSubclass.cpp 
						
						
					 
					
						2014-05-12 23:04:19 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						1e0b8e97eb 
					 
					
						
						
							
							Merge branch 'feature/extractor-refactor' into develop  
						
						
						
						
					 
					
						2014-05-12 21:13:26 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						d69e840055 
					 
					
						
						
							
							Merge branch 'develop' into feature/vertex-refactor  
						
						... 
						
						
						
						Conflicts:
	library/PolyVoxCore/include/PolyVoxCore/DefaultIsQuadNeeded.h
	library/PolyVoxCore/include/PolyVoxCore/MarchingCubesSurfaceExtractor.inl
	library/PolyVoxCore/source/VertexTypes.cpp 
						
						
					 
					
						2014-05-11 20:45:31 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						5191c3c068 
					 
					
						
						
							
							Merge branch 'develop' into feature/extractor-refactor  
						
						
						
						
					 
					
						2014-05-11 20:35:44 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						a34c106382 
					 
					
						
						
							
							I accidentally merged the 'cubiquity-version' feature back into develop. It seems I can't simply reverse this commit (at least through SourceTree ) because it was a merge, so I'm having to simply revert the contents of the commit (i.e. the files). Bit of a mess!  
						
						
						
						
					 
					
						2014-05-11 20:34:41 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						1bff5c207c 
					 
					
						
						
							
							Merge branch 'feature/cubiquity-version' of  https://bitbucket.org/volumesoffun/polyvox.git  into develop  
						
						
						
						
					 
					
						2014-05-11 19:47:05 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						217aa93720 
					 
					
						
						
							
							Test now uses free-function surface extractor.  
						
						
						
						
					 
					
						2014-05-11 16:41:52 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						95a3e2e9ce 
					 
					
						
						
							
							Smooth LOD example now uses free function surface extractor.  
						
						
						
						
					 
					
						2014-05-11 16:29:51 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						347028199c 
					 
					
						
						
							
							Paging example now also uses free-function surface extractor.  
						
						
						
						
					 
					
						2014-05-11 16:27:38 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						a51eaa4a02 
					 
					
						
						
							
							Merge branch 'develop' of  https://bitbucket.org/volumesoffun/polyvox  into feature/extractor-refactor  
						
						... 
						
						
						
						Conflicts:
	examples/Basic/main.cpp 
						
						
					 
					
						2014-05-11 16:21:37 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						573c36db87 
					 
					
						
						
							
							Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized.  
						
						
						
						
					 
					
						2014-05-11 15:17:59 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ae87dbee77 
					 
					
						
						
							
							Fixed materials in OpenGL example.  
						
						
						
						
					 
					
						2014-05-08 16:40:27 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b0a8ca8a64 
					 
					
						
						
							
							This commit templatizes the vertex classes on voxel types. This was the main change which was made for Cubiquity and it's very messy at the moment. However, this will improve when we make more use of 'auto' to hide the template madness.  
						
						
						
						
					 
					
						2014-05-07 23:47:18 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4c2aea3db1 
					 
					
						
						
							
							Removed CubicSurfaceExtractorWithNornals. Going forward users will be expected to compute flat normals in the fragment shader.  
						
						
						
						
					 
					
						2014-05-06 22:00:24 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						12246d1633 
					 
					
						
						
							
							The PositionMaterial class can now be removed as we're not using it.  
						
						
						
						
					 
					
						2014-05-05 20:58:35 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						5dfa7e2562 
					 
					
						
						
							
							The CubicSurfaceExtractor now generates vertices of type PositionMaterialNormal rather than PositionMaterial.  The normal property is just a dummy and is not filled in, though conceptually we could put something in there in the future (average normal of surrounding faces?)  
						
						... 
						
						
						
						The point of this change is to move towards having a single vertex class with known properties (including normal). This makes it simpler to write code which uses the vertices because we always know which properties are present. This will probably be useful when working with vertex buffer objects. 
						
						
					 
					
						2014-05-05 20:53:47 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						2da902d5f9 
					 
					
						
						
							
							This change reverts PolyVox back to using Qt 4.8. This is expected to be a temporary change, required because moving to Qt 5 caused various complications on Windows which we are not yet ready to address.  
						
						... 
						
						
						
						For more details see here: https://bitbucket.org/volumesoffun/polyvox/issue/41/upgrade-to-qt-5  
						
						
					 
					
						2014-05-05 20:29:52 +02:00