David Williams
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56ec37f5e2
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Removed all the #pragma region/endregions as these were causing compile warnings from GCC and weren't that useful anyway...
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2010-10-12 22:22:38 +00:00 |
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David Williams
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7f2518e6c8
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Changes to support non-C++0x compilers.
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2010-09-01 22:01:52 +00:00 |
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David Williams
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254fa3329e
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PolyVox and Thermite3D now support the use of a density component as well as a material component for each voxel.
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2010-06-25 21:41:13 +00:00 |
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David Williams
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7ffcd0c7ed
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Move to VS 2010.
Update to Ogre SDK 1.7.1
Removed support for compilers which don't adhere to C++0X
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2010-05-23 21:51:34 +00:00 |
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David Williams
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3e1c07550b
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More work on multidimensional Array class.
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2010-03-28 23:18:50 +00:00 |
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David Williams
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8240d477bd
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Documentation for ArraySizes.
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2010-03-27 23:45:41 +00:00 |
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David Williams
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2db384b1bc
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Work on Array and ArraySize classes.
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2010-03-27 22:57:56 +00:00 |
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David Williams
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5746a80517
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Improved Array class for multidimensional arrays.
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2010-03-22 00:02:24 +00:00 |
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David Williams
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34d138417e
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Work on making the surface extractor use the new Array class.
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2010-03-14 22:24:32 +00:00 |
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David Williams
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dbde097547
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Work on Arrays.
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2010-03-14 21:31:17 +00:00 |
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David Williams
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33cf693ac8
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Added new 'Array' class for supporting multidimensional arrays.
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2010-03-14 20:40:52 +00:00 |
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David Williams
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b6eb517021
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Removed support from SurfaceExtractor for extracting surfaces at different LOD levels.
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2010-03-13 00:05:32 +00:00 |
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Matt Williams
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44ee0d5309
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Include <algorithm> header to fix build when in C++0x mode
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2010-02-25 00:16:21 +00:00 |
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David Williams
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2d78808000
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Renamed IndexedSurfacePatch to SurfaceMesh.
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2010-02-20 00:20:43 +00:00 |
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David Williams
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3ed74a982c
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Work on decimation code.
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2010-02-19 23:09:35 +00:00 |
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David Williams
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9aee0d26d2
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Removed Stan Melax's stuff. PolyVox should compile on Linux again now.
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2010-02-19 21:24:35 +00:00 |
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David Williams
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d3ad3d985b
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Some tidying up of the LOD work.
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2010-02-07 23:48:33 +00:00 |
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David Williams
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1448f95b0a
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More work on LOD - allowing material boundaries to collapse.
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2010-02-07 22:53:13 +00:00 |
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David Williams
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d238da5fc9
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More work on lod decimation.
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2010-02-03 22:47:08 +00:00 |
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David Williams
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801c7f5c7f
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Some tidying and commenting of LOD code.
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2010-02-03 21:48:04 +00:00 |
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David Williams
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89c48cdc27
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Working version of mesh decimation code which acts directly on vertex/index buffers.
Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
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2010-02-02 23:18:17 +00:00 |
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David Williams
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5c8dd011e7
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Switched to ZLib license.
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2009-11-10 18:37:50 +00:00 |
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David Williams
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a1f5d4dc73
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Improved extractSubset() to generate more memory efficient meshes.
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2009-11-05 20:56:36 +00:00 |
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David Williams
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e820b3de6e
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Improvements to the way blending between materials is handled.
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2009-10-24 18:48:52 +00:00 |
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David Williams
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c695a7bc86
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Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop.
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2009-10-20 22:02:58 +00:00 |
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David Williams
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10c0f794b1
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Added flag to test if we are on a material boundary.
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2009-09-01 17:24:00 +00:00 |
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David Williams
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e5d38b597e
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Vertices now know whether they are on the edge of an indexed surface patch. This allows improved smoothing.
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2009-07-23 16:54:46 +00:00 |
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David Williams
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ab906a03f6
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Improvements to smoothing code.
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2009-07-04 21:35:10 +00:00 |
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David Williams
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3229fcd62e
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Added comment.
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2009-07-04 18:44:00 +00:00 |
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David Williams
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ebcf266bc7
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Added some normal smoothing code.
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2009-07-04 17:51:14 +00:00 |
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David Williams
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a7a90a03a1
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Work on LOD system.
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2009-06-28 10:59:22 +00:00 |
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David Williams
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e51b9cfee9
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Work on improving material system.
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2009-06-27 19:11:33 +00:00 |
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David Williams
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9d1f9e7959
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Hack to fix crash.
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2009-06-23 21:01:31 +00:00 |
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David Williams
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b4d9351f1b
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Regeneration of regions can now be prioritised, for example by distance to camera.
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2009-06-10 20:57:47 +00:00 |
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David Williams
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3010eb341d
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Making use of sampling adjacent voxels. General optimisations and improvements.
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2009-06-06 23:08:08 +00:00 |
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David Williams
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41e33b1f59
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More optimisations...
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2009-06-06 20:41:52 +00:00 |
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David Williams
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9225c37b53
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Fixing warnings - Removed m_v3dRegionOffset from SurfaceExtractor as it was causing unnecessary floating point conversions.
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2009-06-06 14:51:30 +00:00 |
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David Williams
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53cacc9840
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Fixing warnings - Changed Region to use int16 instead of int32.
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2009-06-06 14:43:28 +00:00 |
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David Williams
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b03cfbf26c
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Fixed crash in release mode.
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2009-06-06 12:36:07 +00:00 |
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David Williams
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19e860d291
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Renamed some stuff in SurfaceExtractor.
Added functions to move samplers to adjacent voxels.
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2009-06-06 11:52:56 +00:00 |
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David Williams
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6fdb11ebf4
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Correctness improvements to surface extractor.
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2009-06-04 23:06:14 +00:00 |
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David Williams
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b0671cee8a
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Tidying SurfaceExtractor.
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2009-06-03 22:42:04 +00:00 |
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David Williams
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4f9c93a454
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Work on templatizing surface extractor.
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2009-06-03 21:48:26 +00:00 |
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David Williams
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324987d380
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Work on templatizing surface extractor.
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2009-06-03 21:26:54 +00:00 |
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David Williams
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57eed6e901
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Optimised order in which slice elements are processed.
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2009-06-03 21:02:15 +00:00 |
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David Williams
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cd0f8529ca
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Optimising SurfaceExtractor.
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2009-06-03 20:47:47 +00:00 |
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David Williams
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64318fb546
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Optimising SurfaceExtractor.
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2009-06-02 22:38:54 +00:00 |
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David Williams
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47291c59fc
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Optimising SurfaceExtractor.
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2009-06-02 19:20:16 +00:00 |
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David Williams
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c0a504703e
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Optimising SurfaceExtractor.
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2009-06-01 23:17:56 +00:00 |
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David Williams
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7e11bfabcb
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Optimising SurfaceExtractor.
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2009-06-01 23:04:54 +00:00 |
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