13 Commits

Author SHA1 Message Date
David Williams
9e1de4ba72 Templatised SurfaceMesh class on vertex type.
Replaced 'SurfaceVertex' with PositionMaterial and PositionMaterialNormal classes.
Different surface extractors can now work with different vertex types.
2010-10-17 21:13:46 +00:00
David Williams
7f2518e6c8 Changes to support non-C++0x compilers. 2010-09-01 22:01:52 +00:00
David Williams
7ffcd0c7ed Move to VS 2010.
Update to Ogre SDK 1.7.1
Removed support for compilers which don't adhere to C++0X
2010-05-23 21:51:34 +00:00
David Williams
2d78808000 Renamed IndexedSurfacePatch to SurfaceMesh. 2010-02-20 00:20:43 +00:00
David Williams
5c8dd011e7 Switched to ZLib license. 2009-11-10 18:37:50 +00:00
David Williams
c695a7bc86 Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop. 2009-10-20 22:02:58 +00:00
David Williams
b1e111d940 Refactoring smoothing and normal generation code. 2009-05-27 22:09:38 +00:00
David Williams
df1bf690c9 Massive changes to the organisation of PolyVoxCore and PolyVoxYtil.
Also added start of logging capability.
2009-04-03 21:36:22 +00:00
David Williams
c66629c1ad Small linux fix 2009-03-30 22:01:06 +00:00
David Williams
5acbd012cf Switched to integer naming conventions from C++0x (e.g. uint16_t) 2009-03-30 21:44:23 +00:00
David Williams
74292f7a62 Work on new OpenGL example - Splitting into several files. 2009-03-18 22:48:44 +00:00
David Williams
877396af31 Work on new OpenGL example - Splitting into several files. 2009-03-18 22:35:21 +00:00
David Williams
bd5acdb4cd Work on new OpenGL example - Splitting into several files. 2009-03-18 21:10:51 +00:00